[Champion Concept] Reiger- AP ADC

regonas··3 votes·999 views
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Passive: Dark Touch: increase your spell vamp by 100% of your life steal and your ability power by 150% of your attack damage. However, your basic attacks no longer deals damage based on your attack power, but rather deals 40% of your ability power as magical damage. Critical trikes deals 135% of normal basic attack damage.

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Boiling Acid Arrows [q] Passive: every third attack deals bonus 30/45/60/75/90 (+20% of ability power) magical damage.

Active: gain 10/12/14/16/18% bonus attack speed and your each attack will activate passive of this ability. Last for 5 sec. Coolwodn: 18/16/14/12/10 sec Mana cost: 50

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Ashbone Sentinel [w] Passive: increase your ability power by 20/35/50/65/80, but your basic attacks will now cost 8/12/16/20/24 health and your active abilities will cost bonus 20/30/40/50/60 health.

Toggle: gain 20% bonus movement speed and your basic attacks restores 20/30/40/50/60 (+10% of ability power) health to you. Cooldown: 3 sec Health cost: 8% of max health per sec

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Infernal Shot [e] Channel dark energy into next basic attack which will deal bonus 20/30/40/50/60 (+30% of ability power) (+15% of target missing health) magical damage and also goes on until it reached its maximum range penetrating all enemies in its path. Cooldown: 12 sec Mana cost: 85 Bonus range after penetration of your target: form 0 to 600 Bonus range per sec channeling: 200 Maximum time to make a basic attack: 5 sec

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Infernal Sentinel [r] Passive: gain magic penetration equal to 80/120/160% of your armor penetration.

Active: immobilize yourself into place for 5 sec gaining 350/450/550 bonus range and your basic attack slows movement of your target by 65% for 1 sec. In addition, while this ability is active you are immune to all knock ups, knock backs or other position altering abilities. You can cancel this ability losing all benefits of it, but you will be able to move again. Cooldown: 50 sec Mana cost: 100

Some build examples: 1)item 3020 item 3072 item 3091 item 3100 item 3031 item 3153 2)item 3006 item 3153 item 3072 item 3146 item 3031 item 3087 3)item 3020 item 3004 item 3100 item 3003 item 3146 item 3085 4)item 3020 item 3085 item 3091 item 3153 item 3115 item 3031

13 Comments

Exhermos1 votes

seems like an op champ.

regonas1 votes

Give arguments.

MegamanEXE791 votes

{quoted}

seems like an op champ.

Lead Designer: CertainlyT

Monsieur Bandito1 votes

So he is Basically a ranged Akali...... balance

regonas1 votes

Not exactly. Only passive is similar.

regonas1 votes

Corrected.

TurquoiseYoshi1 votes

I like the idea of an ADC-style champion who builds AP, but this kinda seems forced. Everything is just loaded into his random passives for basic attacks.

regonas1 votes

Well, without it he would be same as Miss Fortune.

TurquoiseYoshi1 votes

He just seems forced into an AP ADC position by giving him random stats and AP/spellvamp boosts. If you want to make an AP marksman good, give them a kit alike to Kayle and give them a way to shred towers.

Another problem is that he has health costs and mana costs on his abilities.

And his W is a toggle ability with a 3 second cooldown.

regonas2 votes

Well you don't have to rank up W and it will not cost health. W have tradeoffs, but don't have to have them early if you don't want to.

His whole design is based on tradeoffs (W, R). Not too op and not too weak. You are welcome to disagree.

Dezudekiddo1 votes

Okay what you don't realize is that ADC stands for Attack Damage Carry, Thus AP ADC contradicts itself. I believe the term "Ap Marksman" Works better.

regonas2 votes

As you wish, mate.

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