Possible Aatrox buffs

x6a55a55inv2··1 votes·608 views

As it stands currently Aatrox isn't in the meta for multiple reasons which I'm still unclear of. However I feel that could change fairly easily. The issue is his Q Dark Flight. Right now at level 5 it has a base cooldown of 12 seconds. With max cdr that translates to roughly a seven second cooldown for a possible 1 second knockup. Rek'sai's tunnel knock up combo takes around 3 seconds to execute for the same knock up. Granted she has a delay on the knock up effect on same chamions but the radius is a bit larger than Aatrox's in my opinion. My suggestion? Well there are a couple I have thought up. Either give the knock up radius bonus damage, reduce the cooldown by 3 seconds and add the delay effect onto it, or increase the range that Q can be cast. I love this champion and I feel like one of these changes could make him a bit better in the current meta. His build could be modified slightly to get 40% cdr fairly easily using black cleaver warmogs and the already key spirit visage. What do you guys think?

7 Comments

Warmanreaper1 votes

If they add anything to him they gonna nerf the lifesteal.

Anags1 votes

His life steal isn't even that crazy right now especially since he is very squishy.

Making q a little easier to land wouldn't make him too strong. I mean the cast animation is stupid long.

Dark Flight has a 0.6 second cast time. 0.3 second wind-up, and 0.3 second wind-down.

For an ability that is interrupted by everything that is crazy. Also, If Flash is cast during Dark Flight, the dash is canceled immediately and Dark Flight will not deal any damage or apply crowd control. So he can't even combo it with flash to make a play like gragas or reksai.

His e damage and heal toggle scales with bonus AD but the health cost also scales with bonus AD.

There are so many ways to tweak his power. It wouldnt be that hard.

Personally I think if they made q a little more reliable by decreasing the wind up time it would help him without busting him.

And it would just feel better to play.

RageQ21 votes

The thing Is that Aatrox is at that point where he's in the middle of both being too underpowered or becoming too overpowered and the only way out of it is to do a rework, but then again it'll be difficult to keep all of his playstyles in touch because that's what makes him get to that position...

x6a55a55inv21 votes

Where that may be true i feel that adding one of those changes to his q would bring him back up into the meta without having to do a rework. If they choose to go with the higher damage then he lets go of attack speed to get the cdr higher. Increasing the range for his Q wouldn't have to be that high just enough where its both a good escape or engage.

Abandon1 votes

The Q changes would be a nice buff but I doubt his winrate would see a huge increase at all.

Firstly, no one plays Aatrox. All this bullsh!t about him being either u/p or o/p with slight changes makes no sense. Even if he does get buffed, the chances of you EVEN SEEING an Aatrox is so fking low. Legitmately, the only people who play Aatrox either mains him or has put in hundreds of hours playing him.

Secondly, how the f*ck is having a slightly bigger knock up radius, slightly lower c/d (I propose only 1 or 2 seconds taken off of Q, 3 might be a little too far even if it doesn't really change him) or slightly increase the range on a non-existant champion going to break him. It's his ONLY mobility, it's an OFFENSIVE mobility and it is EASILY punishable. Do you know what I like about his Q? It has so much counterplay, almost too much counterplay. ANY displacement abilities will take him out of its animation, the windup gives you plenty of time to react alongside the fact that it reveals where you will land, it has a long af cooldown and Aatrox does not generally build cdr and finally it does like no damage and the cc only lasts for a second whilst also stunning yourself.

Aatrox is suffering from having a kit that has aged poorly. It still functions but is not going to make it to any LC$BIGPLAY$. Riot are avoiding him so they don't create a balance nightmare if they start touching all his numbers and I can respect that. If they do decide to give him buffs before his rework, they're almost positively going to be 'light touch ups' or QOL buffs like the ones you suggested. Personally I wouldn't hold my breath on those so I'm just going to play Aatrox focusing on areas I can improve rather than where the champion could improve.

x6a55a55inv21 votes

Perhaps you could help me get better with him then. right now im trying to find his "perfect build" i've tried a 40% crd aatrox using warmogs sv and bc but that only works out if im ahead. Going a crit aatrox build makes me too squishy to last long in fights going full tank doesn't seem to work in any regard hell i've even tried full ap aatrox as a fun build it still kind o works but nothing amazing. My dream is to one day play him at a much higher elo than im at now. what is the build you hvae had the most experience with? as it stands my friends look to play against me in a 1v1 as aatrox when they want to see how they do with a newer champion hey picked up learning and see how far they have come.

Abandon1 votes

Oh sorry I haven't been checking my boards account lately lel. Okay first of all... it's not really the build that makes a good Aatrox (although a good build will surely help you improve) a good Aatrox, it's how you play him that makes all the difference. You have to understand that Aatrox is a gimped champion, you're basically putting yourself at a disadvantage playing him opposed to someone in the meta. If you want to take the (hmm... for lack of better word) 'bitch' route and build tanky then i'm sorry but you're doing it wrong. As Aatrox, your goal is not to just merely survive... your goal is to destroy the enemy top laner, demoralise their team by splitpushing, draw aggro from all lanes and eventually seize the win with your own efforts.

So now that you know what's Aatrox purpose is - a snowballing, split-pushing, aggro-drawing monstrosity, you have to ask yourself how do you build for this? You know you want to snowball so what stats are going to help you obtain this state in game?

In my opinion, the best stats to go for are as follows: AD, AS, Crit, Lifesteal, Waveclear

Okay now you know what you want, the next step is to think about the item options and which would be best suited from 1st to last item in sequence.

Personally for me, I highly value all of those stats... so you know what's the best two items that cover that entire list? item 3074 and item 3046.

These two are my core items on Aatrox, it covers all of your early game and mid game needs whilst making you deceptively tank in a duel whilst giving you good waveclear to push and farm and crit to cheese your opponent.

For boots, grab whatever you need the most. If you're snowballing -> grab berserker greaves, if they have a hard hitting ad champ or a yasuo, grab ninja tabi if they have lots of ap, merc treads. Simple.

Now for the next three items... honestly it's going to be reactionary to the type of game you're having. If you absolutely shat on your opponent and they have no chance of even harming you at all in a duel 5 - 10 minutes down the line... then build yourself more damage. Something like a item 3812 or item 3156 against AP are great purchases because they not only increase your damage output, but also allow you to mitigate some damage. If you're finding yourself set on damage and the enemy team has some hard hitters on their team then that's when you pack on some resistances. There are two types of resistances, flat resistances if you think you think you are going to take periodic damage (damage in intervals) in which these items become paramount item 3143, item 3065 and item 3742 and what i like to call 'burst resistances' where you will receive a huge amount of stat or become immune to incoming damage after being bursted, for example item 3053 , item 3026 or item 3157 (loljks don't buy zhonyas pls, ap aatrox is dogshit).

Once you have item 3074 , item 3046 , boots and two resistance items (it can be a mix if you like for example, item 3053 + item 3065 ) then the last item is entirely up to you. Personally I like to have 3 damage items so I would recommend one of these items to be fit in your final slot item 3022 basically copying yasuo's cheesy build but you're less effective with it, item 3031 more damage means faster enemy deaths but also more healing from lifesteal, item 3812 more lifesteal and 'some' damage mitigation, item 3156 exceptional against ap, (note: only buy maw or sterak by themselves, don't couple them together or you're wasting a precious passive - might as well replace one for something else) and finally item 3078 just cause it's fun.

If you've listened to everything, your build should look something along the lines of this once you've reached 38 - 40 mins (hopefully you end your games before late game though because the longer the games drags on, the less effective your lead from snowballing becomes). item 3074 item 3046 item 3006 item 3053 item 3065 item 3812


TL;DR - Play aggressive, don't be a bitch. You learn more trying to play aggressive and being assertive with Aatrox than playing and building defensively. Build offensively. RAVENOUS HYDRA + PHANTOM DANCER ARE CORE. If you are snowballing build even more damage. Buy two defensive items after your build core or after you finish 3rd damage item. Good luck.

[slayer-pantheon-popcorn]

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