My take on a real Boxing champion in League, Pierre ; the Evasive Slugger (Concept art coming soon!)
Hello everyone, so I am a guy who is big on fighting games, and I love close combat, quick but evasive characters in these types of games, such as Dudley from Street Fighter and Little Mac from Super Smash Brothers. So in League, I have been trying to find that type of champion, a quick one that is also evasive and is all about clever out plays using your abilities. My main is currently Vi as her playstyle fits my playstyle the most, of going in melee range of people but bursting them down heavily while delivering a slew of punching based abilities. Now, I have always wished she was more boxer like, or had a legendary which gives her boxing based animations, but sadly not. This is where Pierre comes into play!
Now I know Lee Sin exist, and I've tried him, even using his 'boxing skin' and that doesn't do it for me. His boxing skin may have some nice animations, but he doesn't get a new kit. It's the same kit , with more flashy animations, which isn't what I'd want a boxer in League to be. So, that's when I decided to make my own original concept for a Boxer, and here's what I've come up with.
BACK STORY OF PIERRE (you can skip if you want)
The champions name is Pierre Fostef Demour'e. He would be a sort of new yorkish type with the way he speaks kind of guy, he's a Noxian, his mother and father were from two separate nations. His mother was from the Demacian's while his father is a Noxian. Pierre was raised in secrecy for years until one day his mother was caught holding onto him through one of her windows, outside of her home. The baby was being cradled in a blanket that is only obtainable from the Noxians, red and black and very rugged. This is when his mother was found to be a traitor, and killed for betraying her nation. The father found out a few days after, and the baby was no where to be seen for years. As years passed, the father of Pierre was a wreck. His wife had been killed, his child had been removed from his life, and he was taken out of the Noxian higher army due to treason, he had nothing but the clothes on his back and his small home. One night, as he had went to lie down upon his rough bedsheets yet again, a knock was heard at his door. The Noxian ex-commander went to the door and opened it with a very small mope in his posture. He then looked up at the man at the door, eye to eye, the man at the door spoke. "Are you Klaus Doux Demour'e?" And Klaus spoke, "Yeah... who's asking?". The man at the door let off a small grin as he grasped Klaus into his arms speaking softly "I'm back Father." Klaus let loose a small tear drop as he hugged onto his son caringly.
Years passed, and Pierre got invited to the League of Legends by a summoner.
"So... you're off to become a champion huh, my boy?" Klaus spoke as he let out a small sigh. "Yep... it's time for me to go dad, but don't come looking for me. I will do my best out there, and used all of the training i've learned from you throughout these past years." Pierre said as he grabbed his tied together boxing gloves by the strings. "Okay son.. but remember where you're from and what you stand for when you're out there." Klaus slapped a hand onto Pierre's shoulder, letting off a small smile. "I know dad, I know. Noxian pride and all of that. Now I must go." Pierre gave his father one last hug before he turned to the door, opening it and smiling back at his father. "Just remember dad, I leave not by choice, but by duty. I'll do whatever it takes to make those Demacian people pay for taking my m--" Klaus slapped a hand to Pierre's mouth, looking him in the eyes. "Just go... my son, I understand you." Klaus says, nodding approvingly. "I will be rooting for you. Good luck." Pierre closes the door with a smirk upon his lips, he walks toward the distance with his gloves strapped around his wrist. Pierre then stood at the place he was told as he was beamed upward into the other realm, here he was transported into the Rift. "So, this is the Rift huh..." Pierre says as he straps on his boxing gloves and removes his jacket, shirtless and in his ringside shorts, he looked out into the distance in a battle ready stance. Pierre let out his final words as he walked into the humongous forest upon him; "...I'm ready for anything... come on, summoner."
END OF BACK STORY (you can stop scrolling down now.)
UNIQUE MECHANIC
The way Pierre is, he is a swift but very evasive boxer. His auto attacks sound effect would even sound like it could break a bone with the amount of power he puts into his punches. (Hence why he's called "slugger".)
Pierre's mechanic would be a 10 stacking bar underneath his Health bar. He's great for a top lane bruiser, or a jungling fighter. His main stats you'd want on him would be Attack Speed, Attack Damage and Health. Pierre's 10 stack bar under his Health bar works by every successful dodge he does using his "Bobbing" and "Weaving" abilities.
Pierre's PASSIVE is King of the Ring , every time Pierre dodges an ability using Bobbing or Weaving, he gains a stack of Endurance, each stack of Endurance grants Pierre 5 movement speed (capping at 50 bonus movement speed from all 10 stacks), at max stacks of Endurance, Pierre gains access to new abilities and gains a slowing affect on the next auto attack he does. (Slow last for 1.5 seconds).
Pierre's Q ABILITY is called "Bobbing & Weaving" , this is Pierre's signature ability. The mechanic behind it is it is a double activation ability change (think of something like Yasuo's Q where he has 2 abilities in it essentially.) The way it would work is Pierre's first Q press causes him to "bob" which would make him do a ducking dash towards the direction of the cursor for a small distance it looks like this (about a little under as far as Renekton's Slice & Dice goes). The unique thing about this is, if timed correctly for ANY ability (like Fiora's riposte), it will dodge it (only during certain frames which require timing), it is on a 4 - 2 second cooldown if successful dodging an ability (scaling with level), and on a 7 second cool down if used without dodging anything (as a sort of 'escape / gap closer for example').
Looks like this for both activations
Pierre's 2ND Q activation ability is "Weaving" , which causes him to bend his back outward and dash backwards, sliding back a small distance back to this picture, looks like this (goes as far as Graves E does). Again, if this is successful in dodging an ability, it goes on a 4 - 2 second cooldown, if used for other means (like a combo for his other abilities)(scales by level), it goes on a 7 second cooldown like before. This is what makes him so unique, and is why he is the "Evasive Slugger".
If Pierre dodges an attack successful he gains a stack of "Endurance" which gives him the +5 movement speed buff as mentioned earlier. At 10 stacks he has 8 seconds to use his stacks or they deplete themselves. The stacks give +50 movement speed (decaying movement speed every .5 seconds)(He also glows a nice golden glow around him showing its ready), and ONE slowing auto attack, and 4 new abilities. His Q changes from "Bobbing & Weaving" to "Bombarding Blows". I'll get to that attack after I discuss the rest of his kit.
Pierre's W ABILITY is called "Extra Punishment" , this ability has a passive that gives Pierre +25 bonus armor and magic resist at max level, +5 each level. The active of it makes the next auto attack Pierre does be two quick gut blows to the opponent, (it also resets the auto attack timer). These two gut blows don't do anything extra but inflict 2 autos in the time of 1 auto (so basically you click to do 1 auto, but it does 2 instead, it also works on turrets ONLY. So no inhibs / nexus). It has a 10 second cooldown that scales down as it levels up, from 10 seconds to 6 seconds. This ability would be great for doing some extended trades, or for punishing someone after a successful dodge with Bobbing or Weaving. It'd also be a great way to enhance your damage out of the slow from max stacks of Endurance after using an Endurance ability. At max Endurance his W goes from "Extra Punishment" to "Butterfly Stinger"
Pierre's E ABILITY is called "Striking Uppercut", Pierre will dash forward a small distance in a target direction toward the cursor (about as far as Riven's shield dash goes), and if E is pressed a 2nd time during the dash, he will let out a quick uppercut that launches any foes airborne (so it's great for allying Yasuo's ultimate's!) This ability does not count as a dodge, but a dash. So things like Poppy's W can stop it from happening at all. This is a good way to stop people from running away from you after chasing them down with a Bobbing or backwards Weaving into a Striking Upper to catch them off guard and finish them off, even, if it comes to that!
At max Endurance stacks, Pierre's E goes from "Striking Upper" to "Rising Hurricane".
Pierre's R ABILITY is called "Lights Out!" , this attack is grapple based! It would possibly be the first 'grapple' type attack in League with a melee champ. It's also a skill shot, the way it would work is Pierre will slide a small distance forward (about a small bit further than Riven's E) and will launch out with one hand during the slide. If he comes in contact with an enemy champion (doesn't work on anything but champions), he will then proceed to let out an audible laughter as he begins to pummel the enemy with 6 consecutive blows all over their body at rapid speeds, before ending it with a strong spinning overhead punch with a shing! sparkle effect & sound effect appearing over his fist as he slams down heavily on the opponent, causing them to be stunned from the final hit for 1.5 seconds and also causing them to take heavy damage from this hit. The final punch is his strongest part of his ultimate, so its crucial for it to land. He may be stopped during his punching at anytime by any heavy CC, such as a stun or sleep from Zoe and such.
This ability in at Max Endurance is called "Brutal Beatdown".
ENDURANCE ABILITIES
This is what will also make Pierre unique, his "endurance abilities". Pierre has a feature that allows him to have 2 sets of abilities depending on if he has all 10 stacks of "Endurance" or not, which he achieves from dodging successfully 10 times with his "Bobbing & Weaving" abilities.
ENDURANCE Q ABILITY is called "Bombarding Blows", Pierre will ALWAYS use his "bobbing" ability, and will slide forward a bigger distance than before, but at any time during this slide if you press Q a 2nd time, Pierre will let out a quick flurry of punches (think of it like Pantheon's E). This ability does more damage to enemies with more health (MAX HEALTH, not health as in their HP bar) than Pierre due to increasing 'focus' in these punches. (Not an extra feature, just a small description to make it make a small smidget of sense haha.)
ENDURANCE W ABILITY is called "Butterfly Stinger" , Pierre's next auto attack will cause him to punch so hard that he practically acts like a 'stinger'. He will penetrate through the target and keep going with a straight lunge of a punch, going through and damaging any targets behind that enemy. This attack gets weaker the more enemies Pierre goes through, and it's strongest on the first enemy he hits. This ability is a great way to get behind a target who is trying to run away from you, punching through a minion can put you in a nice position for bobbing and weaving combos for example.
ENDURANCE E ABILITY is called "Rising Hurricane" , Pierre's E will function the same as it normally does when its' still "Striking Upper", a short dash ability, that when activated again is a knock up. But instead of it being a small area of effect knock up just on Pierre's fist, it would become a tornado out of his fist that cyclones around the ground of his arm / fist and the animation for the uppercut becomes more gruff and a much more heavy punch.
It would look sort of like this and would cause anyone around the tornado to take 3 hits of damage AND a knock up. A good way to catch someone by surprise from a bush would be this attack for sure!
ENDURANCE R ABILITY is called "Brutal Beatdown" , this makes Pierre one of the only champions with an 'enhanced R' in their kit! Pierre will still do the grab and such as normal, no changes there at all. But upon the grab landing, he will do 9 punches instead of the initial 6, he will then let out a loud battle cry as he does his final overhead punch again, and this will cause the enemy to be stunned still and take heavy damage, but this version also does bonus damage on the final hit based on the enemies missing health. This allows for Pierre to finish off his combos with this, so he can go into an execution style of ultimate if he can manage to have max Endurance by the end of his combo some how, or manages to find a low target to ult in on!
PIERRE'S BASIC COMBOS:
Here are a few of Pierre's basic combos he can utilize when fighting,
Q (bobbing forward dash first cast) --> E (Striking Uppercut) to launch them --> Auto into W (Extra Punishment) --> into R to end the combo off.
Q (weaving backwards) --> R (MAX Endurance) to get a sneaky ult off on someone after dodging one of their abilities for example and obtaining MAX Endurance for bonus damage on the final blow.
CONCLUDING WORDS
Thanks for taking the time out to read or even skim through this, I will be posting it to the champion concepts board on the official League forums as well ( I just put it on Reddit since I didn't know how to get around the League forums until after this was already started ahah. ) I hope you all enjoy the concept or Pierre, and I would like any feedback you can give me. Thank you!