Tryndamere Rework Concept
Tryndamere the Fury in Battle
Role: Skirmisher
Position(s): Top, Jungle
Pros: Great Duelist, Tanky, Good Splitpusher Cons: little CC, no Utility, Weak Early-Game
Passive: Anger Tryndamere gains 5 Fury each time he basic attacks and 10 Fury on critical strikes and on enemy takedowns. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second and heals himself by 2 (+1 per level)(+2.5% bonus AD) every 5 Fury.
Each Fury increases his critical strike chance by 0.5%, up to a maximum of 50% critical strike chance, but his critical strikes deal 50% less damage and he only gets half of the critical strike chances through items.
Q: Greatsword Massacre Active: Tryndamere slams his sword 3 (+1 every 20 Fury with a total of 8) times in the target direction for a set amount of time (0.20 seconds for each slam), dealing physical damage to all enemies in a line. The final slam deals increased damage.
- Physical Damage: 15/30/45/60/75 (+100% bonus AD)
- Increased Damage: 20/35/50/65/80%
- Target Range: 650
- Cooldown: 10/9/8/7/6 seconds
- Cost: 100% current Fury
W: Infuriating Shout
Active: Tryndamere shout to a target direction, slowing all enemies struck for 1.5 seconds.
If an enemy turned their back to him, he receives a stronger slow and gains Chicken for 4 seconds.
Chicken: Tryndameres next basic attack against this unit will be a critical strike that deals 50% increased damage and grants him 50 Fury while consuming the debuff.
- Slow: 5/10/15/20/25%
- Empowered Slow: 10/20/30/40/50%
- Target Range: 900
- Angle: 35°
- Cooldown: 14 seconds
- Cost: 50 Fury
E: Persistence Passive: Tryndamere gains bonus AD if he has less than 25% current Health.
Active: Tryndamere dashes to a target location, dealing physical damage to all enemies hit while gaining 2 Fury and 4% damage reduction (max. 40%) for 4 seconds per enemy hit.
The cooldown of Persistence is reduced by 1 second whenever Tryndamere critically strikes.
- Bonus AD: 20/30/40/50/60
- Physical Damage: 80/110/140/170/200 (+130% bonus AD)(+80% AP)
- Target Range: 700
- Effect Radius: 225
- Cooldown: 12 seconds
- Cost: None
R: Undying Rage Active: Tryndamere becomes immune to death for 5 seconds, during which his health cannot fall below 1.
At the end of the duration, Tryndamere gets healed.
Undying Rage can be used even when affected by crowd control.
- Heal: 25/50/75% maximum Health
- Cooldown: 110/100/90 seconds
- Cost: None