Blitzcrank, the Great Steam Golem (rework)

UPfreely·4/27/2015, 6:16:52 AM·2 votes·419 views

Hello and welcome to my blitzcrank rework. I've always thought blitzcrank was a bit of a clunky mana user and didn't really highlight his fun moments or punish his decision making very well. With such a great potential theme of a steam golem I decided on this to be his resource. You will find that much of his kit feels familiar but is tuned to create more opportunity for both the blitzcrank player and the opponent fighting them. I don't claim for my numbers to be well balanced but I hope it conveys my image of blitzcrank to you.

Base stat changes: MANA 267 - 947 MANA REGEN 6.0 - 19.6 Steam: 150 Steam Regen: 0

Passive: Blitzcrank's basic abilities cost STEAM when used. LOSING PRESSURE - 1-60 STEAM Blitzcrank's basic abilities have temporarily reduced effects. OUT OF STEAM - 0 STEAM Blitzcrank powers down in a desperate attempt to regain pressure. Blitzcrank is suppressed for 1.5 seconds effects taking 30% reduced damage and generating 150 steam over the duration.

Rocket Grab RANGE: 925 --> 800 COOLDOWN: 18 / 17 / 16 / 15 / 14 MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP) Cost: 60 Steam ACTIVE: Blitzcrank extends his right hand in a line. The first enemy hit is pulled to his location, takes magic damage and is stunned for 1 second. LOSING PRESSURE: Rocket grab's range is reduced by 50%.

Under Pressure Range: 600 COOLDOWN: 18 Cost: REMAINING STEAM PASSIVE: Every 2.5 seconds, Blitzcrank releases steam dealing magic damage to nearby enemies within 300-range. PASSIVE MAGIC DAMAGE: 20 / 40 / 60 (+ 20% AP) ACTIVE MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP) Active: Blitzcrank releases all his STEAM, dealing magic damage and blinding nearby enemies for 1.5 seconds. LOSING PRESSURE: Under Pressure's passive is disabled.

Power Fist RANGE: 400 COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 Cost: 30 STEAM DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+100% AD) ACTIVE: Blitzcrank supercharges his fist, causing it to deal damage in a line and knocking his targets into the air for 1 second. LOSING PRESSURE: Blitzcrank slows enemies instead.

Overdrive MOVEMENT SPEED: 30% / 45% / 60% COOLDOWN: 80 / 70 / 60 Passive: Blitzcrank gains 30% / 45% / 60% attack speed. Active: Blitzcrank super charges himself instantly refilling his steam and gaining increased movement speed for 8 seconds. This removes suppression effects.

Afterword: I went with a resource that doesn't passively regenerate so we could easily gate blitzcrank's spam-ability and give him clear moments of weakness. I'm uncertain if blitzcrank should be suppressed by his passive or just slowed, I went with the suppress to give him more of that robotic feel.(he can power down) With how scary his rocket grab can feel, especially when he isn't heavily mana gated, I decided to reduce the range a bit and compensate it a little with a lower cooldown

Thanks for reading, Up

3 Comments

AyRe CoNteMpT4/27/2015, 7:43:33 AM1 votes

i really like this rework.

some suggestions tho: dont nerf his "losing pressure"-abilities that hard. its like they are completely useless now. the hooks current range is totally fine, you dont need to nerf it. and if that nerfed range gets halved, enjoy a grab less than urgots auto attack range (425). i would suggest to leave the hooks range as it is and only reduce it to 625 when low on pressure.

also, when under low pressure, i think it would be totally enough for his W to disable his passive. if you reduce the damage, area and blind too, it becomes completely useless during that period and since it SUPPRESSES HIM for 1.5 seconds, you are tempted to use it at near-full pressure. i mean, if he uses his grab-knock combo ONCE, he cant blind people afterwards anymore or only for a joke amount of time. the no-passive is absolutely enough, since he is forced to use this ability sooner or later anyways.

power fist: everything is fine with that. but is it an "on hit" or targeted ability now?

overdrive: reduce attackspeed to 20/30/40 and double it while overdrive is active. also, how about you make his movementspeed bonus not percentage based but flat. like, +100, +150, +200 (this is a bit weaker than the percentage based increase) but as a bonus effect, his MINIMUM MOVEMENTSPEED is also increased by the same number. that means at lvl 16 during his ultimate, his minimum movementspeed is 310. also, the cooldown is too long i feel. how about its 40 at all levels? or 50?

UPfreely4/27/2015, 7:06:10 PM1 votes

what's with the downvotes? if you don't like my rework please explain why. downvoting without posting is a crime :c