[Champion Concept] Molineux, the Shaded Convoyer
#Molineux, the Shaded Convoyer
##Splash Art
https://pm1.narvii.com/6248/4b6861265a0db02288a006ddeb350872d7d61dd1_hq.jpg
######Photo Credits: Dan Dos Santos
##Theme Music
#Overview
##Roles Primary: Controller Subclass: Disrupter
Secondary: Controller Subclass: Enchanter
##Attack Form Ranged
##Resource Mana
##Generic Playstyle Counter Siege / Counter Engagement
##Profile | | | |- | Attack Power | ■■■□□□□□□□ | | Defense Power | ■■■■■■□□□□ | | Ability Power | ■■■■■□□□□□| | Difficulty | ■■■■■■□□□□ | | | |
##Statistics
| |Base | Growth Per level | |- | Health | 491 | +88 | | Health Regeneration | 5.15 | +0.69 | | Mana | 383 | +79 | | Mana Regeneration | 7.6 | +0.7 | | Attack Damage | 54.85 | +3.8 | | Attack Speed | 0.625 | +3.5% | | Armor | 29.2 | +3.5 | | Magic Resist | 30.0 | +0 | | Movement Speed | 330 | | | Range | 550 | |
#Basic Information
Full Name Molineux Vi'el Donnafex
Pronunciation Maul • lin • knew | Vi • el | Dawn • na • fex
Gender Male
Race Human
Birthplace Noxus
Allegiances Noxus
Residence Noxus
Occupation City Secret Protectorate
Weapons Runnic Engraved Jō
Armor Arcane Shields
#Lore
######In Progress
The little brother of Baradi Donnafex (Pronunciation: Bur • rod • dee ), he and his brother serve on the Noxian Protectorate. A very small and secreted group, The Protectorate was formed during the Rune Wars in order to always have a defensive force to protect the entirety of city from any attack, at any time, while a majority of the cities forces are away. Those who are still growing in their powers in the ranks of The Protectorate are assigned selective protection of key figures within the city. Molineux is second in command for this section of The Protectorate, called the Convoyers, while Baradi oversees the City protectors, called the Dominiors.
Looking to rise and gain the power necessary to surpass his brother, he forgone his families’ strict religious adherence and sought out powerful, yet corrupted artifacts to increase his magical prowess.
The research and collection of these artifacts were done in secret, but the mere possession of them caused some general sense from Baradi that there was some evil within his brother. This skill would help aid Baradi’s rise to his position, but seemed to overlook this feeling as it sourced from his brother. Molineux, still dedicated to both his position and pursuit of power used the artifacts to protect against a kidnap and assassination attempt of a military supplier at a nearby store front for the Noxian army in a strange request from his superior, with one of the rare times assignments were given outside of the city walls.
Being in relative isolation on this assignment, Molineux took up his artifacts and did defend the war merchant, returning to his post, only with his normal blue lit and glow to his eyes replaced by a smoky mist. This sparked a heated talk between brothers, their family heritage, and the damage such magical use can cause to those he is assigned to protect.
Through the heated arguments between brothers, Molineux began to hold new thought, hurtful thoughts towards his Noxian brethren. He wasn’t sure who the enemy and who was who he needed to protect. As he brother become worried about his ailing physical state, Molineux hid the mental issues that were also happening.
Days later after a scout return from the war merchants store front back to Noxus, they reported that not only was the store front destroyed, but everyone in the area except the war merchant’s daughter was killed. This put into question not how well Molineux can protect someone, given how devastated the area was, but back again to the new dark artifacts. Molineux was given the task of leaving Noxus and returning back with 4 people, one for each artifact he has, in order to prove himself that he can do hold this position within the Protectorate as he decides to equip himself.
#Abilities
##PASSIVE: Under My Watch Spell Modifier Radius: 175 Cooldown: 10 / 8 / 6 / 4 Interrupts Movement: No
Molineux lets no one hurt those under his watch, and looks to punish enemies who are close in to try. Whenever an ally or an enemy is within close proximity to Molineux, Molineux’s abilities will have additional effects to those nearby targets depending on the spell. This takes a concerted effort, and will take a brief period of 10 / 8 / 6 / 4 seconds (at levels 1 / 6 / 11 / 16) before this empowered effect can be used again.
- The target of the spell cast must be within the radius of Under My Watch
- When this effect is active, Molineux’s runic staff will glow and leave a small trail of red lights from the glow (as shown in the picture above).
##Q: Verve Rein Linear Collision Skillshot | On Spell Debuff Range: 500 Tether Range: 650 Projectile Speed: 1600 Projectile Width: 200 Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50 / 60 / 70 / 80 / 90 / 100 Casting Time: .5 Seconds Interrupts Movement: Yes
Molineux whips out his rune engraved staff in an overhead motion, sending out a stream of cursed runic energy, dealing 50 / 80 / 120 / 170 / 220 (+50% AP) in magic damage to the first enemy unit in its path, also creating leash back to the staff.
For the next 3.0 seconds while the target is leashed, the cursed runic staff will blight the life force out of the target, reducing the targets health regeneration effects and increases damage from all sources, ramping up to 5% / 10% / 15% / 20% / 25% over 2.0 seconds of the held tether, and keeping the maximum effect for the last 1.0 second. The effect ends as soon as the tether is broken.
Under My Watch Empowerment Hitting an enemy champion who is within range of Under My Watch causes the target’s reduction in health regeneration effects and increased damage from all sources to immediately be at the max effect for the full duration, and the effect no longer tethers but last continuously for the full duration.
- The cooldown of this ability will begin when the ability misses or at the end of the duration.
##W: Sight Relegation
First Cast Linear Collision Skillshot | On Spell Debuff Range: 600 Projectile Width: 200 Projectile Speed: 2600 Cooldowns: Static 12.0 seconds Cost: 60 / 70 / 80 / 90 / 100 Casting Time: .75 Seconds Interrupts Movement: Yes
Molineux grabs the skull on his side, extending it out with his full reach. The skull eyes glow and then blast out a beam from each socket, hitting the first enemy champion or monster along its path, ignoring minions.
Enemy champions hit with this beam are dealt 40 / 65 / 100 / 155 / 210 (50% AP) in magic damage and have its vision ranged reduced by 300 / 375 / 450 / 525 / 600 for 4.0 seconds, ramping up over the first 3.0 seconds and keeping the maximum effect for the last 1.0 second.
Hitting an enemy champions causes they eyes on the skull to glow even brighter normal, and allows a second cast within 4.0 seconds
Under My Watch Empowerment Hitting a target within range of Under My Watch causes the targets reduction in vision to immediately be at the max effect for the full duration, and the target will missed the next single auto attack attempted within the duration.
Second Cast Unit Targeted | On Spell Buff Range: 600 Projectile Width: 300 Projectile Speed: 2000 Casting Time: .5 Seconds Interrupts Movement: No
Molineux sends the skull to an ally or himself having it float above the targets head and scan the area around it by rotating quickly. This grants the target some of the stolen sight, increases the targets vision range by 75% of the stolen vision range for 4.0 seconds.
Any enemy champions that are visible within the enhanced vision radius at cast or enter the radius will be continuously revealed until the end of the duration, even if they exit the vision radius.
Under My Watch Empowerment In addition to the increased vision range, the targeted ally becomes immune to Blinds and Nearsight effects until the end of the duration.
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The secondary cast will reveal champions only, not other stealth items such as wards or Temmo’s Shrooms.
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It will reveal those who attempt to go into stealth or camouflage, but not reveal those already in stealth or camouflage before it goes into effect.
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The cooldown starts if the first cast misses or after the end of the duration of the second cast.
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Because Molineux will always be within the area of Under My Watch, if it is ready, he will always gain the empowered benefits.
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At the end of the duration, the skull fractures and fades away as it falls to the ground. Soon afterwards, the pieces appear and solidify together at Molineux’s hip.
##E: Silent Chantry Channeled | Self Targeted with Ground Placed Persistent Area of Effect | On Enemy Cast Self Buff Radius: 400 Cooldowns: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Casting Time: .25 Seconds Interrupts Movement: No
Molineux grabs his pentagram amulet on his necklace while whispering rites of protection, channeling for 1.5 seconds while causing him to move at 20% reduced movement speed.
As he channels, a pentagram shaped sigil appears around him while he whispers. The sigil burns itself on the ground when he completes it, and all enemy champions in the area will be silenced for 1.5 seconds when it completes and dealt 60 / 85 / 120 / 165 / 195 (+60% AP) in magic damage. The symbol last in the area for 3.5 seconds afterwards, for a total of 5.0 seconds on the battlefield.
Under My Watch Empowerment Completing the channel while an enemy champion is within range of Under My Watch causes any spells cast by enemy champions in the area before it dissipates reduces the cooldown of Under My Watch and all of his abilities by 1.0 seconds.
- The cooldown begins at if the channel is interrupted or after a completed channel.
##R: Soul Shield Self Targeted Shield Shield Width: 250 Cooldowns: 105 / 95 / 85 Cost: 100 Casting Time: 1.0 Second Interrupts Movement: No Shield Redirect Casting Time: 1.0 Second Shield Redirect Interrupts Movement: No
As a last ditch effort to protect at all cost, Molineux charges for a short time, pulling out a part of his very soul into order to manifest a protective shield, lasting 3.0 / 3.5 / 4.0 seconds in a particular direction. During the duration he may recast this ability once to change the direction of the shield, only requiring a brief charge up period to change directions.
While the Soul Shield is up, any damaging attack, spell, or effect intercepted by it is reduced by 40% / 50% / 60% damage and is partially blocked. The remaining damage not reduced is taken at the end of the duration – as he pulls his soul back into his body, feeling all the shielded harm at once.
Under My Watch Empowerment Creating the Soul Shield while an allied champion is within range of Under My Watch causes all allies ally behind the shield for a very short distance (175 units) to become untargetable for .5 / .75 / 1.0 seconds. This effects happens during the recast as well.
- The secondary blocked damaged can be avoided by Zhonya’s Hourglass or other means.
#Trivia
- Molineux’s sense of style is terrible. He was influenced by his brother, Baradi, to wear the style he has now, particularly his caped jacket. Although he doesn’t keep up the care for his clothes, showing tatters from use or battle, he does try to keep some of the style from his brother.
#Personal Notes
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I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.
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You liked this concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread
#Patch Notes
##Version 1.1 - 03/18/2018
Abilities
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Q: Verve Rein
Molineux whips out his rune engraved staff in an overhead motion, sending out a stream of cursed runic energy, dealing
50 / 80 / 120 / 155 / 220 (+60% AP)50 / 80 / 120 / 170 / 220 (+50% AP) in magic damage to the first enemy unit in its path [...].For the next 3.0 seconds while the target is leashed, the cursed runic staff will blight the life force out of the target, reducing the targets health regeneration effects and increases damage from all sources, ramping up to
20% / 25% / 30% / 35% / 40%**5% / 10% / 15% / 20% / 25%**over 2.0 seconds of the held tether [...].Fixed greater than it should be scaling and fixed ramping per level base damage to grow sensibly. Changed damage amplification and healing reduction to appropriate levels.
######Patch Credit: Zallamance
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W: Sight Relegation
First Cast Range:
700600Enemy champions hit with this beam are dealt 40 / 65 / 100 / 155 / 210 (50% AP) in magic damage and have its vision ranged reduced by
300 / 400 / 500 / 600 / 700300 / 375 / 450 / 525 / 600 for 4.0 seconds[...]Second Cast Range:
700600Reduced range to reduce minion ignoring poke while in lane.
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E: Silent Chantry
Molineux grabs his pentagram amulet on his neckless while whispering rites of protection, channeling for
1.01.5 seconds while causing him to move at 20% reduced movement speed.Under My Watch Empowerment Completing the channel while an enemy champion is within range of Under My Watch causes any spells cast
or auto attacksby enemy champions in the area before it dissipates reduces the cooldown of Under My Watch and all of his abilities by 1.0 seconds.Increased channel time for counter play options and removed aa's from counting towards cooldown reduction. Lastly removed scaling cdr to abilities for consistency and appropriate power levels.
######Patch Credit: Zallamance
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R: Soul Shield
As a last ditch effort to protect at all cost, Molineux charges for a short time, pulling out a part of his very soul into order to manifest a protective shield, lasting 3.0 / 3.5 / 4.0 seconds in a particular direction. During the duration he may recast this ability once to change the direction of the shield
any number of times.Removed the recasting ability to once time to remove permanent untargetability at max rank.