Tryndamere Rework Concept
Tryndamere, The Barbarian King
(Passive) Wrath of the Savages
Battle Fury
Each time Tryndamere auto attacks he gains 5 fury (doubled against Champions and epic monsters). When reaching 100 Fury Tryndamere enters "Battle Fury" for 4 seconds, causing him to deal double damage against minions, 50% increased damage against monsters and 30% increased damage against champions with his auto attacks and abilities. Furthermore killing minions/monsters or auto attacking enemy champions/epic monsters extends Battle Fury by one second each, up to a maximum of 8 seconds total. After not dealing or receiving damage for 5 seconds, Tryndamere loses 5 Fury per second.
Undying Rage (Cooldown: 180/150/120/90)
When taking fatal damage Tryndamere instead enters a state of "Undying Rage", rendering him immune to death for 3.5 seconds and granting him 15/30/45/60 Fury immidiately when entering this state. Also if Tryndamere kills an enemy champion while in this state the duration of Undying Rage is extended by 1.5 seconds.
(Q) Bloodshed (Cooldown: 12/11/10/9/8)
(Passive) For every second Tryndamere is in battle his attack damage increases by 2/4/6/8/10 up to a maximum of 4 stacks (8 stacks while in combat with champions).
(Active) Tryndamere empowers his next 3 basic attacks for 6 seconds, causing him to deal increased physical damage (+20/40/60/80/100; +20% total AD) with each of these basic attacks and to hit all enemies infront of him. If an enemy is hit by all 3 of these auto attacks they are dealt an additional (50% total AD) physical damage.
(W) Burning Wrath (Cooldown: 18/17/16/15/14)
(Active) Tryndamere concentrates his rage, increasing his Fury by 10/12.5/15/17.5/20 every half second as well as 10 fury for every enemy champions auto attack and 5 fury for every minion/monster auto attack he receives during the channel but cannot attack while channeling. If he stands still during the channel he also gains 25% damage reduction. Entering "Battle Fury" through "Burning Wrath" or activating it while in "Battle Fury" causes nearby enemies to run away in fear for 1.5 seconds (doubled against minions and monsters).
(E) Mow Them Down! (Cooldown: 20/18/16/14/12)
(Active) Tryndamere continuously increases in movement speed by up to 20%/25%/30%/35%/40% for up to 5 seconds while moving in a "straight" line, reaching maximum speed after 2.5 seconds. Recasting "Mow Them Down!" makes Tryndamere slash the area around him, dealing 70/140/210/280/350 normal damage to every enemy hit. If he reaches maximum speed before recasting, it slows every enemy hit for 30%/35%/40%/45%/50% for 1 second, deals 20% increased damage and lets him dash a small distance while slashing his surroundings. His fury is increased by 3 points for every enemy hit. Also if hitting at least one enemy champion this abilities cooldown is reduced by 4 seconds.
(R) Complete Madness! (Cooldown: 120/110/100)
(Active) Upon casting all of Tryndamere's basic ability cooldowns are reset and he is granted all stacks of Bloodshed as well as 50/75/100 Fury immidiately.
Some additional informations:
- Undying Rage should be traceable with an icon in the same way Anivia's or Zac's Passives are.
- I designed him as more of a jungler than a laner. Skill his W first for a fast Buff clear by scaring the monster for 3 seconds and entering "Battle Fury" immidiately, afterwards his Q to clear a jungle camp with multiple creeps, since his W wont be up again for a fight against the next jungle camp and lastly his E for ganks and faster map movement and aoe damage as well as some cc.
Feel free to leave suggestions, constructive critique, questions or maybe even praise in the comments.
Have a nice day.