[Champion Concept] Djade, the Dark Conduit

SSmotzer·7/18/2018, 5:51:04 AM·2 votes·1,405 views

High above Ionia, in a floating fortress, Syndra's power continues to build. Her mortal body, unable to contain her ever growing power, and began to fall apart. So Syndra stole a sacred stone from Ionia and poured her dark magic into it. To her surprise the stone began to speak to her, at first it was thankful for it's new found life, but it soon grew bored, and so, using Syndra's own power, she forged the stone into a body of her own. Now calling herself Djade, she aims to gather more stones from all across Runeterra for Syndra to give life to a family. What Syndra needs all of this power for Djadestill doesn't know, or cares to know, so long as she can make more brothers and sisters.


https://78.media.tumblr.com/baa2edbd5f483a8cce236e0a7d3fa630/tumblr_oy2tv5mip41qey13zo1_500.jpg

Melee

Passive - Stone Body/Inner Darkness: Every 500 health Djade turns her health into stone sections. When a section of stone health is deleted, it shatters, dealing magic damage and knocking away enemies from Djade. Once a section of stone health shatters, it remains shattered until Djade returns to the fountain. For each stone segment of health Djade gains bonus armor, for every shattered segment of health, she gains bonus ability power.

  • Daughter of Syndra: Djade is treated as a Dark Sphere for an allied Syndra.

Q - Growing Darkness - Passive: Djade stores a Dark Duplicate periodically, up to a maximum of 2 stored at once.

  • Me, Myself and I: Djade instantly causes her inner darkness to manifest as a stationary Dark Duplicate at a target location for 6 seconds. The Dark Duplicate will violently attack any near by enemy, with bonus attack speed, dealing magic damage, and applying on hit effects. A Dark Duplicate must be damaged twice for every section of stone health Djade has, once for melee champions. Dark Duplicates cannot attack enemy structures, wards, trinkets, and traps.

  • Daughter of Syndra: Djade's Dark Duplicate is also treated as a Dark Sphere, while it is active.

W - Jade Dance: Djade greatly decreases her movement speed and disarms herself as she begins to spin, dealing physical damage and slowing all enemies around her for a few seconds. Her dance can't be interrupted by her other abilities.

E - Reconstitute: Djade begins to channel her inner dark power for several seconds, as she reforms a shattered segment of health. After, near by allied units gain bonus health regen for a few seconds.

  • Reunite: If Djade's Dark Duplicate is active, Djade will instead quickly dash to the nearest Dark Duplicate, dealing mixed damage to all enemies she passes through and consuming the Dark Duplicate, restoring some mana.

R - Resonate: Djade gains extreme damage resistance as she begins to channel for 6 seconds. While channeling, Djade's inner darkness pulls itself from her, and while Djade's stone body is channeling, the player gains control of the a Dark Duplicate, with her basic abilities replaced with Unfathomable Power, which causes the Dark Duplicate to explode in dark magic, dealing magic damage and knocking away all enemies. Each ability can only be activated once.

  • Resonant Burst: Once the channel ends, each Nexus erupts in dark magic, causing waves to pour out from each Nexus, which deal magic damage and silences enemies hit by each wave.

3 Comments

Psyrix7/18/2018, 8:51:34 AM1 votes

Umm.... no nooooo, xD The "Dark Sphere" interaction with Syndra really shouldn't be a thing...unless there's a way to choose when Djade can act as a sphere(even then it's still problematic). If not then it leads to a bunch of troll moves that only affect Djade. (unwilling character movements). Then there comes to the "balance" of this interaction. ALL of Syndra's abilities interact with Dark Spheres (except the Q). Being able to pick up and throw Djade anywhere (W) would lead to Djade being able to A- have too much mobility, and B- too much reliability. Syndra's E is a fast moving, high range gun with the spheres (and Djade in this instance) being the bullets: Bigger object, bigger radius for the stun registration. Too much synergy. IF for all intents the E treats Djade as a minion/enemy.. then maybe it's more balanced....but ur left with a displacement that may easily happen with more chances to be accidental than on purpose (especially in team fights). The ult......... Brings the potential for syndra to throw 8 balls. Which mayyyy be problematic... but honeslty would be the most balanced of the three options. However if it's throwing Djade it makes her engage, thus follow up combo extremely reliable.

Straight up the R has to go. Silences have always been relatively problematic as abilities. A teamwide silence? that isn't a skillshot? only way it'd be allowed would be if it affect everyone, and that will just cause it to be an ADC fight for the silence duration....which isn't fun.

The passive I'd switch with the E (the reconstitute part). New Passive Reconstitute: Every X seconds after standing still she channels for 2-3 seconds and regenerates a portion of her shattered health. increasing the hp regen of her allies for the duration of the channel (within a specified radius.....like Rakan's heal).

The Q...im assuming behaves like a version of Azir's W. Have to think about it some more but i'll leave it fine as is for now.

W feels abit awkward (slowing herself while spinning... seems like inspiration from Garen's spin and Irelia's bladespin dmg mitigation ability?) maybe change it to a sort of Kai'sa interaction. First cast, gain a brief increase in movespeed but disarms herself (unable to cast anything) for 1-2 seconds, next auto after this duration becomes empowered and deals aoe dmg. Slows enemies caught by the spin by 20-30%.
Reunite: If Djade's Dark Duplicate is active it may be targetted, giving the Empowered auto extra range. Djade will quickly dash to the Dark Duplicate, dealing mixed damage to all enemies she passes through and consumes the Dark Duplicate, restores 20 mana for each enemy hit. Could Maybe have the duplicates also spin with a slightly weaker slowing zone?

E: Passive: Every 500 health Djade turns her health into stone sections. When a section of stone health is deleted, it shatters, dealing magic damage and slightly knocks back enemies Djade. Once a section of stone health shatters, it remains shattered causing her to only regen 60% of that shard until she returns to the fountain. For each stone segment of health Djade gains bonus armor, for every shattered segment of health, she gains bonus ability power. Active: Djade removes a fragment of Shard, placing it on the ground or in a dark duplicate, if placed on the ground it breaks and damages enemies slowing them. At max rank the slow instead becomes a knockback. If placed in a duplicate, once the duplicate is destroyed it explodes(doesn't provide the cc tho). Djade may second cast the E to destroy the duplicate, in the process damaging and knocking back enemies.

R: Passive: strength in numbers: Djade gains increased dmg resistance for each duplicate on the field.

Active: Allows Djade to control her Duplicates, immediately consuming a stored duplicate to ensure both are out in the field if both are not already out.. (may be controlled with q and Alt) (therefore she has three versions of herself). The three are connected to eachother via a tether Second cast: Resonant burst: Causes the duplicates to explode, enemies caught in the tether are stunned for 1 sec followed by a 0.5-0.75 silence)

I get that you want to have some sort of interaction with Syndra but it needs to be subtle.