[Champion Concept] Neer - The Spirit of Madness

regonas·4/16/2016, 8:33:43 AM·11 votes·671 views

http://i64.tinypic.com/2jxljs.jpg

This is the winner of this poll.

Table of content:

  1. Stats
  2. Kit



#1. STATS

HEALTH: 514 – 2212 HEALTH REGEN: 6.3 – 16.3 ATTACK DAMAGE: 47 – 109 ATTACK SPEED: 0.623 (+0% – 58.5%) ATTACK RANGE: 135 MANA: 380 – 844 MANA REGEN: 8.1 – 21.4 ARMOR: 30.5 – 68.5 MAGIC RESIST: 42.1 – 75.4 MOVEMENT SPEED: 330




#2. KIT

......................................... ........................................................................................................................ Passive Spirit Form When you lose 40% (-1% per 100 bonus health; up to maximum -20%) of you max health over 2 sec or faster, become invulnerable, untargetable and evade all projectiles for 1.5 sec. This ability also cleanses all damage over time and all disable effects (including slows) from you. This ability also triggers (if it is off cooldown), if you are about to die.

Cooldown: 50 sec ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Gathering Madness Passive: increase your magic resist by 4/6/8/10/12 (+10% of AP).

Active: shield yourself with a shield, which absorbs up to 50/80/110/140/170 (+50% of AP) damage over 5 sec. If this shield is broken though with damage, then release a wave of madness, dealing 40/55/70/85/100 (+40% of AP) magic damage to nearby enemies and cause them run in fear for 1 sec.

Range of wave: 300 Cooldown: 18/17/16/15/14 sec Mana cost: 60/65/70/75/80 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Logic Breaker Passive: increase your armor by 5/8/11/14/17 (+12% of AP).

Active: for 5 sec your next 3 basic attacks will deal 40/50/60/70/80 (+20% of AP) bonus magic damage and cause you to become invisible for 1 sec after completing a basic attack. In addition, if you target have less armor than you, then heal yourself for 20/25/30/35/40 (+10% of AP) health every time you enter stealth. Healing is doubled if you are at 25% or bellow of your maximum health.

Cooldown: 12 Mana cost: 50/54/58/62/66 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Spirit Dispersion Become a cloud of dark energy for 2 sec. While in this state, you can't attack or use other abilities, but you also become invulnerable, untargetable and evade all projectiles. In addition, enemies, who are inside this cloud, suffers 20/30/40/50/60 (+15% of AP) magic damage every 0.5 sec. Gain mana equal to 10% of damage done with this ability. If you use this ability while you are at 25% or bellow of your maximum health, then you will be healed for 15% of your missing health.

Radius: 250 Cooldown: 22/20/18/16/14 sec Mana cost: 100 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Pulsing Madness Passive: every 3 sec pulse an energy wave out of yourself, dealing 30/45/60/75/90 (+20% of AP) magic damage to nearby enemies. Enemies hit by this wave will get cursed for 1 sec. Cursed enemies deal 15% less damage to you.

Active: cause your passive aura to pulse every sec and each pulse will deal 5/10/15/20/25 (+10% of your armor) (+20% of your magic resist) bonus magic damage. Lasts for 4 sec.

Radius of aura: 340 Cooldown: 50/40/30 sec Mana cost: 80/85/90 ........................................................................................................................ .........................................

5 Comments

The Last Ballad4/16/2016, 9:57:52 AM1 votes

Interesting idea, but he has too many ways of avoiding everything enemies try to throw at him...

CrimsonCobra34/16/2016, 4:57:07 PM1 votes

His E is a slight mutation of Vladimir's Pool, but otherwise his kit seems unique enough. However, his ultimate's passive is possibly too powerful. I would suggest changing it to only an active, and simply increasing the frequency per level point.

Quickly note this build: item 3001 item 3111 item 3157 item 3025 item 3151 item 3026 Or this build: item 1401 item 3111 item 3025 item 3151 item 3748 item 3065 Or this build: item 1403 item 3009 item 3124 item 3025 item 3146 item 3091 Or this build: item 3157 item 3047 item 3285 item 3135 item 3151 item 3065 Or straight survival: item 3157 item 3111 item 3110 item 3065 item 3143 item 3083 Or full AD: item 3124 item 3111 item 3025 item 3153 item 3071 item 3156

If you note, I chose relatively low AP build because his AP scaling is pitiful. Therefore, he has little reason to stack AP, except to ensure he has enough MR to survive. Which is why a Zhonya's is a crucial item on him. It reduces the likelihood of his dying by a lot. Towards the late game, purchasing AP becomes worthless. And so he turns to other forms of power to get him through the mid and late game. Usually this means high-damage Armor items, but AD and straight tank work as well. In all honesty though, if his AP scalings were too much higher, he would be OP. As it is, his CC and escape potential are amazing, and if he had a better gap-closer, his jungling would be amazing.