enchanter hybrid warden new support champion hextech crafter: Oric
Name: Oric Race: Human Visuals: Male frame somewhat in the middle of jayce and ezreal, taller than ez, shorter than jayce, thinner than jayce Age: 18 +/- 2 years Gear: relatively slim pack on his back with conduit leading down his right arm, a quarter way down his forearm the conduit can split into green,white,blue tubes which will lead into the matter ray gun that he holds in his right hand. His left hand is empty but he wields a black octagonal case mounted in the center of his left forearm that stretches from about the middle of the back of his hand to just past his elbow. His clothes should not be too fancy since he isnt wealthy. His outfit's main color should be white or something relatively uninspiring since he'll likely be wearing piltovian work clothes or demacian peasant clothes. He doesnt have glasses but a monocular hextech visual augment may be present in some skins for accessorization purposes. His body tones would likely be similar to garen, definitely lighter hair than jayce.
Lore: Oric is originally from demacia and his family regularly had to move to avoid conflicts from other empires such as noxus. Never having had a stable home made oric want one even more. He was inspired by tales of a great defender who used hextech in faraway piltover to protect against evil. As soon as he was old enough he bid his family good safety and headed for piltover to learn about the craft. Being of foreign blood he was not able to get into one of the major houses to study, he worked in a component plant that created various devices for common hextech items. He learned what he could from his work and spent all of his free time and money acquiring new knowledge. His first accomplishment was learning how to augment an everyday hextech vit-kit which only made him want to learn more. He soon moved on to traps and he was also able to modify some of the technology used at the plant to further his experimentation and in turn his knowledge. Eventually Oric had gained enough knowledge and equipment to craft something completely of his own design. He named his project bastion for it was created to withstand any assault. He still has a lot to learn and many technologies to augment but one day when his bastion is complete he'll return to demacia and build the home hes always wanted.
Stats: HP: 550 HP+: 90 HP5: 6 HP5+: .55 MP: 325 MP+: 55 MP5: 8 MP5+: .7 AD: 55 AD+: 3 AS: .625 AS+: 2% AR: 34 AR+: 4 MR: 30 MR+: 1 MS: 345 Range: 450
P: Matter capacitor Oric has a secondary resource (matter) which can be used to prime his abilities (improve their effectiveness). He can have up to 4 charges at any time. Charges are gained slowly over time, but can be more quickly gained when being damaged (10% hp = .5 matter) or when using q on enemies. To prime an ability the summoner would simply hold the desired ability key for one second causing oric to channel. Priming does not prevent oric from moving or using summoner spells. Priming consumes a charge of matter at the end of the channel. Priming multiple skills at once cannot be done but multiple skills can be prime at once. Prime skill icons will have a white/notably bright outline. Dying unprimes all skills. Oric spawns(and respawns) with one charge of matter.
q: de/construction ray (white/silver hue)
On enemy cast: projects a beam that absorbs energy and converts it into matter. range: 900 cost: 60 mana cooldown: 8 seconds duration: 2 seconds damage: 80/120/160/200/240 (+40% ap) magic damage (25% per tick, 2 ticks/second) matter generated: .5/tick of successful damage (max 2 matter generated), half effectiveness when used on non-champions details: channeled beam, single target, does not pass through, width ~= vik beam/nid spear [prime]: beam can pass through (1 enemy) and effect up to two enemies (total)
on allied cast: sends a matter ray burst at target allied champion/structure range: 900 cost: 60 mana cooldown: 8 seconds speed: 2000 duration: 4 seconds shield: 80/120/160/200/240 (+40% ap) details: single target, normal shield, on click, pulse emitted has travel time before shield appears, can effect towers [prime]: pulse moves faster than light causing the shield to appear instantaneously
w: shock trap (blue hues)
Oric materializes an invisible shock trap at target location that stuns any enemies that walk on it. Materialization requires 2 second to finish. range: 900 collision radius: 80 cost: 60 mana static cooldown: .5 sec (shared with e) recharge: 30 seconds max charges: 3 max deployed: 3 stun duration: 1.5 seconds details: single target stun trap, 3-hit health, upon activation any vision provided by the trap is lost, truesight of stunned enemy is not gained however oric will be provided with a red alert arrow visible only to him and his allies similar in shape and position to soraka's low health ally indicator that lasts for as long as the stun, range indicators for primed versions will be provided similar to teemo shrooms, [prime]: shocktrap is overcharged resulting in arcs that allow it to provide vision in a radius of 500 units while preventing its invisibility, arcs will spread to traps within 350 units disabling their invisibility but granting increased vision range
e: hextech vit-kit (green hues)
Oric materializes a vit-kit at a target location to heal allies. Materialization requires 2 seconds to finish. range: 900 collision radius: 100 cost: 60 mana static cooldown: .5 sec (shared with w) recharge: 30 seconds max charges: 3 max deployed: 3 healing: 60 / 105 / 150 / 195 / 240 (+ 40% AP) details: single target heal, vit-kit is visible but indestructable, it is unusable if an enemy is standing on it (its model radius will likely be about 60) [prime]: upon activation a healing burst is fired at the lowest health ally within 900 units healing for the same amount as the initial heal (does not effect initial target), initial target can activate even when at full health
r: bastion (black/grey hues)