Design your augments!

ShadWooo·9/21/2018, 6:37:56 PM·3 votes·1,696 views

Hi, ever since Odyssey brought augments I was thinking a lot how would this be awesome instead of runes and what kind of augments could other champions have.

So in this thread you can design augments for any champion you wish and we can compare and discuss about our concepts.

I will start with few augments for Teemo and Soraka.

Soraka Augment Name: Ambulance Ability: Passive Description: Soraka will be able to dash towards champion with less than 20% hitpoints. (will work similar to Ivern team dashing)

Augment Name: Starcall Storm Ability: Q Description: Throws 2 additional stars in random direction next to the targetted spot.

Augment Name: Infuse. Ability: W Description: Your heals will also grant target a part of your mana.

Augment Name: Heal them all! Ability: W Description: Soraka will be able to heal allied and also enemy minions, monsters and epic monsters. Heals on these targets will be however only effective from 50%.

Augment Name: Equilibrium Ability: E Description: Doubles the area of effect and the champions caught in the zone will get stunned instead of rooted.

Augment Name: Greater Wish Ability: R Description: Soraka's ult becomes a channel (duration same as karthus ult, and visual similar with karthus ult just divine instead of negative), which will remove grievious wounds and restores double the usual hitpoints.

Teemo

Augment Name: An Actualy Blinding Dart Ability: Q Description: Teemo's unique blind is replaced with blind we know from Quinn's Q.

Augment Name: Sprint Ability: W Description: When W is activated Teemo gets additional movement speed bonus if he runs towards any mushroom in his vision range.

Augment Name: An Actual Ability Ability: E Description: E is now toggleable and deals 50% more damage over time. However, each autoattack while E is toggled drains a mana.

Augment Name: Magic Mushrooms Ability: R Description: Stepping on mushroom will cause hallucinations. (screen gets dizzy for one second)

Augment Name: All Seeying Shrooms Ability: R Description: All placed mushrooms will grant vision as if they were item 2055 . (Possible disadvantage would be they would be visible however.)

Augment Name: Spores Ability: R Description: Mushrooms explosion radius doubles.

What do you think? Got any suggestions/ideas? Can you imagine some hilarious situations that some of these augments could create?

7 Comments

fire wolf049/21/2018, 7:20:17 PM1 votes

soooooooo u want this like on summoners rift or in the oddysey mode?

Rathar Dashing9/22/2018, 1:26:35 PM1 votes

I made a bunch of these for another post, this is what I came up with:

[{quoted}](name=Rathar Dashing,realm=NA,application-id=3ErqAdtq,discussion-id=A2Jutc7X,comment-id=00170000,timestamp=2018-09-13T21:23:39.552+0000)

Zoe Reduced Summoner Spell CD by 15%+5% per rank of W

Lux Refund on ult takedown increased to 40/55/70%

Janna Tornados may charge up for twice as long, OR her shield decays half as fast.

Braum Shield blocks the first 2 projectiles instead of one.

Anivia +25% Damage Reduction while in egg form, OR 50% CDR on passive.

Xayah Feathers remain on the ground for 2 extra seconds.

Tristana Casting Rocket Jump increases the damage of her next Rocket Jump within 4 seconds to deal +50% damage. Stacks up to 4 times.

The rules were like 1 or 2 per champion, though, so if you want I could make more :P

BLIGHTBRINGER9/22/2018, 7:15:34 PM1 votes

##Varus Varus Augments


item 3460 https://image.ibb.co/hmLoCU/Living_Vengeance.png Augment #1 - Endless Pursuit

  • When killing an enemy with 3 Blight stacks, Living Vengeance also grants bonus +50 Movement Speed for 3 seconds towards any other enemies who have at least 1 stack of Blight.

item 3460 https://image.ibb.co/hmLoCU/Living_Vengeance.png Augment #2 - Endless Vengeance

  • When Varus is affected by Living Vengeance buff, his Attack Speed cap is removed.

item 3460 https://image.ibb.co/h1DKK9/Piercing_Arrow.png Augment #3 - Infectious Arrow

  • When killing an enemy who had at least 1 stack of Blight with Piercing Arrow will cause the target's allies to attract the equal amount of Blight stacks that the target had before dying.

item 3460 https://image.ibb.co/h1DKK9/Piercing_Arrow.png Augment #4 - Shadowing Arrow

  • Piercing Arrow gains bonus Range against targets who have stacks of Blight and are within Piercing Arrows target range. The Range bonus is based on how many stacks of Blight the target has (1 Stack = +75 , 2 Stacks = +175 , 3 Stacks = +375)

item 3460 https://image.ibb.co/jzpLRp/Blighted_Quiver.png Augment #5 - Spreading Blight

  • After applying 3 stacks of Blight on a single target, will also apply a stack of Blight on the target's nearby allies within 300 range around the target.

item 3460 https://image.ibb.co/jzpLRp/Blighted_Quiver.png Augment #6 - Lethal Blight

  • When detonating Blight stacks, Varus disables any temporary buffs that the target is under (Shields, Bonus Attack Speed, Bonus Movement Speed, etc...).

item 3460 https://image.ibb.co/geW0Rp/Hail_of_Arrows.png Augment #8 - Desecrated Zone

  • Hail of Arrows has a larger radius, and if any Blight stacks are detonated in the zone the duration of Hail of Arrows is increased by 2 seconds.

item 3460 https://image.ibb.co/geW0Rp/Hail_of_Arrows.png Augment #9 - Organic Blight

  • Hail of Arrows now deals damage over time, and applies 1 stack of Blight per half second to anyone in the zone.

item 3460 https://image.ibb.co/edmvsU/Chain_of_Corruption.png Augment #10 - Chain of Contagion

  • Chain of Corruption no longer Roots enemies, but the tendrils bounce off of enemies and apply 3 stacks of Blight instantly to all enemies in contact.

item 3460 https://image.ibb.co/edmvsU/Chain_of_Corruption.png Augment #11 - Cultivating Corruption

  • Chain of Corruption Remaining Cooldown is decreased by 5 seconds every time Varus detonates Blight stacks.

##That's as much as I could think of, 2 Augments for each ability.

Frickface9/22/2018, 7:20:21 PM1 votes

A Nami W that bounces up to 10 times total, 5 enemies and 5 allies. [sg-lux]