Champ concept - The Bully

xUnRavelx·10/24/2019, 9:37:35 AM·2 votes·1,523 views

This champion is a bully goblin who wields a bat as his choice of weapon.

Passive: Gang Up When there is a numbers advantage, Bully deals additional damage. With 1 ally: Gain 110% damage 2 allies: Gain 120% damage 3 allies: Gain 130% damage 4 allies: Gain 150% damage

Q: Metal Bat 1st cast: Swings in a cone shape dealing AOE damage in front of him. 2nd cast: Slams the bat down, knocking up enemies hit.

W: Torment Passive: Enemies with less percentage health than Bully are labelled as weak. Bully gains increasing movement speed towards fragile targets. Active: Throws his bat at an enemy crippling them if they are under 70% health. If the enemy is hit, Torment heals Bully and grants brief haste.

E: Rascal Kicks a target dealing physical damage. Crippled enemies, or enemies that are crowd controlled when kicked are dealt additional true damage.

R: Intimidation Enemies under 30% health are feared for 2 seconds when attacked by Bully. Bullies next 3 attacks have these effects. 1st attack: Deal 250% extra damage 2nd attack: Silences for 2 seconds 3rd attack: Deal 300% damage and summon a gang of 3 goblins to your side.

2 Comments

LordKeres10/24/2019, 9:32:11 PM1 votes

We don't have a goblin or even a goblin-like champ and I think we need one. I like the idea of Bully getting stronger to jump enemies, fits his theme of being a bully and goblin. But only your passive really fits that theme.

The idea of the champ is exciting, but the kit is boring. It's all Click to hit abilities and attack buffs. The passive is exciting, but it's really only because of the idea of it.

I think you should flesh this character out more and bring his theme into the kit and make him unique. Right now, he sounds like a green trundle.