[Champion Concept] Neer - The Spirit of Madness
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This is the winner of this poll.
Table of content:
- Stats
- Kit
#1. STATS
HEALTH: 514 – 2212 HEALTH REGEN: 6.3 – 16.3 ATTACK DAMAGE: 47 – 109 ATTACK SPEED: 0.623 (+0% – 58.5%) ATTACK RANGE: 135 MANA: 380 – 844 MANA REGEN: 8.1 – 21.4 ARMOR: 30.5 – 68.5 MAGIC RESIST: 42.1 – 75.4 MOVEMENT SPEED: 330
#2. KIT
......................................... ........................................................................................................................ Passive Spirit Form When you lose 40% (-1% per 100 bonus health; up to maximum -20%) of you max health over 2 sec or faster, become invulnerable, untargetable and evade all projectiles for 1.5 sec. This ability also cleanses all damage over time and all disable effects (including slows) from you. This ability also triggers (if it is off cooldown), if you are about to die.
Cooldown: 50 sec ........................................................................................................................ .........................................
......................................... ........................................................................................................................ Q Gathering Madness Passive: increase your magic resist by 4/6/8/10/12 (+10% of AP).
Active: shield yourself with a shield, which absorbs up to 50/80/110/140/170 (+50% of AP) damage over 5 sec. If this shield is broken though with damage, then release a wave of madness, dealing 40/55/70/85/100 (+40% of AP) magic damage to nearby enemies and cause them run in fear for 1 sec.
Range of wave: 300 Cooldown: 18/17/16/15/14 sec Mana cost: 60/65/70/75/80 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ W Logic Breaker Passive: increase your armor by 5/8/11/14/17 (+12% of AP).
Active: for 5 sec your next 3 basic attacks will deal 40/50/60/70/80 (+20% of AP) bonus magic damage and cause you to become invisible for 1 sec after completing a basic attack. In addition, if you target have less armor than you, then heal yourself for 20/25/30/35/40 (+10% of AP) health every time you enter stealth. Healing is doubled if you are at 25% or bellow of your maximum health.
Cooldown: 12 Mana cost: 50/54/58/62/66 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ E Spirit Dispersion Become a cloud of dark energy for 2 sec. While in this state, you can't attack or use other abilities, but you also become invulnerable, untargetable and evade all projectiles. In addition, enemies, who are inside this cloud, suffers 20/30/40/50/60 (+15% of AP) magic damage every 0.5 sec. Gain mana equal to 10% of damage done with this ability. If you use this ability while you are at 25% or bellow of your maximum health, then you will be healed for 15% of your missing health.
Radius: 250 Cooldown: 22/20/18/16/14 sec Mana cost: 100 ........................................................................................................................ .........................................
......................................... ........................................................................................................................ R Pulsing Madness Passive: every 3 sec pulse an energy wave out of yourself, dealing 30/45/60/75/90 (+20% of AP) magic damage to nearby enemies. Enemies hit by this wave will get cursed for 1 sec. Cursed enemies deal 15% less damage to you.
Active: cause your passive aura to pulse every sec and each pulse will deal 5/10/15/20/25 (+10% of your armor) (+20% of your magic resist) bonus magic damage. Lasts for 4 sec.
Radius of aura: 340 Cooldown: 50/40/30 sec Mana cost: 80/85/90 ........................................................................................................................ .........................................
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