[Champion Concept] Frieda, the Light in the Shadows

SSmotzer·1/22/2017, 5:11:38 AM·5 votes·636 views

http://3.bp.blogspot.com/-MU6OkKeKa10/TrBlNuhS7lI/AAAAAAAAESk/MGGvXg9Oj4Q/s1600/ZeldaPoe_.jpg

When flaring up http://am-a.akamaihd.net/image?f=http://news.cdn.leagueoflegends.com/public/images/articles/2015/november_2015/ITMCSF/Banshee-Hive-HD.jpg

Ranged Support/Mage

Passive - Undying Flame: When Frieda dies, she covers an area around her in fire that reduces enemies vision inside of it and damages them for a small amount of true damage over time, when they are in the fire.

Q - Dying Light - Passive: Frieda gains a charge of Dying Light after several seconds, up to 2.

Active: Frieda pushes a ball of light in a target direction, that stops at the ends of it's path, and last for several seconds. If enemies come into contact with it, it explodes, dealing magic damage over time, grounding, and reducing their vision for a few seconds.

W - Fade Away: While enemies do not have vision of Frieda, she may blink to a near by bush or ball of Dying light, gaining or, maintaining her camouflage. If she blinked to a ball of Dying Light, she may blink again to another in range, while also maintaining her camouflage.

E - Spreading Flame: Frieda flares up, dealing magic damage and revealing a small area around her before firing a stream of fire in a target direction that deals bonus damage to grounded units. If the stream of fire hits a ball of Dying Light, it will cause it to explode with a larger area of effect, and continue to travel to the closest ball of Dying Light in range.

R - Eternal Darkness: Frieda channels, opening her arms and emitting a cloud at the area around her that lasts for a few seconds. After, she gains true invisibility and her allies become invisible in the cloud. The cloud also disables but does not reveal enemy wards within the cloud.

4 Comments

Gravy Traín1/22/2017, 5:49:26 PM2 votes

This is an amazing concept. I love everything about it so far.