Champ concept - Krenko, the Goblin Mobster

xUnRavelx·10/25/2019, 6:01:01 AM·3 votes·1,818 views

Champ concept - Krenko, the Goblin Mobster

Passive: Gang Up! When there is a numbers advantage on an enemy, Krenko deals additional damage. With 1 extra ally in combat, Krenko deals 105% damage. With each extra ally in combat, the damage is increased by an additional 5% Goblin runts, Rift Herald and Large pets are counted as allies. Cannon minions count as an ally, Tibbers, Daisy, The Maiden count and Leblanc, Neeko and Shacos clones count. Yoricks ghouls do not count, zz’rots don’t count, Heimerdingers turrets do not count, regular minions don’t count. Void swarms do not count, spiderlings do not count.

Q: Krenko’s Dagger Equip a dagger and gain increased physical damage, slight range increase by 50, for a duration of up to 10 seconds. Activate again to throw the dagger, losing the range increase and increased damage. Throwing the dagger pierces enemies, reducing resistances. Krenko gains a brief haste if the dagger is chosen to be thrown. Picking up the dagger will instantly equip the dagger but if not, it will be put on cooldown.

W: Sacrifice Target an ally minion, pet, neutral monster(not epic) or goblin runt and for the next 5 seconds they will take any damage aimed at Krenko. If the sacrifice dies, then Krenko will need to be retargeted. If target sacrifice dies, Krenko gets angry and gains +50% attack speed momentarily.

E: Jump Jump at a direction. Goblin runts will also follow and jump with you. Krenko and his gang gain movement speed and will deal extra damage for their first attack if the enemy is caught by surprise (attacked from behind or hard crowd controlled).

R: Goblin Gang Krenko calls for his goblin buddies. The 3 goblins spawn in a triangle around Krenko and can body block incoming damage. From then on they each run at enemies. On spawn they have brief haste and the first attack will deal additional damage.

2 Comments

grich10/25/2019, 12:04:35 PM1 votes

J'aime bien l'idée! on pourrait également rajouter si un campions allier meurt, cela double et pas seulement augmente les stats ! pour chaque allier qui meurt en team fight, il serais le seul à résisté grace à cette colère grandement gagnez ! ont pourrait même faire une barre de colère, ou de vengeance ! ou de rage ! pourquoi pas =) il serais même bien que si c'est lui qui meurt, cela attriste les allier renforcent champions et sbires ! dans une grande zone pendant une dizaine de secondes ! comme un sacrifice de ça part, pouvant mené à la victoire du Fight =) qu'en pense-tu ? =)