[Rune path idea]: Sabotage

Disulfiram··3 votes·414 views

#Path name: Sabotage <Numbers need tweaking, they're just thrown there to give an idea; also my bad, this was initially posted in the wrong board>

. #Keystones:

  • Detection: enemy wards within your line of sight get marked (but not revealed nor disabled: you can just see that there is a ward).
  • Distraction: when an enemy damages you, for the next 10 seconds 15% of the gold he'd gain from CS is given to you instead. (This would help, for example, in ranged vs melee matchups)
  • Memory leak: damaging an enemy champion reduces their damage output by 3% per stack (gain one stack per second in combat) until out of combat.

#High tier:

  • Contagion: whenever you are killed, for 10 seconds the enemies who got an assist are slowed by 30%, and, in addition to that, the killer is Grounded.
  • Stiffness: enemies within range lose 20% attack speed
  • Corruption: enemies within range have their cooldowns increased by 15%

#Mid tier:

  • Greed: every minute, you get bonus gold equal to 5% of the average gold you had in the last minute (if on average you had 300 unspent gold, then you get 15 bonus gold).
  • Wrath: when an enemy in range gets minion or tower aggro, said minions/tower get 10% bonus attack speed for 5 seconds.
  • Sloth: enemies in range have their dashes/blinks/displacements lose 10% of their duration or range (whichever applies).

#Low tier:

  • Tilt: every 4-7 seconds (random), enemies in range hear a random Teemo quote.
  • Lag: every 4-7 seconds (random), enemies in range see your champion snap in place (as if they were lagging - I'm sure you know what I mean, everybody has lagged at some point or another).
  • Glitch: every 4-7 seconds (random), enemies in range have their interface blink (disappear and reappear immediately).

6 Comments

DaKakVuZaebali3 votes

Already existing path- all you have to do is to get autofilled to support, pick Yasuo, type "I dont care i will go mid".

Craft Zeppelin1 votes

Actually this is like a passive version of domination for tanks. And I think it is a good idea.

Shahamut1 votes

I'm not a fan of all the gold gain and non conditional rebuffs. I like the concept of a sabotage tree though :-)

Disulfiram1 votes

Not going to defend the non conditional debuffs, but I'd like to point out that the gold is only gained if you do not spend it - meaning you give up early/mid game presence for a big late boon (or don't, and then the rune gives little extra gold - again, numbers may need tweaking but that's the general idea i was trying to convey there).

Shahamut2 votes

No, I completely understand. I'm just of the opinion that the plethora of gold gain in combination with cheap adc items is one of the reasons that the game is so snowball atm.

With this SPECIFIC example: people will just math the extra gold to a item power spike and back then. Or if they are forced to back will just buy.

Disulfiram1 votes

Good point.

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