THREE Bugs with Quinn's VAULT
#1 - HARRIER NOT PROCCING OFF VAULT - I know it was fixed a while ago that harrier should proc off of vault every time, but it seems that this bug has popped back up again. I'm not sure if something shipped in one of the patches that reverted it back to before the fix. I main Quinn and have noticed it in quite a few games that it is happening again. Here is an example video of it before the it was fixed the first time and seems to be behaving similarly again in certain situations. https://www.youtube.com/watch?v=tQ91BWN9haE
#2 - VAULT DISTANCE IS WRONG - Sometimes you vault to a target and even tho you don;t get hit with any CC, Quinn lands next to her target. This is much rarer but when it does happen is completely detrimental to her positioning... Here is an older video of it: https://www.youtube.com/watch?v=UqVndos4aK0
#3 - VAULT DIRECTION NOT PRESERVED WHEN TARGET FLASHES/DASHES - This is perhaps the biggest problem with her vault, and when it happens, it can be devastating. Easiest way to describe the issue in words is with compass directions. If I am standing NE of my target from Red side, and vault at them, i should hit them and then jump back in the same direction i came from. However, if mid-vault, the target flashes (or dashes/thresh lantern/etc...), Quinn follows the target to their new location, but then the direction she bounces off seems completely random and is often the opposite direction from which she came. For instance, i have vaulted from the NE, followed the flash, and then bounced off my target due South. Or from the same NE initial cast, i will follow the target and then vault off SE. While obviously a mid vault flash throws a wrench in the planned landing position post Vault, it should not remove her from what her landing position would have been by more than the distance of the flash/dash move. I have had this happen mid teamfight and ended up vaulting such that instead of landing back toward my team I land on the other side of the enemy team completely cut off from my team. It seems that vault is coded in such a way that it takes into account the orientation of the target, not locking in the vault direction (after contact) based off Quinn's initial position and the target's relative position at the time of casting. PLEASE FIX.... Here is an example of the issue after a lee sin safeguard: https://www.youtube.com/watch?v=bKvm-jGiUXA and after a twitch flash. https://www.youtube.com/watch?v=1PE3hypLORE The videos are old but this still happens live.
Please @IronStylus @Meddler @SolCrushed @ANYONE please look into this and help fix these bugs... And maybe her AA animation/orb walking issues too...
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