Stamina- Resource Concept
I've always thought that it was odd that there is no stamina resource per se. Energy isn't necessarily what I'd consider Stamina, so that's why I decided I'd create this resource, and see what you guys do with it.
Stamina- Stamina is a resource that scales with max health. It is designed to have a large resource pool, but it regenerates slowly. All healing effects return Stamina at 50% of the health return, and Stamina only "naturally" regenerates due to the Champion's own Health Regen.
**Potential uses: **
- Champions that use sustained damage could use it over the course of a teamfight to utilize the full array of their abilities, which would have inherent health regenerating capabilities to help the champion survive long fights and keep his/her window for using abilities open.
- Basic attacks could expend Stamina for increased damage, granting Fighters and Marksmen the ability to increase their damage potential.
- Tanks and Healers could utilize Stamina pools to give themselves or others bursts of healing at a great cost to their Stamina.
- This wouldn't be a resource for burst champions, as energy makes much more sense for them.