[CCOS Entry] Ainz Ooal Gown (Refurbished version)

xUnRavelx·10/13/2018, 1:36:21 PM·3 votes·3,117 views
https://i.imgur.com/3XHgqvt.png

Ainz Ooal Gown, The Overlord https://i.pinimg.com/originals/42/e3/1f/42e31feaf80395c4383bde9ec79d67b5.jpg

Login Music https://youtu.be/YEV4bz4I2cQ https://youtu.be/1UQj7EddL-0

Role: Top/Jungle Mage/Tank

Stats HP: 600 + 80 HP Regen: +8 Mana: 500 +100 Mana Regen: +25 AD: 55 + 3 AS: 0.6 Armor: 30 + 6 MR: 40 + 1 MS: 330 Range: 600

Passive: Dark Wisdom https://mfiles.alphacoders.com/587/thumb-587119.jpg

Every 6 seconds Ainz gains a dark barrier that changes incoming damage for 2.5 seconds. For the next 2.5 seconds all damage will be taken by Ainz' mana pool instead of health.

note: If Ainz does not have enough mana then it will deal damage to health as normal note: the cooldown resets once the 2.5 seconds are finished

Q - The Undead King https://i.pinimg.com/originals/42/e3/1f/42e31feaf80395c4383bde9ec79d67b5.jpg

cost: none cool down: 5/4.5/4/3.5/3/2.5 range: 650

Passive: enemies killed by Ainz basic attacks/abilities are transformed into skeletal versions of themselves. Enemies include: enemy minions, epic monsters ( including baron, dragon and enemy champions.) Enemies turned into skeletons will follow Ainz around until destroyed.

  • Ainz can hold a maximum of 5/10/15/20/25 units at once
  • minions count as 1 unit, cannon minions count as 2, epic monsters count as 3, red buff/blue buff count as 5, dragons count as 8, elder dragon counts as 13, Rift Herald counts as 15 and baron counts as 20, champions will count as 25.
  • Each minions drains caster of their mana equal to their unit space per second. e.g. Baron will consume 20 mana every second while in Ainz control.
  • Not having enough mana will cause the units to die off from largest to smallest.

Active: **Clicking on an enemy **commands your skeletal horde to advance and attack it. All enemies that are skeletal retain their original statistics, but do not give their buffs (exp is still earned). By clicking on yourself with this ability your horde will come back to you. Otherwise your horde will follow you around, surrounding you from danger.

W - Grasp Heart/Eternal Death/Gate

cool down: 3 s cost: none

casting ability once will reveal 3 spells will replace your Q, E and R abilities. For the next 5 seconds pressing those buttons will instead cast Grasp Heart, Eternal Death and Gate respectively. Casting W once more will cancel the abilities and the new spells on top of Q, E and R will dissapear.

Grasp Heart https://fat.gfycat.com/PointlessPolishedCowrie.gif

cost: 40/50/60/70/80 mana cool down: 17/15/13/11/9 s range: 600

Ainz Ooal Gown grabs and crushes the targets heart. This attack deals magic damage ignoring 10/20/30/40/50 magic resistance. Enemy targeted will be stunned for 1.5 seconds.

  • Grasp Heart deals 60/120/180/240/300 (+1 AP) (+2.5% of targets total health as additional true damage)

Eternal Death https://pa1.narvii.com/6572/5834e1eaab834e084b2825c14e4997aab33cf080_hq.gif

cost: 25 mana per second PER Eternal Death cooldown: 24/23/22/21/20 s range: 450

Ainz Ooal Gown summons a High Tier Undead called Eternal Death. Eternal death is immune to all forms of CC and/or debuffs. press anywhere within range of ability to summon Eternal Death upon chosen destination.

Health: 450 + 100 per point in ability attack damage: 50 + 50 per point ( gains physical damage equal to amount of mana spent to create Eternal Undead). attack speed: 0.6 movement speed: 335 + 5 per point armor: 10 + 20 per point magic resistance: 10 + 20 per point range: 200

After 60 seconds Eternal Death will disperse. Ainz can hold a maximum of 2 at once.

note: Eternal Death attacks whoever you attack and will stop attacking if you stop for 5 seconds.

Gate https://38.media.tumblr.com/f51e753c443e72c7dfba2526854cebb7/tumblr_nrptxc4DO31uxvmq9o4_540.gif

cool down: 58/56/54/52/50 cost: number of champions travelling x 300 mana (includes enemy champions) range: 3000/3500/4000/4500/5000

Summons a portal, allowing travel of a large number of people over great distances. The portal stays open for 1.5/2/2.5/3/3.5/4 seconds on both ends. Portals cannot be destroyed or targeted. Enemy and ally champions can both enter the portal at any time from any side.

  • Can take 2/4/6/8/10 champions.
  • While entering the portal Skeletal minions will be taken with Ainz at no additional cost.

NOTE: each spell has its own countdown and while a spell of W is on countdown the others if available will be able to be cast.

E - Floating Eye/ Delay/ Effulgent Beryl

cost: 20/30/40/50/60 cool down: 15/13/11/9/7

Cast once to choose between the three spells for the next 10 seconds. Cast again on the ability you wish to use.

Floating Eye range: 2500

Summon a floating eye to a location. The eye acts as a ward scouting the area until it reaches its destination. Enemies that are touched by the floating eye while flying to its destination will be briefly rooted for 0.5 seconds then dealt their total ability power and attack damage combined as flat ability power. Once it reaches its destination it plants itself as a ward that lasts indefinitely until destroyed. Enemies that destroy the Floating Eye ward will take 40/50/60/70/80 (+0.8 AP) magical damage.

note: Does not count as a ward slot. Can have a max of 5 Floating Eye wards at once. note: cannot be destroyed while going to location

Delay https://static.comicvine.com/uploads/original/11127/111275532/6218064-4743006289-54363.jpg

range: 1000

Enemies within a range of 1000 units cannot use dashes or teleportation for 1/1.5/2/2.5/3 seconds. Speed buffs are not cancelled but the speed buff is slowed down to 30/25/20/15/10% of the original buff. Enemy abilities are put on cool down for 0.5/1/1.5/2/2.5 seconds while in 1000 range of Ainz. Enemies base movement speeds are also reduced by 40% and their attack speed by 30%.

  • Enemies include minions and champions

Effulgent Beryl https://thumbs.gfycat.com/SorrowfulHarshGardensnake-size_restricted.gif

For the next 5 seconds Ainz regenerates rapidly, restoring 100/200/300/400/500 (+1 AP) health over the course. For the next 5 seconds Ainz and his skeletal minions gain a magic shield that nullifies 30/35/40/45/50% of all damage. For the next 8 seconds Ainz gains 10/15/20/25/30% of his total ability power as additional AP and the skeletal minions multiply their attack damage and speed by 1.5x.

R - The Goal of All Life is Death/Fallen Down

cast once to shuffle between the two spells. Cast again to use chosen spell.

Goal Of All Life is Death https://lh3.googleusercontent.com/-zoFvUV7r8KE/VgHqqmyHYuI/AAAAAAAAD-k/1UQF94iTPsk/w640-h266/15%2B-%2B2

cost: 25% of total mana (+1 experience level) cool down: 200/170/140 s range: 600

Ainz starts the countdown of death itself. For the next 10 seconds Ainz cannot move, cast spells, use summoner spells or attack. Once the 10 seconds have passed all enemies and skeletal minions inside the range will be instantly killed.

Enemies within the radius are slowed by 10% for 10 seconds.

While Ainz channels The Goal of All Life is Death all enemies are given true sight of Ainz and allies within a 350 radius of him.

  • Enemies killed by The Goal of All Life is Death will not become skeletal minions.
  • items can be used while ultimate is channeling.
  • CC or damage will not discontinue the ultimate channel.

Fallen Down

https://pa1.narvii.com/6300/2428bfc0a01141907b70560116cbb514c69d78d1_hq.gif

cost: 300 mana (+1 experience level) cool down: 180/140/100 range: 500

Ainz calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinder, devoid of life. This spell deals massive damage to all targets within the radius.

  • Fallen Down deals 50% of your total mana as true damage to all enemies within the radius.

  • The area left behind will be a cinder that deals increasing 25/50/100 true damage for 3 seconds.

  • enemies killed by fallen down will not become skeletal minions

Ainz Ooal Gown is a very mana reliant champion with a need for good timing to choose when to use a spell or what spell to use. If mastered Ainz can be extremely rewarding and powerful.

Ainz has access to the most wide range of abilities in all of League of Legends. Ainz has 9 different abilities that can be manually cast. Being able to fluidly choose the correct spells in dire situations will be key for succeeding with Ainz.

The master of the dark arts, Ainz Ooal Gown resides in solitude with his loyal servants of Nazarick. He isolates himself from the outside world while spying on them at the same time. He scours the land for any that can challenge him in secret wary of potential threats that could undermine his power or hurt his loyal servants. Ainz Ooal Gown however has plans for the future and he envisions a world where he is out of the shadows and the supreme ruler unchallenged. However for now he silently awaits, patiently waiting out potential threats and collecting information on the world for a swift takeover.

There are many ways to play Ainz as his expansive kit allows it. Play your way and build the items you want. Tank mana focused builds that attempt to continually nuke enemies without dying? check. Full ability power Ainz? Check. Even a siege, tower devouring build of Ainz is possible with the item 3512 coupled with Ainz skeletal minion horde, Eternal death and powerful buff spells like Effulgent Beryl. One could even play a support build opting for perhaps a more utility based version utilizing the floating eye as bonus wards allowing complete vision of your territory and the enemy junglers positions. With devastating debuff spells to stop enemy ganks or escapes Ainz is also the perfect utility champion. The possibilities are endless with Ainz for the people that can master his many spells and be able to time each one perfectly.

Weaknesses Ainz many spells can become a disadvantage for those that cannot manage each or utilize each properly. The variety of abilities can be overwhelming for some and can lead to irrational plays.

Even Ainz spells can become his biggest enemies and ultimately his downfall. For instance while channeling his ult (Goal of All Life is Death) he reveals himself and his allies for the duration and becomes immobilized unable to move or cast spells.

One major flaw with Ainz is his mana. Although mana is easily bypassed through blue buffs, mana items, the nature of Ainz kit doesn't simply stop with alot of mana. One of Ainz spells Gate can easily be his death sentence if the enemy team walks through it. That's 1800+ mana gone and worse case scenario 3000 mana. Another problem lies in his minions he control which are his main source of strength. They use alot of mana per second and Ainz cannot usually keep his skeletal horde up for long until he runs out mana. Even his passive which may seem overpowered at first is actually a double edged sword. With simple basic attack enemies can make Ainz run out mana forcing him to back. His passive is probably Ainz biggest downfall, for being a great team fighting tool otherwise known as his walking zhonya, one could call it 2.5 seconds for the enemy to drain Ainz of his precious mana leaving him helpless and at the mercy of the enemy.

How you want to play Ainz? Ainz is usually a back line tank mage that can continually send in an army to back up his team mates, debuff the enemies, buff up himself and his horde or quickly reposition. Using Ainz ultimate's are not required and he will do fine without them but they can individually be used to deter enemies from a certain location.

My review of Sikander https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/dM3giWev-sikandar-xersais-bane-champion-concept

His abilities are very straight to the point expertly outlining each and every spell that anyone can understand. His quotes for each spell adds a level of depth to the character and made me imagine me using the character in game and it using the quote whenever i used an ability. I saw a high burst mobility assassin that can duel it out with fighters if utilized correctly. The blinding effect of his ultimate also gave the character nice outplay potential.

What i liked about the concept was the simplicity, character development and clear strengths, weaknesses and design goals. However i think with simplicity came a lack of resource and knowledge of the character. i wish i could have delved deeper into the character and known more specific traits, characteristics and statistics.

Overall a nice concept which reminded me a bit of a fighting spider man with his extreme mobility and ability to pull himself to other champions.

3 Comments

Vanic99810/13/2018, 3:52:04 PM1 votes

You posted this already.

Small Boobs Ahri10/13/2018, 4:00:24 PM1 votes

JUST, YES !

nasu01011/5/2018, 6:16:01 PM1 votes

lol tough tits man guess you cant use this one here, try making something original from what you learned to do with Ainz and tyr again