Couple item ideas

xUnRavelx··1 votes·1,861 views

Iron Juggernaut 3600 g +1000 health +100 armor UNIQUE: The iron snail -Reduces movement speed by 15% Recipe item 1011 item 1011 item 1031 item 1031

Demon Mask 3000 g +120 attack damage +10% cool-down reduction +15% movement speed UNIQUE: +23 Lethality UNIQUE: Silenced! All other items UNIQUE are silenced. Recipe item 3134 item 3133 item 1037

Thoughts?

5 Comments

RiotRiot Lutzburg2 votes

I can't think of a single item in the game that has a strictly negative effect (like -MS or silence). That said, I do think you're onto something with regards to items that have unique effects or cause/effect considerations. For the most part, our item system uses gates like gold, and opportunity costs in the form of limited inventory space.

What about an item that cost gold to activate its special power? What about an item that took up TWO inventory slots?

Posui Gart1 votes

Mask is useless in any build other than with 5xIJ IJ is the best tank item in the game that every tank must build(maybe even 2-3 of them) or they lose, but tanks hate buying this because -15% speed is really annoying

xUnRavelx1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=jEpXGFAE,comment-id=0000,timestamp=2019-10-15T09:52:23.684+0000)

Mask is useless in any build other than with 5xIJ IJ is the best tank item in the game that every tank must build(maybe even 2-3 of them) or they lose, but tanks hate buying this because -15% speed is really annoying

Thanks for your insight. I'll keep working on new item ideas and I'll try balance IJ and DM in the near future

Posui Gart1 votes

Its ok. Just try to avoid making items that feel bad for the player who is supposed to use it Having permanent -ms is not ok, because permanent ms is something that is needed for everything: roaming between lanes, farming minion waves/jungle, dodging spells, chasing/escaping etc. The game is just worse in every aspect when you don't have enough ms, and thats why boots are bought on every champion(with 2 exceptions) On the other side, having an active that decreases your MS to 100 and gives something in return for a short time is ok, because player can try to minimise the penalty by positioning himself first and then using it. Of course he can misplay it and end up almost rooted under the focus of enemy ranged champions, but that's player's mistake, not the item's fault

xUnRavelx1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=A8FQeEA8,discussion-id=jEpXGFAE,comment-id=000000000000,timestamp=2019-10-15T10:33:00.114+0000)

Its ok. Just try to avoid making items that feel bad for the player who is supposed to use it Having permanent -ms is not ok, because permanent ms is something that is needed for everything: roaming between lanes, farming minion waves/jungle, dodging spells, chasing/escaping etc. The game is just worse in every aspect when you don't have enough ms, and thats why boots are bought on every champion(with 2 exceptions) On the other side, having an active that decreases your MS to 100 and gives something in return for a short time is ok, because player can try to minimise the penalty by positioning himself first and then using it. Of course he can misplay it and end up almost rooted under the focus of enemy ranged champions, but that's player's mistake, not the item's fault

So I should cut down the Iron Juggs cost slightly, reduce its base stats and add the additional stats onto the active along with the movement speed debuff. Sounds good

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