Champion Concept [Saraz The Darkin Huntress]

x6a55a55inv2··1 votes·395 views

Primay Role: Marksman

Saraz is a health based caster style Marksman.

Passive: Curse of the Darkin: Saraz's basic attacks and damaging abilities heal her for 5% of the damage dealt. Any additional life steal Saraz builds instead increases her attack damage. (Healing reduced to 1% against minions)

Q: Blood Strike: Saraz pulls some of her blood from her body into the shape of a large dagger. After channeling for .3 seconds Saraz throws the dagger in a line dealing physical damage to all enemies hit.

W: Darkin Spirit: Saraz Separates her blood from her body leaving behind a shell of herself that explodes in a small area while she manifests herself from her blood a short distance away from her clone. Enemies caught in the explosion of Saraz's clone are slowed by 20% for .5 seconds

E: Spikes of Anguish: Saraz sends some of her blood into the ground. After a short delay, the blood shoots up from the ground as coagulated spikes dealing physical damage to enemies hit by the spikes and slowing any enemy that enters the effected area by 30% . The spikes last for 5 seconds

R: Darkin Embrace: Passive: Increases Saraz's life steal by 1.5, 3, 5% Active: Saraz coagulates the blood in her system reducing all incoming damage by 20% and increasing her attack speed by 5% While Darkin Embrace is on cool down Saraz looses the passive effect.

3 Comments

FloRaider421 votes

Could use a lot more work, since currently it seems very bland.

Passive: Seems to discourage building LS, which is weird. Otherwise it is just a bland AD buff. Q: That channel seems hardly noticeable and it is a very generic skillshot. W: MonkeyKing W E: Varus E R: Additional LS, which seems odd since your passive converts LS into AD. Why does a marksman need Alistar R ?

CarbRundum1 votes

Don't forget that a 5% life steal/spell vamp from passive that can't be increased and 5% more lifesteal from her ultimate adds up to a grand total of one Vampiric Scepter. It's just too low for a sustain, health-based Marksman. It would be fine if it weren't for the fact that Saraz cannot increase her lifesteal past that 10%. Also, the numbers on her Ult are waaaaaaaaaay too low. 20% damage reduction? That's the equivalent of two PDs. It would be fine if it didn't grand a measly 5% attack speed. That's worth, what, 150 gold? Overall, the kit needs major numbers tweaking, and the option of getting more than a Vamp Scepter's worth of life steal (which is then halved after that one situation when you need half of a dagger)

CarbRundum1 votes

Wow that came off a lot more harsh than I intended. I didn't mean to be mean, I'm just a really sarcastic person. The kit just needs some retooling, that's all.

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