Champion Concept [Saraz The Darkin Huntress]
Primay Role: Marksman
Saraz is a health based caster style Marksman.
Passive: Curse of the Darkin: Saraz's basic attacks and damaging abilities heal her for 5% of the damage dealt. Any additional life steal Saraz builds instead increases her attack damage. (Healing reduced to 1% against minions)
Q: Blood Strike: Saraz pulls some of her blood from her body into the shape of a large dagger. After channeling for .3 seconds Saraz throws the dagger in a line dealing physical damage to all enemies hit.
W: Darkin Spirit: Saraz Separates her blood from her body leaving behind a shell of herself that explodes in a small area while she manifests herself from her blood a short distance away from her clone. Enemies caught in the explosion of Saraz's clone are slowed by 20% for .5 seconds
E: Spikes of Anguish: Saraz sends some of her blood into the ground. After a short delay, the blood shoots up from the ground as coagulated spikes dealing physical damage to enemies hit by the spikes and slowing any enemy that enters the effected area by 30% . The spikes last for 5 seconds
R: Darkin Embrace: Passive: Increases Saraz's life steal by 1.5, 3, 5% Active: Saraz coagulates the blood in her system reducing all incoming damage by 20% and increasing her attack speed by 5% While Darkin Embrace is on cool down Saraz looses the passive effect.
W
E:
E
R: Additional LS, which seems odd since your passive converts LS into AD.
Why does a marksman need
R ?