Champion concept [Uusam, the Darkin shield]

x6a55a55inv2·3/22/2016, 5:39:47 PM·2 votes·825 views

Primary Role: Tank Secondary Role: Fighter

Lore: One of the 5 remaining Darkin, Uusam acted as a partner to Aatrox in many battles. The shield he wields is forged with the same living metal as Aatrox's sword. Unlike Aatrox, Uusam prefers to act as a defender instead of a warrior.

Base Stats: Health - 550 Armor - 30 Magic Resist - 20 Attack Speed - 0.70 Attack Damage - 62-130 Movement Speed - 340 Melee Range - 125

Abilities:

Passive: Darkin Will: Uusam's armor and magic resist are increased by 1% of his maximum health.

Q- Dark Rush: Uusam dashes a short distance in a target direction dealing physical damage to all units hit. If he collides with an enemy champion he gains a shield for 1 second equal to 15% of the damage dealt and slowing them [Base damage : 100, 120, 140, 160, 180 +(20, 30, 40, 50, 60% attack damage scaling)] Cool down: 14, 13, 12, 11, 10 seconds

W- Guardian's Aura: passive: Uusam's basic attacks deal additional magic damage equal to (2, 4, 6, 8, 10%) of his total attack damage Active: Uusam loses the bonus damage on his auto attacks but gains additional armor and magic resist equal to (1.5, 3, 4.5, 6, 7.5%) of his attack damage for 5 seconds. Cool down: 22, 21, 20, 19, 18 seconds

E- Sheild Bash: Uusam's next basic attack deals bonus magic damage and knocks up the target. If Sheild bash is used with Dark rush, enemy champions hit will be flung backwards instead. [Base Damage: 30, 35, 40, 45, 50 +(5, 10, 15, 20, 25% of his ability power)] Cool down: 10 seconds at all ranks

R- Protective Shout: Uusam lets out a mighty roar dealing magic damage in a large area. Enemies caught near Uusam are stunned for 1.5 seconds while enemies caught on the outer edge are feared for .75 seconds instead. [Base damage: 150, 200, 250 +(50, 60, 70% ability power)] Cool down: 115, 100, 85 seconds

So what do you guys think? I will try to add some concept art for Uusam and his ability icons as soon as possible id anyone has good suggestions on where I can do that please let me know.

Change log: Ultimate stun and fear reduced by 1 second. Q shield ratio reduced to 15% Added base damage ratios and damage scaling ratios to all abilities Added cool downs to all abilities Added primary and secondary roles Added base stats

4 Comments

Anraton3/22/2016, 6:06:01 PM1 votes

the e+q combo looks a bit to powerfull (30% shield of damage dealt)

his w passive ... maybe he needs an on target cd to not be overpowered ...

while the concept sounds nice... you basically can build hp and damage and passive + w give you a huge amount of armor ... you'll be heavy tanky and deal tons of damage ... i'd expect the numbers have to be toned down a bit :-D

Ult is way to strong .... Leonas R has ranged stun/slow combo and with a 1.5 sec duration ... 2.5 sec stun and 1.75 fear ... way to op ...

x6a55a55inv23/24/2016, 4:17:39 PM1 votes

Bump because I would really like some input on this champion

FloRaider423/24/2016, 11:34:21 PM1 votes

Passive: Not really a fan, since you just get free stats for building health. Q-Ability: Reminds me a bit of Azirs E. That said I don't see why a Tank needs a dash, especially since it scales with damage and not tankyness. W-Ability: AA enhancement with AD scaling (again more of a fighter passive). More AR and MR and again with the AD scaling E-Ability: Leona Q + Alistar Q The interaction with the E seems interesting Ultimate: Seems like a lot of CC depending on the range.

Overall: Doesn't really feel like a support champion and more like a fighter (pre 6 relatively mediocre CC and a lot of AD scaling). The passive seems out of place, considering that all other abilities give tankyness through AD.His kit feels rather bland, because apart from the EQ there is very little interaction in his kit.

I think you should make some thoughts, about what you could do to set this champion apart from other existing one (new mechanic, new interaction, etc.)

FloRaider out summoner 31