tagteam Decakill.. the( 2v2v2v2v2v2)*2 constant fight game mode
So i was thinking about my love of fighting games that give you tag team modes, specifically combos.
then i was thinking about my love of first person shoots in FFA modes... and wished that i could have just an ffa version of league of legends.
But that wouldn't work, a single champion cant deal with ten other champions, even if each was a 1v1.
So i began thinking of teams of two, and of course even that would have its issues.
So here's where i found myself.
12 players, six teams (Red, Blue, Green, Black, White, Yellow for the colorblind), four champions per team(Wut)
Each player has two champions which they swap out with a summonor spell, with a cooldown similar to smite, The map has three blue buffs, three red buffs, two dragons, and an ultra baron type monster (But his buff is different)
the second sommoner spell would be the "Camp" button, which places a shop that can be used by your team. this shop is also a healing station (IF you're out of combat for ten seconds it'll heal you) and a turret. there will be no base to spawn at, and the objective of the game will be based on kills.
So how to win?
You need to get thirty points on your team, kills are worth 1 point... sounds easy right? well
If you die you lose two kills. If you get five or more kills in a life you are revealed to the entire map.
Those two champions would share the same item slots, so you're not going to be running malzahar jax to any great effect. though you could make use of Zed/Lucian (that's pretty busted regardless)
Why not try Rammus/Sion?
Teemo/Tahm kench? Because that's clearly the best champion combo.....