NEW DRAGON IDEA

rmreagle·6/21/2017, 1:45:39 PM·3 votes·289 views

THUNDER(LORD'S) DRAGON

Upon being basic attacked by three different champions proc's a thunder strike on enemy champion for a/b/c/d % of max health/current health as True dmg

Numbers and dmg type depending on balance....

Effect has a 15 sec CD and and a 60 sec CD against the same enemy

Especially with possible removal of Thudnerlords from new rune system this could be a very cool dragon to carry on the legacy but convert it into a more teamfight focused effect to reward focus fire of proper target and tank busting the front line engager.

1 Comments

ModThe Djinn6/21/2017, 1:54:45 PM1 votes

Interesting. I do like that it forces teamwork, although this Drake does becomes pretty worthless if your team isn't traveling in groups of at least three.


One potential issue though. As currently designed each Drake functions in a different game space. Fire provides offense, Water provides sustain, Wind provides movement, and Earth provides objective control. What this does is actually double-down on offense, meaning a game with Fire and Thunder Drakes can let a team with Drake control scale SUPER hard on offense and just steamroll the enemy team. That really concerns me.

Thoughts on that? My personal preference would be to find a way to design a Drake that doesn't fit the offense (or defense -- which has the same issue when combined with offense power of doubling down on combat capability), mobility, objective control, or sustain options and instead gives an interesting power somewhere else.