[Champion Concept] Sir Gram the Evil (AP marksman)

regonas·9/15/2015, 10:15:24 PM·15 votes·2,503 views
tinypic photo

Attack range: 570

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Passive: Unlucky Coins: your basic attacks deals 35 (+35% of your ability power) magic damage. Your basic attacks gain no bonus from attack damage. In addition, your basic attacks can't be critical. However, you can score a Lethal Hit with our basic attacks. Lethal hit: there chance equal to 33% of your critical hit chance to cause your basic attack to deal 300% of normal damage. Damage of Lethal Hit is increased by critical strike damage increasing runes and items.

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Head or Tails [q] Throw a magical coin in a line dealing 65/80/95/110/125 (+30% of ability power) magic to first enemy you hit. This ability will always proc one of two possible effects:

  1. You gain 20% movement speed boost for 3 sec;
  2. Enemy you hit gets his/her movement speed slowed by 20% for 3 sec. Cooldown: 10 sec Mana cost: 55 Range: 775

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Pure Blind Luck [w] Activate this ability and after 2 sec gain one of the following effects for 5 sec:

  1. You gain 20/27/34/41/48% bonus attack speed;
  2. You gain 20/25/30/35/40 bonus magic penetration;
  3. You gain 30/34/38/42/46% bonus critical strike chance;
  4. You gain 12/18/24/30/36% bonus critical strike damage. Cooldown: 15 sec Mana cost: 85

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Illusion of Choice [e] Put a curse on targeted enemy for 5 sec. Curse is triggered and consumed if: a) You hit an affect enemy with one of your damage dealing ability or an active damage dealing item ability; b) When enemy moved more than 900 units of distance while he/she is cursed; c) 5 sec passed without triggering the curse. When curse is triggered, then affected enemy will suffer 50/65/80/95/110 (+25% of ability power) magical damage and he/she will be stunned for 1 sec. Cooldown: 14 sec Mana cost: 55/57/59/61/63 Range: 570

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Out of Luck [r] Launch a powerful attack dealing 165/205/245 (+70% of ability power) magic damage to first enemy it hit. In addition, enemy you hit will be plagued with bad luck for 3 sec. Bad luck: affected target can not score a critical hit and all of his/her on-hit effects from items are disabled. Cooldown: 155 sec Mana cost: 95 Range: 1000

~~ ~~ Some build examples:

  1. item 3020 item 3115 item 3091 item 3003 item 3157 item 3089
  2. item 3006 item 3115 item 3087 item 3003 item 3157 item 3089
  3. item 3020 item 3115 item 3135 item 3003 item 3157 item 3089
  4. item 3006 item 3115 item 3087 item 3091 item 3100 item 3135
  5. item 3020 item 3087 item 3046 item 3135 item 3003 item 3089
  6. item 3006 item 3115 item 3153 item 3146 item 3003 item 3124

25 Comments

ggggggggf9/15/2015, 10:32:29 PM2 votes

cool idea

splàsh9/15/2015, 11:49:00 PM2 votes

Very, very creative concept. Upvoted. Definitely something I could see being brought to fields of justice. With the 6th build example though, considering you don't get any damage on your autos from attack damage, I think item 3153 would be kind of useless, other than lifesteal, and attack speed, and maybe the health damage. Just my opinion. Overall champion concept is very nice though!

Shroom Junkie9/16/2015, 3:20:06 PM1 votes

Really neat idea. If we're adding melee Mordekaiser to bot lane I think we should have an AP bot lane too, and this fits perfectly. Bit of luck though and I'm pretty sure Riot once said they didn't want luck in their game, so it'd probably be tweaked a little if the idea was taken into consideration.

Party Crasher9/17/2015, 4:41:17 AM1 votes

I really like this. Disabling item effects sounds badass. WHY ISNT MY LIFESTEAL WORKING. Dead.

SteveKareha9/17/2015, 5:48:29 AM1 votes

Yes... And have him had a lot of interactions with Twisted Fate.

SpecterVonBaren9/17/2015, 5:59:32 AM1 votes

It's like I get to play Chaos Knight in LoL. Have my upvote. However, I have to wonder how his passive balances out. Does he still have a base AD so that his auto's aren't completely useless early game? Did you work out how much damage his autos will do at full build?

Leonidas Freedom9/17/2015, 8:56:24 PM1 votes

The "evil" what?!

I like the passive, but what does it have to do with coins?

q) love it, really do!

w) are these stacking, or do they wear off over time? if they're stacking make the values a lot lower!

e) this really doesn't have something to do with choice or the illusion of such things... just saying.

r) love it!

it's got my upvote. I'd tweak the numbers just a bit though

LordChordogath9/17/2015, 8:59:47 PM1 votes

Upvoted, I love the idea of some RNG. You were able to make the RNG matter but not to the point where you wasted an ability for it, you still get something good but possibly something great. Good job hope to see more from you.

JaymzIsUS9/23/2015, 6:29:14 AM1 votes

i like most of it i think, the the e is to much like ziliean q for my comfort, but that would make a dirty lane combo, and i think the art you chose or made wouldn't really work. the dont allow skull faces anymore anyway, its a thing an china and led to the visual rework of karthus. but i really like where you are coming from with this champ, just smooth it out a bit.