[Champion Concept] Gola Blaze - The Living Inferno (pandemonium champion) {pretty unique mechanic}
http://cdn.makeagif.com/media/9-20-2015/-e19Mp.gif
I will scorch this world. Endless flames will remove all stains from it. After ashes have settled and sky become blue again, only I will be standing in this world and only living creatures will be made after me. I am the apocalypse, I am the end and I am the new beginning. My flames will cleanse the world and I will be absolute god of this new world. -- Gola Blaze.
Type: hybrid bruiser/ AP assassin/ AD tank Role: fighter
Table of content:
- Stats, special mechanic, Kit
- Math for abilities
- Lore
- Quotes
- Other
#1.1. STATS
HEALTH: 593 – 2038 HEALTH REGEN: 8.4 – 17.7 ATTACK DAMAGE: 65 – 130 ATTACK SPEED: 0.638 (+0% – 46.2%) ATTACK RANGE: 180 MANA: 339 – 883 MANA REGEN: 7.6 – 19.5 ARMOR: 27.0 – 78.0 MAGIC RESIST: 32.1 – 53.4 MOVEMENT SPEED: 350
#1.2. SPECIAL MECHANIC
Global Heat You can sense global heat around the map. Heat is generated when you kill or help to kill an enemy champion or an epic monster. Doing so will spawn an infernal blazer in your base (randomly placed, usually nearby nexus; blazers summons nearby entrance of your base in maps where you don't have nexuses). Each blazer increase global temperature by 10 and lasts for 10 min. When you are killed, then one of the blazers gets extinguished. Enemy champion can extinguish your blazer manually by standing on top of them for 4 sec. Certain changes happens when certain temperatures are reached: between 100 and 199 -- ignite summoner spell used by friendly champions deals 15% more damage. between 200 and 300 -- bushed around the map becomes set aflames dealing 15/25/35 (+4 per your level) magic damage to enemies inside of them each sec. above 300 -- reduce passive health regeneration by 40% and passive mana regeneration by 25% of all enemy champions. These effects stacks, so all effects of lower temperature is still present while temperature is higher. With more than 300 global temperature all 3 effects are present. With 200--300 temperature only first and second effects are present. With 100-199 temperature only first effect is present.
#1.3. KIT
..................................................................................................................................................... Passive Scorching Blade Your basic attacks deal 10/15/20/25/30/35 (+70% of AD) (+20% of AP) magic damage. You basic attacks can not be critical. This damage done is increase by 1% per 10 points of Global Heat. Your basic attacks collects heat into your sword. Collect 1 heat per basic attack. When you reach 10 heat, then your sword overheats reducing damage you do with your basic attacks by 50%, but increase damage done by your next ability by 15% (+1% per 10 points of Global Heat). Using any ability will consume all stored heat. Stored heat will be visible as additional resource bar. .....................................................................................................................................................
~~ ~~ ..................................................................................................................................................... Q Tornado Flame Swing your sword creating randomly moving tornado (he will move in unpredictable pattern toward the location of your cursor when you used this ability) which deals 30/50/70/90/110 (+30% of AD) (+25% of AP) magic damage every 0.5 sec to enemies inside of it. This tornado will lasts for 3 sec and may move beyond your targeted location. Tornadoes bounces of the terrain. In addition, when tornado does 300/500/700/900/1100 total damage it will disappear. Cooldown: 10 sec Mana cost: 50/55/60/65/70 Average range: 700 Radius of tornado: 200 (that is 100 units range) Casting time: 0.25 sec .....................................................................................................................................................
~~ ~~ ..................................................................................................................................................... W Pyro Pummel Jump to your target performing two basic attacks against him/her and create shield on yourself which will absorb up to 80/110/140/170/200 (+80% of AD) damage over 2 sec. If shield is not broken by damage, then it will automatically reapplies itself with 50% of its normal power. Cooldown: 20/19/18/17/16 sec Mana cost: 40/50/60/70/80 Range: 420 .....................................................................................................................................................
~~ ~~
.....................................................................................................................................................
E
Burning Inferno
Throw super-heated fire ball towards your cursor dealing 100/140/180/220/260 (+80% of AP) magic damage to first enemy hit. If it hits an enemy champion, then your movement speed will be increase by 30% 20/25/30/35/40% for 1.5 sec.
Cooldown: 16/14/12/10/8 19/16/13/10/7 sec
Mana cost: 75
Range: 1200
Casting time: 0.35 sec
.....................................................................................................................................................
~~ ~~ ..................................................................................................................................................... R Supernova Form/ Fire-bound Supernova Form: cover yourself in molten lava transforming into more powerful form for 6 (+1 sec per 50 points of Global Heat) sec. While in this form your armor will be increase by 20/30/40 (+40% of AD) and your basic attacks will deal 20/40/60 (+25% of AP) bonus magic damage. In addition, your other abilities will be augmented as well:
Tornado Flame: will release two tornadoes instead of one. Pyro Pummel: initial shield will be 50% stronger. Burning Inferno: stun hit enemy for 0.75 sec.
Cooldown: 80 sec Mana cost: 120
For duration of this form, this ability changes into:
Fire-bound: throw your sword into targeted area dealing 100/150/200 (+90% of AD) (+35% of AP) to enemies in that area, stunning all hit enemies for 1.75 sec and leave your blade in that area for 4 sec. In addition, disarm yourself for 4 sec preventing yourself from using basic attack and Tornado Flame ability. You can remove this disarm effect by walking over your blade and picking it up. Enemy champions can destroy your blade by 2 basic attacks extending your disarm effect by 4 sec. Cooldown: 7 sec Mana cost: 40 Range: 780 AOE range: 250
http://i61.tinypic.com/2aij1bo.jpg
.....................................................................................................................................................
#2. MATH FOR ABILITIES
Build:
Masteries: link
Runes: link
Global Heath: 200
AD: 267.4 AP: 385
Thunderlord's decree average damage: 271.98
Spellblade damage: 260
average damage: 75
Basic attack average damage: 359
Q average damage per 0.5 sec: 286.45
Q augmented by your passive average damage per 0.5 sec: 386.7
W average damage: 718
W augmented by your passive average damage: 969.3
W shield: 413.9
W shield augmented by your R: 620.85
E average damage: 568
E augmented by your passive average damage: 766.8
R average bonus armor: 146.96
R average bonus damage on basic attack: 156.25
R active average damage: 575.4
R active augmented by your passive average damage: 776.8
This concludes that for best damage ability priority should be R>W>E>Q or R>W>Q>E depending on the lane you play and enemy you face. However, most devastating damage potential have Q. While on your R and augmented by your passive Q can deal 773.4 damage per 0.5 sec. If you manage to lock down an enemy really well and position yourself perfectly, then you might do 2200 damage with a single cast to a single enemy.
#3. LORE
There is beauty in flame. Elegance and hope can be seen in it. But not in the flames of Gola Blaze (this champ have no gender, but lets say that he is a male). In his flames there exists only destruction and chaos. He was born inside of Pandemonium during its visit in the universe of pure evil. However, while he does posses infernal powers, but he doesn't seem demonic himself, so that might mean that his origin isn't demonic and he was born out of human twisted by energies of pure evil. Nevertheless, this being is corrupted a lot and cares only about destruction. He wishes to destroy everything which was done before him and rebuild the world in his own image. This is because he see everything in the world as impure and he wants to cleanse everything with his flames.
There is many strange things about him, but the most strangest thing is that he is made out of 3 different bodies and each of them have his will. First body is his flames. He can manifest as moving, talking and breathing flame. This body is a form of twisted fire elemental and posses the most magic powers. However, it have weaknesses and can be extinguished by water. Second body is his armor. Nearly unbreakable armor made of hardened lava, carbon and magic. This body serves as impenetrable defense and protects its elemental body. Third body is his sword. Mystical blade he himself calls "Zarbuster" have two unique properties: it gets harder as it heats up and it gets heavier as it heats up. The hotter the blade, the harder and heavier it gets. When it is really hot, then it can melt armor of enemies with a single touch, but it become too heavy swing it around, but he can release all stored heat to devastate enemies at a distance with pure heat. However, when it gets too cool, then it becomes fragile and can be broken.
Also, being creature born in pandemonium he bears unholy sin of "Burning Pride". That's why he never gives up, never changes his goal and never doubt anything he does. From killing people to destroying the world -- everything looks perfectly fine and justified to him. Nothing can extinguish his pride and his will can not be broken by anything.
His dream might be much more achievable than people would think. His elemental body can grow as much as he needs it to by burning living creatures. His armor can grow by absorbing lava his elemental body creates. His sword could possible absorb all heat from the world when he becomes powerful enough. Left unchecked he could grow and sooner or later devour whole world in his flames. And while at least one of his bodies remains, he can reforge all other parts of himself over and over again.
His friends:
His enemies:

#4. QUOTES
Upon selection -- Scorch this world in my flames.
Attacking -- This is true inferno. -- Scorched and dead. -- I will cleanse this world. -- Forget in flames. -- World will be reborn in fire. -- You heart will freeze as i burn you away. -- Ashed to ashes, dusts to dusts. -- I am explosion and you are dead.
Movement -- I will burn everything in my path. -- Walking inferno. -- Move aside or become dusts. -- I leave only ashes behind. -- Glory to my flames. -- I am the fire that cleanses the world! -- Let this world become pure.
Taunt Several fire tornadoes starts to spin around you: -- No fire hotter than mine. No purpose greater than mine. No will stronger than mine. Lav become erupting beneath you: -- This world is a huge ball of lava with thin crust above. There is no hope for you.
Taunting enemy
-- _ How you dare to stand against me?_
Joke Creates unstable moving fire tornado in front of himself: -- Steady, steady, almost there, just a little bit more (and tornadoes disperses into flames). Damn it, not again. He sticks his sword into the ground and raise his fists up: -- Come, you. I can bight bare handed against you.
**Joking around friendly
**
-- No no no, i will burn everyone in the right, you will burn everyone in the left. Focus.
Using Q -- Fly.
Using W -- Take that.
Using E -- Fire blow.
Using R -- Heating up!
Using R second form -- Last hit.
Killing any enemy champion with Q or E -- Todomeda.
Killing any enemy champion with W, basic attack or R second form --Shuryo.
#5. OTHER
So, what does this champion offer?
- It have diverse, but still complete kit for many different role based on what he builds. With full AP build hi offers great long range damage and can be played as an assassin. With full AD build he can be played as tank/off-tank who jumps into a fight and does what tank should be doing. With hybrid build he is somewhere between these two and can perform both roles as tanky bruiser with good range. He can be built two ways, but he can do only magic damage, so he offers mainly magic damage to the team.
- He can chain stun-lock desired enemy for 2.5 sec. He have pretty decent damage absorbing shield so he can act as a front line tank. W acts as a mobility and as a defensive ability, Q acts as AOE damage, E can be used as a stun and for mobility. He have many tools to be played for many different roles: front line tank, mid lane poker, assassin and more, but it mostly depends on his items.
- With precise positioning and masterful use his offers massive burst damage while still being extremely tanky. Perfect stun lock and use of Q would destroy any enemy champion unlucky to fight him. However, bad use of his kit would offer little to no real significance against enemy team.
- He is very team friendly in the way that any kill made by a friendly champion boots your kit. When any team member score a kill you get blazers. More blazers you have, the stronger your team becomes. Bonus ignite damage, enemy damaging bushes and even pretty good debuff on enemies offers so much help for the team while you still get other bonus from blazers.
- Even if you lose your lane horribly, when other lanes performs well your secret passive (global heat) still helps of whole team.
- He is pretty solid pick for top, mid and jungle.
had a baby