A new take on a 'boxing' champion in League, Pierre; The Evasive Slugger (creating concept art now!)

Under Their Nose·4/26/2016, 1:52:15 AM·15 votes·2,783 views

Hello everyone, so I am a guy who is big on fighting games, and I love close combat, quick but evasive characters in these types of games, such as Dudley from Street Fighter and Little Mac from Super Smash Brothers. So in League, I have been trying to find that type of champion, a quick one that is also evasive and is all about clever out plays using your abilities. My main is currently Hecarim, he doesn't fit my personal style but he's the most fun to play in my eyes.

Now I know Lee Sin exist, and I've tried him, even using his 'boxing skin' and that doesn't do it for me. His boxing skin may have some nice animations, but he doesn't get a new kit. It's the same kit , with more flashy animations, which isn't what I'd want a boxer in League to be. So, that's when I decided to make my own original concept for a Boxer, and here's what I've come up with.

BACK STORY OF PIERRE (you can skip if you want)

The champions name is Pierre Demour'e. He would be a sort of new yorkish type with the way he speaks kind of guy, he's a Noxian, his mother and father were from two separate nations. His mother was from the Demacian's while his father is a Noxian. Pierre was raised in secrecy for years until one day his mother was caught holding onto him through one of her windows, outside of her home. The baby was being cradled in a blanket that is only obtainable from the Noxians, red and black and very rugged. This is when his mother was found to be a traitor, and killed for betraying her nation. The father found out a few days after, and the baby was no where to be seen for years. As years passed, the father of Pierre was a wreck. His wife had been killed, his child had been removed from his life, and he was taken out of the Noxian higher army due to treason, he had nothing but the clothes on his back and his small home. One night, as he had went to lie down again onto his rough bedsheets yet again, a knock was heard at his door. The Noxian ex-commander went to the door and opened it with a very small mope in his posture. He then looked up at the man at the door, eye to eye, the man at the door spoke. "Are you Klaus Dous Demour'e?" And Klaus spoke, "Yeah... who's asking?". The man at the door let off a small grin as he grasped Klaus into his arms speaking softly "I'm back Father." Klaus let off a small tear drop as he hugged onto his son caringly.

Years passed, and Pierre got invited to the League of Legends by a summoner.

"So... you're off to become a champion huh, my boy?" Klaus spoke as he let out a small sigh. "Yep... it's time for me to go dad, but don't come looking for me. I will do my best out there, and use all of the training i've learned from you throughout these past years." Pierre said as he grabbed his tied together boxing gloves by the strings. "Okay son.. but remember where you're from and what you stand for when you're out there." Klaus slapped a hand onto Pierre's shoulder, letting off a small smile. "I know dad, I know. Noxian pride and all of that. Now I must go." Pierre gave his father one last hug before he turned to the door, opening it and smiling back at his father. "Just remember dad, I leave not by choice, but by duty. I'll do whatever it takes to make those Demacian people pay for taking my m--" Klaus slapped a hand to Pierre's mouth, looking him in the eyes. "Just go my son, I understand you." Klaus says, nodding approvingly. "I will be rooting for you. Good luck." Pierre closes the door with a smirk upon his lips, he walks toward the distance with his gloves strapped around his wrist. Pierre then stood at the place he was told as he was beamed upward into the other realm, here he was transported into the Rift. "So, this is the Rift huh..." Pierre says as he straps on his boxing gloves and removes his jacket, shirtless and in his ringside shorts, he looked out into the distance in a battle ready stance. Pierre let out his final words as he walked into the humongous forest upon him; "...I'm ready for anything... come on, summoner."

END OF BACK STORY (you can stop scrolling down now.)


UNIQUE MECHANIC

The way Pierre is, he is a swift but very evasive boxer. His auto attacks sound effect would even sound like it could break a bone with the amount of power he puts into his punches. (Hence why he's called "slugger".)

Pierre's mechanic would be a 10 stacking bar underneath his Health bar. He's great for a top lane bruiser, or a jungling fighter. His main stats you'd want on him would be Attack Speed, Attack Damage and Health. Pierre's 10 stack bar under his Health bar works by every successful dodge he does using his "Bobbing" and "Weaving" abilities.

Pierre's PASSIVE is King of the Ring. Every time Pierre dodges an ability using Bobbing or Weaving, he gains a stack of Endurance, each stack of Endurance grants Pierre 5 movement speed (capping at 50 bonus movement speed from all 10 stacks), at max stacks of Endurance, Pierre gains access to new abilities and gains a slowing affect on the next auto attack he does. (Slow last for 1.5 seconds).

Pierre's Q ABILITY is called "Bobbing & Weaving". This is Pierre's signature ability. The mechanic behind it is it is a double activation ability change (think of something like Yasuo's Q where he has 2 abilities in it essentially.) The way it would work is Pierre's first Q press causes him to "bob" which would make him do a ducking dash towards the direction of the cursor for a small distance it looks like this (about a little under as far as Renekton's Slice & Dice goes). The unique thing about this is, if timed correctly for ANY ability (like Fiora's riposte), it will dodge it (only during certain frames which require timing), it is on a 3 second cooldown if successful dodging an ability, and on a 7 second cool down if used without dodging anything (as a sort of 'escape / gap closer for example').

Pierre's 2ND Q activation ability is "Weaving" which causes him to bend his back outward and dash backwards, sliding back a small distance back to this picture, looks like this (goes as far as Graves E does). Again, if this is successful in dodging an ability, it goes on a 3 second cooldown, if used for other means (like a combo for his other abilities), it goes on a 7 second cooldown like before. This is what makes him so unique, and is why he is the "Evasive Slugger".

If Pierre dodges an attack successful he gains a stack of "Endurance" which gives him the +5 movement speed buff as mentioned earlier. At 10 stacks he has 8 seconds to use his stacks or they deplete themselves. The stacks give +50 movement speed (decaying movement speed every .5 seconds), and ONE slowing auto attack, and 4 new abilities. His Q changes from "Bobbing & Weaving" to "Bombarding Blows". I'll get to that attack after I discuss the rest of his kit.

Pierre's W ABILITY is called "Extra Punishment", this ability has a passive that gives Pierre +25 bonus armor and magic resist at max level, +5 each level. The active of it makes the next auto attack Pierre does be two quick gut blows to the opponent, (it also resets the auto attack timer). These two gut blows don't do anything extra but inflict 2 autos in the time of 1 auto (so basically you click to do 1 auto, but it does 2 instead, it also works on turrets ONLY. So no inhibs / nexus). It has a 10 second cooldown that scales down as it levels up, from 10 seconds to 6 seconds. This ability would be great for doing some extended trades, or for punishing someone after a successful dodge with Bobbing or Weaving. It'd also be a great way to enhance your damage out of the slow from max stacks of Endurance after using an Endurance ability. At max Endurance his W goes from "Extra Punishment" to "Butterfly Stinger"

Pierre's E ABILITY is called "Striking Upper", Pierre will dash forward a small distance in a target direction toward the cursor (about as far as Riven's shield dash goes), and if E is pressed a 2nd time during the dash, he will let out a quick uppercut that launches any foes airborne (so it's great for allying Yasuo's ultimate's!) This ability does not count as a dodge, but a dash. So things like Poppy's W can stop it from happening at all. This is a good way to stop people from running away from you after chasing them down with a Bobbing or backwards Weaving into a Striking Upper to catch them off guard and finish them off, even, if it comes to that! At max Endurance stacks, Pierre's E goes from "Striking Upper" to "Rising Hurricane".

Pierre's R / ULTIMATE ABILITY is called "Crushing Defeat", this ability has a massive AoE (about over half of the dragon's pit in size.) Basically the way this ability works is Pierre targets a champion (only works on champions), and quickly slides over in a quick ducking dash (during this time he's immune to all damage), and will do a quick full strength over head blow onto that target with his right and strongest fist. This attack would cause an AoE of damage around the target that increases at the abilities level increases (at first it's not even as wide as a lane, it's not a big AoE at all when it's in the early level.) The animation would be sort of like this but without the hop, and more of just a running animation into a quick overhead blow that causes a shockwave around the target hit. The shockwave would cause all targets CLOSE to the target hit to be knocked up, while further targets just take AoE shockwave damage that gets lower the further back from the shockwave they are. At max Endurance, this ability goes from "Crushing Defeat" to "Grevious Crunch".


ENDURANCE ABILITIES

This is what will also make Pierre unique, his "endurance abilities". Pierre has a feature that allows him to have 2 sets of abilities depending on if he has all 10 stacks of "Endurance" or not, which he achieves from dodging successfully 10 times with his "Bobbing & Weaving" abilities.

ENDURANCE Q ABILITY is called "Bombarding Blows", Pierre will ALWAYS use his "bobbing" ability, and will slide forward a bigger distance than before, but at any time during this slide if you press Q a 2nd time, Pierre will let out a quick flurry of punches (think of it like Pantheon's E). This ability does more damage to enemies with more health (MAX HEALTH, not health as in their HP bar) than Pierre due to increasing 'focus' in these punches. (Not an extra feature, just a small description to make it make a small smidget of sense haha.)

ENDURANCE W ABILITY is called "Butterfly Stinger", Pierre's next auto attack will cause him to punch so hard that he practically acts like a 'stinger'. He will penetrate through the target and keep going with a straight lunge of a punch, going through and damaging any targets behind that enemy. This attack gets weaker the more enemies Pierre goes through, and it's strongest on the first enemy he hits. This ability is a great way to get behind a target who is trying to run away from you, punching through a minion can put you in a nice position for bobbing and weaving combos for example.

ENDURANCE E ABILITY is called "Rising Hurricane". Pierre's E will function the same as it normally does when its' still "Striking Upper", a short dash ability, that when activated again is a knock up. But instead of it being a small area of effect knock up just on Pierre's fist, it would become a tornado out of his fist that cyclones around the ground of his arm / fist and the animation for the uppercut becomes more gruff and a much more heavy punch.

It would look sort of like this and would cause anyone around the tornado to take 3 hits of damage AND a knock up. A good way to catch someone by surprise from a bush would be this attack for sure!

ENDURANCE R ABILITY is called "Grevious Crunch" and would make him one of the only champions to have an "enhanced" ultimate. Grevious Crunch would work similarly to his normal ultimate for balance sake, but the shockwave is much stronger, and is always going to be at max size (level 3 size, no matter what level it is). And the change about it is also that it will inflict Grevious Wounds upon the enemy that was targeted to be struck by the initial punch (so anyone hit by the following shockwaves aren't afflicted). This Grevious Wounds effect will last for 8 seconds, and will make choosing your target to use it on very situational, so you can reduce incoming heals on a target that is trying to be healed for example.


CONCLUDING WORDS

Thanks for taking the time out to read or even skim through this, I will be posting it to the champion concepts board on the official League forums as well ( I just put it on Reddit since I didn't know how to get around the League forums until after this was already started ahah. ) I hope you all enjoy the concept or Pierre, and I would like any feedback you can give me. Thank you!

23 Comments

Trylobyte4/26/2016, 3:42:40 PM3 votes

A few more thoughts, now that I've had some time to look over things. Presented in no order, and take them at face value. I'm no game designer nor boxing expert!

  1. His passive/Q interaction could use some retooling. Namely, I think 10 stacks is too many to reasonably accumulate. To dodge enough abilities to use his empowered skills he'd have to be fighting someone who just spams everything, and what fun are empowered abilities you can't use? I'd cut it down to 3-5 stacks but (at least) double the cooldown on his Q. You wouldn't notice the doubled cooldown because nobody he's likely to fight (I see him as a top laner) can spam that quickly except maybe Ryze and Riven. I'd also let him dodge autoattacks with it, since that's generally what boxers try to dodge anyway. This would give him the means to use his empowered abilities even against people who either don't need to use abilities to out-trade him (Quinn, Master Yi, Tryndamere) or have abilities he can't dodge (Master Yi again, Garen, Singed) .

  2. I have some concerns about his mobility. I can see him becoming another Tahm Kench, where he doesn't do a lot of damage, but if you build him full tank he's borderline unkillable and sticks to you forever (thanks to the slow on his passive, worse if he gets Frozen Mallet, Iceborn Gauntlet, or red buff) making him impossible to duel.

  3. His R does a little too much. I'd consider shrinking the AoE shockwave and eliminating the knock-up, which doesn't make sense. Instead, perhaps have it Stun the victim and Fear anyone in a small radius nearby for a short duration (~1 second). This would let him charge in and break up 'battle-ball' formations but would leave him weak against a more spread-out team comp. I'd also remove his invulnerability, but could agree with making him untargetable (like Vi).

  4. I'd remove the 'turrets only' stipulation on his W, which just seems like extra rules. Similar moves exist (Jayce's Cannon-form W, Shyvana's Q which is almost identical) that don't have that restriction. The base ability as a whole seems pretty bland, too, with an 'invisible stat' passive and a boring active. Maybe pull some of his power budget from elsewhere to spice this up a bit, like taking the slow off his passive and putting it here?

And to keep the theme going, some more unique taunt ideas.

Katarina - "Attracted to him? I thought better of you, Katarina." Garen - "A perfect model of Demacian justice. Brutal, thoughtless, indiscriminate." Garen - "Your laws will never allow you to show your affections. I'd know." Draven - "What's so glorious about killing men who can't fight, Executioner?" Sion - "Why bother with the axe at all? You're twice as dangerous with your fists."

Trylobyte4/26/2016, 4:19:57 AM3 votes

The idea is interesting, but as a quick critique... The kit looks really heavy. He has, essentially, 9-10 abilities (I lost count) and 3 passives. That's a lot to keep track of, both for the player and for the opponent. With other champions that use empowered abilities (Shyvana, Renekton, Heimer come to mind) their empowered abilities still bear resemblance to their regular ones, just with some added feature (Fire trail, extra hit, bigger turret, etc). Many of Pierre's work entirely differently. I dislike the stigma attached to the word, but this seems to be, at a first review, a legitimately overloaded kit. Could it work? If modified and balanced right, it could. But it would be a balance nightmare, not to mention a champion with a high burden of knowledge.

My only other big concern would be that dodging things would be very feast or famine depending on your lane opponent - Someone with telegraphed moves or a ranged autoattack would be easy to stack dodges (Especially with a 3-second cooldown!) but other champions that don't attack much, have a spammable AoE attack (Garen, Darius, Singed) or possess fast autoattack animations would just ruin his day by never letting him build stacks up. Since his passive relies on this, he'd have a very bad time indeed matched up against someone like that. How would you adjust for that?

And finally, for fun, some unique taunt ideas for when he runs into League's other unarmed combatants: Udyr - "You fight like an animal because you can't fight like a man." Udyr - "My stance is superior to all of yours combined." Vi - "How about a round without the gloves?" Shyvana - "Your head is for more than blocking punches, you know." Shyvana - "All strength, no style. How very Demacian." LeeSin - "I like your style, blind monk, but I do it better."

Shroom Junkie4/26/2016, 3:25:11 AM1 votes

This guy honestly looks amazing.

Like, if the numbers were implemented right, this would be one of the most balanced yet still viable champions in the game while being the very definition of a fighter and still being unique. How you made him actually makes him fight like a true boxer, it actually kind of reminds me of Fiora in the fact that its realistic and made to be just like the concept(for Fiora, a fencer). Hopefully if he were implemented he wouldn't have insane damage, though, haha.

But yeah, the idea of dodging, punching, dodging, punching, and being punished for a mistake really represents boxing and makes him seem really unique and fun. I would love to play this champion, and I really hope this gets upvoted enough that at least a semi-same version of him gets released.

RogueWill4/26/2016, 3:40:06 AM1 votes

honestly I'm having problems with his durability..... his damage will be high while still be ridiculously hard to kill. You would need to limit his survavility...perhaps by limiting life steal(he can't life steal) so each damage done on him counts.

Also considering how many abilities is built in his passive (the endurance) perhaps it woudl be more adequate to leave it as an upgrade ultimate (similar to heimidinger ult)... All his basical abilities has 2 activation after all (or an active and a passive) and his kit is quite overloaded as it is... he has so much utility, so much survival and the way your numbers are too much damage.... how do you plan to balance him out?

Niyumi4/26/2016, 3:59:12 AM1 votes

You know, this champ actually sounds really, really fun. But, since it sounds like a more complex champ, it'd be pathetically weak, as is the standard in fucking shitty F2P games. So, while it sounds really cool, I don't want to see Riot destroy the concept.

Lonely Flame4/26/2016, 5:16:35 AM1 votes

Hey dude! Before I get started I want to say that the comments I make are purely my opinion, and that at the end of the day they're your champ and not my champ, so make them however you want :) Due to character limits of comments this will be split into 2 halves.

{quoted} Pierre's mechanic would be a 10 stacking bar underneath his Health bar. He's great for a top lane bruiser, or a jungling fighter. His main stats you'd want on him would be Attack Speed, Attack Damage and Health. Pierre's 10 stack bar under his Health bar works by every successful dodge he does using his "Bobbing" and "Weaving" abilities.

Mechanic seems nice an easy to keep track of. Somewhat like what they tried with Riven at one point (even though they later removed it). Seems fine.

Pierre's PASSIVE is King of the Ring. Every time Pierre dodges an ability using Bobbing or Weaving, he gains a stack of Endurance, each stack of Endurance grants Pierre 5 movement speed (capping at 50 bonus movement speed from all 10 stacks), at max stacks of Endurance, Pierre gains access to new abilities and gains a slowing affect on the next auto attack he does. (Slow last for 1.5 seconds).

Sounds cool. Very simple passive that has a lot of interaction with his kit. Good start.

Pierre's Q ABILITY is called "Bobbing & Weaving". This is Pierre's signature ability. The mechanic behind it is it is a double activation ability change (think of something like Yasuo's Q where he has 2 abilities in it essentially.) The way it would work is Pierre's first Q press causes him to "bob" which would make him do a ducking dash towards the direction of the cursor for a small distance it looks like this (about a little under as far as Renekton's Slice & Dice goes). The unique thing about this is, if timed correctly for ANY ability (like Fiora's riposte), it will dodge it (only during certain frames which require timing), it is on a 3 second cooldown if successful dodging an ability, and on a 7 second cool down if used without dodging anything (as a sort of 'escape / gap closer for example').

An interesting approach to a Q. While most tend to be the most basic offensive ability in the users kit, this is entire defensive. But the way in which this interacts with passive makes sense, and still a very strong ability if utilised correctly. My only question is what happens on abilities such as AoE's or damage over time abilities. I would say make this a 3 second window to cast Weaving if you successfully dodge an attack. It's a strong mechanic to be able to jump back and forth (look at Kalista), and it would suit it a lot better.

Pierre's 2ND Q activation ability is "Weaving" which causes him to bend his back outward and dash backwards, sliding back a small distance back to this picture, looks like this (goes as far as Graves E does). Again, if this is successful in dodging an ability, it goes on a 3 second cooldown, if used for other means (like a combo for his other abilities), it goes on a 7 second cooldown like before. This is what makes him so unique, and is why he is the "Evasive Slugger".

Basically the same as the first comment, my only issue is the cooldown. A 3 second cooldown is too too strong for someone who has no resource associated with his abilities. Think of it from this perspective: Fiora's Riposte has a 16 second cooldown at level 5, and you have the disadvantage of being stationary. To have 2 parries and dashes on such a low cooldown is to strong in my opinion. I would say if you successfully dodge, the ability goes on something like a 10ish second cooldown, with a failed dodge giving a 15 second cooldown, given the fact that you already got a dash and a parry.

If Pierre dodges an attack successful he gains a stack of "Endurance" which gives him the +5 movement speed buff as mentioned earlier. At 10 stacks he has 8 seconds to use his stacks or they deplete themselves. The stacks give +50 movement speed (decaying movement speed every .5 seconds), and ONE slowing auto attack, and 4 new abilities. His Q changes from "Bobbing & Weaving" to "Bombarding Blows". I'll get to that attack after I discuss the rest of his kit.

Oh I did not see that Coming. A window of time to use this is actually kind of interesting. If you're going with that, maybe consider making it 10 second, and you lose a stack each second? Just from a visual easy perspective, its a lot easier to see 10 things disappear over 10 seconds than 10 things disappear over 8 second.

Pierre's W ABILITY is called "Extra Punishment", this ability has a passive that gives Pierre +25 bonus armor and magic resist at max level, +5 each level. The active of it makes the next auto attack Pierre does be two quick gut blows to the opponent, (it also resets the auto attack timer). These two gut blows don't do anything extra but inflict 2 autos in the time of 1 auto (so basically you click to do 1 auto, but it does 2 instead, it also works on turrets ONLY. So no inhibs / nexus). It has a 10 second cooldown that scales down as it levels up, from 10 seconds to 6 seconds.

Mmm...the armour and magic is gives seem quite steep. You get 115 free for each stat for literally doing nothing other than leveling the ability. Considering the high potential spam rate you already have on the Q, I would lower these numbers. The active nice. I like it quite a bit, and you could play around with that effect quite a lot. Do the hits apply on hit effects? And again, cooldown seems way low at level 5. Raise it up a bit.

Pierre's E ABILITY is called "Striking Upper", Pierre will dash forward a small distance in a target direction toward the cursor (about as far as Riven's shield dash goes), and if E is pressed a 2nd time during the dash, he will let out a quick uppercut that launches any foes airborne (so it's great for allying Yasuo's ultimate's!) This ability does not count as a dodge, but a dash. So things like Poppy's W can stop it from happening at all. This is a good way to stop people from running away from you after chasing them down with a Bobbing or backwards Weaving into a Striking Upper to catch them off guard and finish them off, even, if it comes to that!

Pretty clever, kind of like a Ryu Shoryuken from Street Fighter. Now the knock up is nice, but I can't say I'm a fan of the dash on this. I understand it's purpose, but given you already have a lot of dash potential with your Q, he has too man gap closers. A suggestion, and this may be a little left field, make it so that if your Endurance is over say, 7 or 8 stacks, that the opponents is stunned when they land for a short period (eg 0.5 sec). If you've ever played Punch Out, one of the biggest things you can land is an uppercut on your opponent, and if done right with knock them down or out. So basically, it's like you're hitting the enemy so hard you knock them up and they see stars. Would also be a good set up for the W in that you dodge in close with Q, knock up/stun with E, then follow up with a W.

Pierre's R / ULTIMATE ABILITY is called "Crushing Defeat", this ability has a massive AoE (about over half of the dragon's pit in size.) Basically the way this ability works is Pierre targets a champion (only works on champions), and quickly slides over in a quick ducking dash (during this time he's immune to all damage), and will do a quick full strength over head blow onto that target with his right and strongest fist. This attack would cause an AoE of damage around the target that increases at the abilities level increases (at first it's not even as wide as a lane, it's not a big AoE at all when it's in the early level.) The animation would be sort of like this but without the hop, and more of just a running animation into a quick overhead blow that causes a shockwave around the target hit. The shockwave would cause all targets CLOSE to the target hit to be knocked up, while further targets just take AoE shockwave damage that gets lower the further back from the shockwave they are.

This kinda fell flat for me. I'm not saying that what you have is 'bad'. It just not particularly fancy for his kit. You have yet again another gap closer that makes you immune to damage, and why does it cause a knock up on everyone else that's close? I would prefer if you could 'challenge' an opponent in someway. Imagine something like a Jarvan ult, but it's a square boxing ring instead of a circle. Instead of being simple impassable terrain, the walls could be boxing rope (cause you know, boxing ring) cause knock back, bouncing your opponent back towards you if they try to run. You could have a 'ring out' penalty if they flash over. I dunno just spit balling.

But ye overall I like the kit so far for the most part. Everything seems like it could be fun to play and very thematic to the character, which is always nice as a lot of people tend to put in a completely out of place ability. Good work so far!

AATTRROOXX4/26/2016, 5:38:07 AM1 votes

A better representation of the ultimate is Little Mac's dash attack, it stays on the ground and punches in the same way.

Lonely Flame4/26/2016, 5:49:21 AM1 votes

Part 2!

{quoted} ENDURANCE ABILITIES

This is what will also make Pierre unique, his "endurance abilities". Pierre has a feature that allows him to have 2 sets of abilities depending on if he has all 10 stacks of "Endurance" or not, which he achieves from dodging successfully 10 times with his "Bobbing & Weaving" abilities.

ENDURANCE Q ABILITY is called "Bombarding Blows", Pierre will ALWAYS use his "bobbing" ability, and will slide forward a bigger distance than before, but at any time during this slide if you press Q a 2nd time, Pierre will let out a quick flurry of punches (think of it like Pantheon's E). This ability does more damage to enemies with more health (MAX HEALTH, not health as in their HP bar) than Pierre due to increasing 'focus' in these punches. (Not an extra feature, just a small description to make it make a small smidget of sense haha.)

What do you mean he will always use his bobbing? Are you saying for the duration of his 'Endurance' his is constantly parrying? The follow up flurry is nice. Would you have a window to cast it like his normal Q? Or is it a straight 'dash into flurry' kinda thing? Still, nice upgrade.

ENDURANCE W ABILITY is called "Butterfly Stinger", Pierre's next auto attack will cause him to punch so hard that he practically acts like a 'stinger'. He will penetrate through the target and keep going with a straight lunge of a punch, going through and damaging any targets behind that enemy. This attack gets weaker the more enemies Pierre goes through, and it's strongest on the first enemy he hits. This ability is a great way to get behind a target who is trying to run away from you, punching through a minion can put you in a nice position for bobbing and weaving combos for example.

This feels a bit too similar to Vi's E. Perhaps you could add some sort of armour penetration to this? Or a knockback? I mean, given that he's building health and AD, a Titanic Hydra would make a lot of sense as an item for this champ, and that kind of does what you're describing. I would work on this one a little bit. Given the fact that your other abilities seemed to be their originals, but enhanced, perhaps you could have 2 strike, but applying different effects? First hit does something, then the second hit does something else. Or heck, add a third strike and have all 3 do something different.

ENDURANCE E ABILITY is called "Rising Hurricane". Pierre's E will function the same as it normally does when its' still "Striking Upper", a short dash ability, that when activated again is a knock up. But instead of it being a small area of effect knock up just on Pierre's fist, it would become a tornado out of his fist that cyclones around the ground of his arm / fist and the animation for the uppercut becomes more gruff and a much more heavy punch.

An AoE knock up wouldn't be too bad depending on the size. Also, the dash could work well here, given that you've essentially lost one in your Q. Pretty good. Not amazing, but pretty good.

ENDURANCE R ABILITY is called "Grevious Crunch" and would make him one of the only champions to have an "enhanced" ultimate. Grevious Crunch would work similarly to his normal ultimate for balance sake, but the shockwave is much stronger, and is always going to be at max size (level 3 size, no matter what level it is). And the change about it is also that it will inflict Grevious Wounds upon the enemy that was targeted to be struck by the initial punch (so anyone hit by the following shockwaves aren't afflicted). This Grevious Wounds effect will last for 8 seconds, and will make choosing your target to use it on very situational, so you can reduce incoming heals on a target that is trying to be healed for example.

Like the original, this is feeling kind of lackluster for me sorry. While at early levels it does a little bit extra, by level 16 when you have 3 points in your ult, essentially this just makes it slightly stronger and apply Grievous Wounds for 8 second (much too long by the way. This would need to be lowered down to at max 5 seconds). I'm not quite sure what else you could do beyond what I described for the original (which I know I was being over the top for, that's just how a brain stop: Start big, then reel it back).

Overall these seem pretty nice. They're what I would call safe. Nothing too flashy, nothing too boring. I do like the concept as a whole of a boxing based champ (I've played around with the idea myself), and you've done a pretty good job of sticking to that theme. I think that with another draft or two you could have a really cool champ here. If you want ideas for stuff, I would look up bits of an anime called "Hajime no Ippo". It's entirely about boxing and everyone has "Techniques" like fancy dodging, which is kind of what I thought of for your champ. Another game to look at is Punch Out!! series, particularly the Wii one, as all fighters in that also have their own boxing styles. Please remember that this is your champ and not mine, I'm just giving an honest review. I'd love to see this idea develop. Till next time!

Narasimha4/26/2016, 1:37:48 PM1 votes

I'm gonna be honest, this guy feels on the over side of loaded.

Q: So basically, he has the potential to have a 3-cd 'dodge all damage' + dash move? Compare it to Fiora and you can see where the problems begin. This guy would be almost impossible to trade against for many top lane champions (Sion, Nasus, Illaoi, etc).

Endurance Q: This one, ironically, was much more reasonable. Knowing the exact damage would make a huge difference though.

W: This is literally just Shyvana's Q with passive armor + mr instead of cd reduction. It's thematic, but not very unique or interesting. You can do better.

Endurance W: This feels like it would be better as his regular W, and having the Endurance W changed to something else. It works, but it feels lackluster for a move that should take time to build up.

E: Knowing the cd on this would help a lot. An aoe knockup like this on a short cd would make him ridiculous. The idea itself isn't bad, but its really hard to judge without knowing his overall stats.

Endurance E: So.. it's just a better E? I mean I guess that works, I was just expecting something more impressive, considering how your other abilities so far have been pretty varied.

R: So... basically Vi and Malphite's ults combined. Targeted, check. Immune to damage, check. AOE knockup and damage, check. I don't want to be mean, but this is just flat out. That's waaaaaayyy too much power, and I haven't even seen the empowered vesion yet.

Endurance R: Annnndd... it got worse. So now in addition to always being the most effective, it stops the enemy from being healed? Is this even remotely necessary? You're literally screaming to your opponent "Fuck any counterplay you thought you had."

Passive: Wait, so he's manaless? So he can spam all his abilities freely? That just makes everything 10x worse! 50 MS is also a LOT for something that he gets for free. Most champions fall around 335 base movement speed, so +50 MS translates to a roughly 15% MS bonus. That's insane.

Overall: Honestly, the idea itself isn't bad. You know what you want, and you've got in the right direction. You just need to tone it way way back. This guy is like the unholy child of Riven, Lee Sin, and Vi. He can just do too much with no real drawbacks. No worries though, keep up the work, and I'm sure you can polish it up into something amazing

Vbunnie4/27/2016, 2:33:41 AM1 votes

Champions that outplay enemeis with their agility and use of abilities... Drumroll please... : Shaco Talon Ahri Leblanc Zed Fizz Vi Katarina Kalista Vayne Riven Lissandra Kassadin Fiora MasterYi Vladimir Poppy all can be used this way..... where is the original concept? Almost all assasins have some form of this

Vbunnie4/27/2016, 2:50:40 AM1 votes

The q and R are very lack luster and really do not add anything new as far as gameplay or any real reward to having the abilities at all. In all honesty if the q gave the bonus attack bonus range and made it a blink to the target/jump to the target this might work but if not it really is kind of stupid.... The R seems the same as the W and needs to be reworked entirely as it does not add anything different from the w in any way except an aoe. This needs to be reworked into something completely different perhaps the champion can errect a boxing ring around him that makes opponent who are either knocked into it or walk into bounce back towards their original location and give his basic attacks a small knockback while it is active. Also the enhanced abilties is kind of cool.

Under Their Nose4/26/2016, 1:58:10 AM1 votes

And about the name, there's a champion named "Darius" in the game already, so a normal everyday name like Pierre isn't too far off from what's common in League.[zombie-brand-clap]

JustMomentai4/27/2016, 3:11:03 AM1 votes

If you want a lot of good feedback you should enter this in the April CCOS. Better be quick before it's filled ^_^

Vesarixx4/26/2016, 3:00:47 AM1 votes

http://www.reactiongifs.com/r/h4yt6.gif

I skimmed it though and it sounded pretty cool so have an upvote