[Champion Concept] Sir Gram the Evil (AP marksman)

regonas··15 votes·2,503 views
tinypic photo

Attack range: 570

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Passive: Unlucky Coins: your basic attacks deals 35 (+35% of your ability power) magic damage. Your basic attacks gain no bonus from attack damage. In addition, your basic attacks can't be critical. However, you can score a Lethal Hit with our basic attacks. Lethal hit: there chance equal to 33% of your critical hit chance to cause your basic attack to deal 300% of normal damage. Damage of Lethal Hit is increased by critical strike damage increasing runes and items.

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Head or Tails [q] Throw a magical coin in a line dealing 65/80/95/110/125 (+30% of ability power) magic to first enemy you hit. This ability will always proc one of two possible effects:

  1. You gain 20% movement speed boost for 3 sec;
  2. Enemy you hit gets his/her movement speed slowed by 20% for 3 sec. Cooldown: 10 sec Mana cost: 55 Range: 775

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Pure Blind Luck [w] Activate this ability and after 2 sec gain one of the following effects for 5 sec:

  1. You gain 20/27/34/41/48% bonus attack speed;
  2. You gain 20/25/30/35/40 bonus magic penetration;
  3. You gain 30/34/38/42/46% bonus critical strike chance;
  4. You gain 12/18/24/30/36% bonus critical strike damage. Cooldown: 15 sec Mana cost: 85

~~ ~~

Illusion of Choice [e] Put a curse on targeted enemy for 5 sec. Curse is triggered and consumed if: a) You hit an affect enemy with one of your damage dealing ability or an active damage dealing item ability; b) When enemy moved more than 900 units of distance while he/she is cursed; c) 5 sec passed without triggering the curse. When curse is triggered, then affected enemy will suffer 50/65/80/95/110 (+25% of ability power) magical damage and he/she will be stunned for 1 sec. Cooldown: 14 sec Mana cost: 55/57/59/61/63 Range: 570

~~ ~~

Out of Luck [r] Launch a powerful attack dealing 165/205/245 (+70% of ability power) magic damage to first enemy it hit. In addition, enemy you hit will be plagued with bad luck for 3 sec. Bad luck: affected target can not score a critical hit and all of his/her on-hit effects from items are disabled. Cooldown: 155 sec Mana cost: 95 Range: 1000

~~ ~~ Some build examples:

  1. item 3020 item 3115 item 3091 item 3003 item 3157 item 3089
  2. item 3006 item 3115 item 3087 item 3003 item 3157 item 3089
  3. item 3020 item 3115 item 3135 item 3003 item 3157 item 3089
  4. item 3006 item 3115 item 3087 item 3091 item 3100 item 3135
  5. item 3020 item 3087 item 3046 item 3135 item 3003 item 3089
  6. item 3006 item 3115 item 3153 item 3146 item 3003 item 3124

25 Comments

ggggggggf2 votes

cool idea

regonas2 votes

Then give it an upvote :)

splàsh2 votes

Very, very creative concept. Upvoted. Definitely something I could see being brought to fields of justice. With the 6th build example though, considering you don't get any damage on your autos from attack damage, I think item 3153 would be kind of useless, other than lifesteal, and attack speed, and maybe the health damage. Just my opinion. Overall champion concept is very nice though!

regonas1 votes

Thanks, mate. I am glad you liked him, because i like him too.

And about item 3153 these is a little secret mechanic i implemented on him. It is true that this champ don't get anything from Attack damage, however physical damage from on-hit effects still counts and do damage. It's active ability still proc his E, so item 3153 is still really good item for this champ. One of few normal ADC items that work for this AP marksman.

Shroom Junkie1 votes

Really neat idea. If we're adding melee Mordekaiser to bot lane I think we should have an AP bot lane too, and this fits perfectly. Bit of luck though and I'm pretty sure Riot once said they didn't want luck in their game, so it'd probably be tweaked a little if the idea was taken into consideration.

regonas1 votes

Well, if you look closely enough then you will see that this champ isn't about luck. Q- no mater which effect will trigger you still can stick to an enemy champion or escape from a gank. W- no matter which effect you get they all increase your damage. E- enemy will always suffer damage and be stunned, but you control when. R- just a handy skill shot.

It looks like he is a champ who depends on luck, but that is false. He always win on a coin flips, because the coin he throws is his.

Shroom Junkie1 votes

{quoted}

Well, if you look closely enough then you will see that this champ isn't about luck. Q- no mater which effect will trigger you still can stick to an enemy champion or escape from a gank. W- no matter which effect you get they all increase your damage. E- enemy will always suffer damage and be stunned, but you control when. R- just a handy skill shot.

It looks like he is a champ who depends on luck, but that is false. He always win on a coin flips, because the coin he throws is his.

Meh, true. But there is always that bit of luck that could mean a won fight/trade and kill or death. But, that comes in crit chance too so.

regonas1 votes

Well then, crit is always about luck. I can't change that.

Shroom Junkie1 votes

Well, unless you're Yasuo or buy 3 Phantom Dancers...

regonas1 votes

Fair point.

Party Crasher1 votes

I really like this. Disabling item effects sounds badass. WHY ISNT MY LIFESTEAL WORKING. Dead.

regonas1 votes

Not really. It would only disable on-hit effects like item 3153 item 3022 or item 3115.

Leonidas Freedom1 votes

Lifesteal is an on-hit effect

regonas1 votes

Not really, life steals heals you for damage you done on basic attack. But it might be even better if R would disable life steal. Hell, Ashe can stun you for a year.

SteveKareha1 votes

Yes... And have him had a lot of interactions with Twisted Fate.

regonas1 votes

Yea, they might be best friends... of worst enemies.

Leonidas Freedom1 votes

Enemies for sure. You've got a man who makes his own luck up against someone who messes people up with bad luck? yikes.

regonas1 votes

They could be like Zyra and Sion (when one of them kill another he/she gets 5 bonus gold- Plans vs Zombies tribute).

SpecterVonBaren1 votes

It's like I get to play Chaos Knight in LoL. Have my upvote. However, I have to wonder how his passive balances out. Does he still have a base AD so that his auto's aren't completely useless early game? Did you work out how much damage his autos will do at full build?

regonas1 votes

Yea, i made some calculations. And no, his basic attacks shouldn't get bonus from attack damage.

Lets talk damage now:

Early game you could go with item 1052 +32AP form masteries and runes: that would mean 35 base damage + 18 = 53 magic damage with basic attack at level 1.

Late game you could go with item 3020 item 3115 item 3087 item 3003 item 3157 item 3089 and have about 691 AP: that would mean 35 base damage + 242 = 277 magic damage with basic attack full build. That might be a bit low, however: 277 + 119 from item 3115 + 34 with arcane blade passive = 430 magic damage with basic attack at full build. If you take magic penetration and Lethal Hit into calculations then it can do surprising numbers of damage when Lethal Hit does 300% of normal damage.

I know that he wouldn't be as op as Vayne, but i still think that he would be quite balanced.

Leonidas Freedom1 votes

The "evil" what?!

I like the passive, but what does it have to do with coins?

q) love it, really do!

w) are these stacking, or do they wear off over time? if they're stacking make the values a lot lower!

e) this really doesn't have something to do with choice or the illusion of such things... just saying.

r) love it!

it's got my upvote. I'd tweak the numbers just a bit though

regonas1 votes

Passive- well we have a champ that throws cards, so why not. And you know how in bible Judas sold Jesus for some silver coins? Well... i know where i am getting at.

W- each effect last for 5 sec, so you can have only one of them at one time.

E- yes it does. It looks like enemy have a choice if he will be stunned or not by evading attacks or not moving enough, but that is an illusion.

Well, i worked like 2 hours on numbers, so i think they aren't that bad.

P.S. Just the evil. His last name is Evil.

LordChordogath1 votes

Upvoted, I love the idea of some RNG. You were able to make the RNG matter but not to the point where you wasted an ability for it, you still get something good but possibly something great. Good job hope to see more from you.

regonas1 votes

Well, you could also check my other concepts (better ones). There is a lost of those: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/sHVghKHc-champion-concept-gilium-ap-marksman http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/tPWkPta6-champion-concept-erina-and-kuzavas-one-champion-two-bodies http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eQ0EI4pe-champion-concept-salf-symbiotic-artificial-life-form http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/KEl4xI4w-champion-concept-sizzlebot-hp-and-healing-based-champ-possible-ad-support (one of top best ones) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/149QodvF-champion-concept-aa-gram-the-living-death-ad-support-ad-jungle http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6sOkf3tN-champion-concept-ghyzla-gravity-based-champion http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/WNtcF4l1-champion-concept-tato-true-support http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wzbm5ZQZ-champion-concept-possession-beast http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wNREEPwo-champion-concept-robin-ap-marsksman http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/bEQ796IZ-champion-concept-nigdoh-rune-necromancer http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AEsmrn48-champion-concept-ter-ad-support (my favorite) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/reRoHsVQ-champion-concept-kulkin-spirit-guardian-support http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/H26VE4TE-champion-concept-yrangil-anti-support-ad-support

JaymzIsUS1 votes

i like most of it i think, the the e is to much like ziliean q for my comfort, but that would make a dirty lane combo, and i think the art you chose or made wouldn't really work. the dont allow skull faces anymore anyway, its a thing an china and led to the visual rework of karthus. but i really like where you are coming from with this champ, just smooth it out a bit.

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