Rework for Natural Talent and Vampirism.

HongChongDong·5/1/2016, 5:54:42 AM·2 votes·371 views

For the longest time now I've felt like these 2 masteries out of all of the other masteries in the game were just out of place. The reason why that I thought this is because while it did offer useful stats, the amount it offered was always was too small.

When choosing masteries it's feels like these 2 are literally nothing more than something you have to pick to go further down the tree and which one you pick is simply based on if you can use the stats or not.

You would choose vampirism if you would be auto attacking alot or you would choose Natural talent if won't be auto attack but either way these masteries never made a huge difference in my opinion.

First I think Vampirism should be changed into a normal onmivamp like Hextech Gunblade and be increased to 4% healing.

Natural talent I think should be split into 2 separate masteries, 1 for ad and 1 for ap, then they should be changed into a mastery that has a really good per level scaling or should be changed to a flat stat mastery for early game.

6 Comments

nananananacat5/1/2016, 6:02:41 AM1 votes

Idk, I'd say that Natural Talent is pretty strong if you compare it to the runepage. I mean, it gives 5 scaling blues worth of AP and 4 scaling AD marks worth of AD... as for Vampirism, idk about that.

nananananacat5/1/2016, 7:54:33 AM1 votes

I'd say for a low tier mastery, it's pretty good. It is worth (calculated using http://leagueoflegends.wikia.com/wiki/Gold_efficiency) about 37 gold per level (rounded down), which is about 666 gold worth of stats at level 18. Not anything crazy, but for a low tier mastery, it's respectable.

nananananacat5/1/2016, 8:01:40 AM1 votes

I think that it is a good idea though to split it into two different masteries and buff them though, because most champions can't use both stats efficiently, so they default to Vamparism.