Champion Concept: Ame, the Voodoo Arhcer
#Ame, the Voodoo Arhcer
http://img15.deviantart.net/d680/i/2016/158/a/c/voodoo_archer_by_esbenlash-da5c16z.jpg
Support / Marksman Runeterra
#Abilities
Passive: Spirit Resonance Abilities cast from Ame also effect the Spirit within her range. The Spirit mimics its own champ's movements and maintain the same distance and orientation respective of the champ. 50% Damage that the spirits take is dealt to them at the end of the duration, any CC or displacement that happens to the spirit is translated to the champ. The spirit spawns with the champs resistances and current health bar. Ame's spirit grants sight. By ctrl clicking, wards, items, and summoner spells can be cast from the location of Ame's Spirit. The spirit cannot move more than 700 units away from their champ. If they do they pull the champ along with them.
Q: Spirit shot Range: 700 CD: 6 Ame shoots an arrow in the target direction that marks a target for 10 sec. Only one target can be marked at a time. If the arrow passes through a Spirit's tether, it detonates it damaging all units in a linear AoE and silencing the enemy while the Spirit dissapears. Spirit Ability: Spirit link Ame's spirit shoots a arrow, if the target hit was marked they will be Cursed. Once a enemy is Cursed if they get hit by Spirit Link again within 10 sec they are slowed and have their spirit pulled towards Ame, causing her spirit to return to her. The enemies spirit remains tethered to them for 8 sec unless Ame is out of range of the enemy. Ame's physical attacks don't damage the enemy's spirit, but her Spirit's does.
W: Spirit Transfer Toggle: 10 mana per sec + 1 every sec CD: 15 Passive: After casting an ability both Ame and her Spirit will AA the nearest (low health) target. Ame pushes out her spirit and it materializes within a 500 unit radius connected by a tether, increasing her abilities. If Ame's Spirit passes through an enemy they are slowed. If recast Ame makes her spirit dissappear.
E: Spike trap Range: 600/70 Ame lays an invisible trap that deals damage and slows enemy champs and roots enemy spirits Spirit Ability: Spiritual Pull The spirit dashes toward to the Spike Trap changing its orientation to its champ, but remains within 700 units of the Champ.
R: Spirit Rejection Forces the Spirit of an enemy champ back into the target stunning them and dealing AoE damage around the target. Ame will have sight of this target for 30 sec. If self cast Ame pulls her Spirit towards her knocking aside enemies before knocking enemies away from her when the Spirit reaches her, and pulling out Spirits for all enemies knocked away.