Brainstorming a new Mount Rakkor Champion: A Harpy Matriarch
Mount Rakkor has only Pantheon, Leona and Diana from its roster, which is very limited. I feel like there needs to be more coming out of that high peak than just the Solari/Lunari conflict (even though Leona's my favorite tank). For instance, why the hell does Pantheon train so hard? What's up there to fight? Does he have someone he'd consider an archenemy?
This came to mind: What about Harpies? Something like... this! http://www.deviantart.com/art/Aello-209232031
Basically, evil bird-women who originally were the rulers of Mount Rakkor, but got annexed by the original Solari/Lunari. Obviously, they'd be pretty pissed off about that, and regularly raid the Rakkorians for generations. One particular Harpy, say their Matriarch, would be the Champion in question.
What would a Harpy do? I'd go with the curser/debuffer/aggressive support style, one that is meant to make opportunistic attacks that f#ck up your enemy's ability to fight back, or open opportunities for your allies. Blinds, maybe damage amplification, etc. All those would be fair game.
I don't have a complete kit prepared, but I'm going to be thinking on it. And I'd like your help, if it's not too much trouble.
Current skills (expect this to change; these are only rough prototypes)
Blinding Raid
Your next basic attack makes you dash to target enemy, deal bonus damage, and blind the target for a short time. Upon finishing the attack, you dash back to your starting position. NOTE: Both dashes can be interrupted via roots, stuns, etc. (like Yasuo's E).
Archaic Curse
Deal modest magic damage to target enemy and mark it for a few seconds. Basic attacks from you or allied Champions onto a marked target deal bonus magic damage. The bonus damage proc is X% weaker than the last for each consecutive hit.
EX. 100 -> 80 -> 64 -> 51.6 -> etc. (if damage were to decay at 20% rate)
Debilitate (ultimate)
Place a powerful curse on target enemy Champion, reducing its AD, AP, AR, and MR by X%, inflicting Grievous Wounds, and slowing it by Y% for Z seconds. Kills and assists reduce the current cooldown by 70-80%.
Implosion (alternative ultimate)
Deal magic damage to target enemy Champion, stun it for 1.25/1.5/1.75 seconds, and knock away all nearby enemies, dealing minor magic damage to them as well. Short range, direct-target.
Vorpal Blade.
