THREE Bugs with Quinn's VAULT

rmreagle·2/24/2015, 4:43:54 PM·18 votes·3,182 views

#1 - HARRIER NOT PROCCING OFF VAULT - I know it was fixed a while ago that harrier should proc off of vault every time, but it seems that this bug has popped back up again. I'm not sure if something shipped in one of the patches that reverted it back to before the fix. I main Quinn and have noticed it in quite a few games that it is happening again. Here is an example video of it before the it was fixed the first time and seems to be behaving similarly again in certain situations. https://www.youtube.com/watch?v=tQ91BWN9haE

#2 - VAULT DISTANCE IS WRONG - Sometimes you vault to a target and even tho you don;t get hit with any CC, Quinn lands next to her target. This is much rarer but when it does happen is completely detrimental to her positioning... Here is an older video of it: https://www.youtube.com/watch?v=UqVndos4aK0

#3 - VAULT DIRECTION NOT PRESERVED WHEN TARGET FLASHES/DASHES - This is perhaps the biggest problem with her vault, and when it happens, it can be devastating. Easiest way to describe the issue in words is with compass directions. If I am standing NE of my target from Red side, and vault at them, i should hit them and then jump back in the same direction i came from. However, if mid-vault, the target flashes (or dashes/thresh lantern/etc...), Quinn follows the target to their new location, but then the direction she bounces off seems completely random and is often the opposite direction from which she came. For instance, i have vaulted from the NE, followed the flash, and then bounced off my target due South. Or from the same NE initial cast, i will follow the target and then vault off SE. While obviously a mid vault flash throws a wrench in the planned landing position post Vault, it should not remove her from what her landing position would have been by more than the distance of the flash/dash move. I have had this happen mid teamfight and ended up vaulting such that instead of landing back toward my team I land on the other side of the enemy team completely cut off from my team. It seems that vault is coded in such a way that it takes into account the orientation of the target, not locking in the vault direction (after contact) based off Quinn's initial position and the target's relative position at the time of casting. PLEASE FIX.... Here is an example of the issue after a lee sin safeguard: https://www.youtube.com/watch?v=bKvm-jGiUXA and after a twitch flash. https://www.youtube.com/watch?v=1PE3hypLORE The videos are old but this still happens live.

Please @IronStylus @Meddler @SolCrushed @ANYONE please look into this and help fix these bugs... And maybe her AA animation/orb walking issues too...

18 Comments

BottleCapster2/24/2015, 4:57:27 PM14 votes

All of these are very relevant bugs to Quinn, but i would ask that you use normal font when discussing this. The constant GIANT BOLD LETTERING is a tad obnoxious to look at, and may potentially come off as just YELLING LOUDLY rather than raising discussion on highly problematic bugs.

Konidias2/24/2015, 11:33:53 PM3 votes

ALSO:

  • 9 times out of 10 when I walk up and right click a stationary monster (dragon, baron, gromp, etc) and Quinn walks up and starts AAing it... the passive will NEVER PROC. EVER. You have to literally step in a bit from her max range and then the passive will go off.

  • Her blind is applied late. What I mean by this is if you throw a blind at Gromp and he hasn't gone aggro yet, the blind will land on Gromp and then Gromp will proceed to throw an AA at you, and it will do damage. Which makes ABSOLUTELY NO SENSE, since the thing that is triggering Gromp to attack you is the BLIND. If something is hit with a blinding skill, it shouldn't then be able to hit me back for a free shot before the blind actually takes effect. The blind should be immediate on hit.

  • Vault is bugged even more because most of the time when you vault off of someone, Quinn has to step forward a bit in order to actually AA again. Which is extremely annoying during laning phase when you just want to get your vault + AA combo off and then Quinn vaults back into a swarm of minions, and is positioned too far away to trigger her auto attack by default, and then she has to run AROUND minions to close the distance... meanwhile the enemy has retreated and you can't even get your auto attack off anymore.

Not a bug but extremely annoying:

  • Q forces Quinn to stop momentarily, and also has travel time... and also takes a half second before the blind even begins working... so if Quinn is getting chased down when one hit away from death, she can't even throw her Q back to prevent the enemy from hitting her, because doing so forces her to briefly stop (letting the enemy catch up) and then the Q lands but the enemy has already closed enough distance to AA once, so the AA triggers before the blind hits, killing Quinn.

If Quinn is 2-3 AA's from death, she still loses, because she's going to get the 1 AA off before the blind even lands, then the enemy gets ANOTHER AA off when the blind hits... then the enemy gets ANOTHER AA off right before the blind actually takes affect. It's really dumb.

Champs like vayne/trist/jinx can literally land 2-3 free autos before Quinn can even land a blind on them. This makes Quinn terrible during laning phase because of her short range... if the enemy is within attack range, they can hit Quinn, then Quinn throws Q and moves closer to trade... enemy throws ANOTHER AA for free before blind is applied... then Quinn gets maybe 1-2 AA's off before blind wears off and then she's within range for another free AA from the enemy before she can even retreat. So the exchange is: 2AA + Q from Quinn for 3-4 AAs from enemy. Not exactly fair... especially considering the enemy still has their own ranged abilities to use.

Quinn has such short range that she's putting herself at risk at nearly all times when engaging ANYONE. Most melee champs have gap closers that have slightly greater range than Quinn's AA, so she can't even orb walk most melee champs safely. Sure she has blind and vault but because they are so extremely bugged, she fails in every department.

Rikari2/24/2015, 11:31:07 PM3 votes

I don't know if this is a bug,but Quinn can also be affected by throws mid vault. For example,if Singed uses his E or Voli uses his throw,when you get into range for if you will be thrown over their champion instead of jumping back to the casting spot,making it unusable for escaping.

EDIT: I posted this because its an interrupt. How do you proc spells mid interrupt?

Konidias2/24/2015, 11:20:24 PM2 votes

Can we please get a SINGLE RIOT RESPONSE about these issues? They just ignore Quinn like you might as well be deleting your post after you write it.

The Fiora Bot2/26/2015, 1:41:59 AM1 votes

Weird i've seen some weird glitches how you can pull red and blue buff into baron or your fountain with Blitzcrank,Syndra and Thresh

rmreagle2/24/2015, 8:03:31 PM1 votes

i have no idea how or why the text is formatting like that.... i didn;t select that it just formatted that way for some reason... Can't seem to get it to look normal...

Eyrgos2/24/2015, 11:48:42 PM1 votes

Please repost this here:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/PAAijnwu-where-is-the-quinn-love-rito-known-bugs-poor-textures-since-pre-releaseptr

Riot Sotere has been tipped off to that thread for feedback on Quinn in the last couple of days & will be reviewing it.

Best chance of this getting traction! We need your help.

Also, your opinions would be really nice.

Quantum Weeb2/25/2015, 5:07:55 AM1 votes

Here's an updated, better video for the wrong distance bug.

https://www.youtube.com/watch?v=I7sbQQ6CSdc&feature=youtu.be

Killer X 122/25/2015, 6:36:31 AM1 votes

I've experienced the same bugs. :/