[Champion Concept] Kor VI9, The Alien Fighter For Love (+math for abilities)

regonas·10/27/2015, 5:01:57 AM·4 votes·1,910 views
tinypic photo

Table of content:

  1. Stats and kit
  2. Math for abilities
  3. Lore
  4. Quotes
  5. Strategy
  6. Other info


#STATS

ATTACK DAMAGE: 55 – 115 ATTACK SPEED: 0,652 (+0% – 43%) ATTACK RANGE: 155 HEALTH: 570 – 2100 HEALTH REGEN: 8,2 – 18,4 MANA: 310 – 820 MANA REGEN: 6,8 – 14 ARMOR: 28 – 80 MAGIC RES: 35,5 – 65 MOV. SPEED: 350

~~ ~~ #KIT

Passive: Fifth-eye: when enemy champion dies nearby you, then you gain 10 stacks of NOFUTURE. When you kill a friendly minion you gain 1 stack of NOFUTURE. In addition, heal 0,5% of your max mana every time you kill any target. Range: 350

NOFUTURE Stacking up to 100. Increase you armor by 0,2/ 0,3/ 0,4, magic resist by 0,3/ 0,4/ 0,5 and range of Fifth-eye passive by 0,5/ 0,75/ 1% per stack. Upon death you lose 50% 35% of stacks. In addition, enemy champion killed by you lose 0,5/ 0,75/ 1 gold per stack.

~~ ~~

Consume What You Can [q] Passive: add hunger meter (from 0 to 100). Gain 2/ 2,5/ 3/ 3,5/ 4 hunger every sec. Using this active ability will use up all hunger healing yourself for 0,1/ 0,2/ 0,3/ 0,4/ 0,5 (+0,05% of your max health) health per hunger spent. In addition, this active ability will deal 50/60/70/80/90 (+40% of ability power) bonus magic damage when used with full hunger (this damage does not count towards healing from damage done).

Active: bite neutral monster, friendly or hostile minion dealing 100/150/200/250/300 (+65% of attack damage) true damage to it and heal yourself for 30/45/60/75/90 (+10% of damage done) health. You can use this ability on enemy champion dealing 70/110/150/190/230 (+55% of attack damage) physical damage to him/her. This ability is treated as a spell. Cooldown: 10/9/8/7/6 6 sec Mana cost: 70/75/80/85/90 80/83/86/89/92 Range: 260

~~ ~~

Dimensions-shifting Orb [w] Jump back a short distance and launch an orb at targeted direction dealing 80/130/180/230/280 (+100% of ability power) magic damage to all enemies it pass through and mark them for 4 sec. Marked enemies will take 10/13/16/19/22% less magic damage from you, but they will also get their movement speed slowed by 25% and their attack speed slowed by 15/20/25/30/35%. Also, increase your magic resist by 7/8/9/10/11 per marked enemy champion. In addition, upon reaching it's max range, orb will stay at that location for 10 6 sec acting as a visible ward (teleport summoner spell can be used on it and orb will not disappear while teleport summoner spell is being used on it), but it can't be targeted by enemies. Cooldown: 20/19/18/17/16 16/15/14/13/12 sec Mana cost: 80/84/88/92/96 90/92/94/98/100 Range: 750 940 Jump range: 240 Casting time: 0,25 sec

(A note: target a direction, then jump away from it and launch an orb at it)

~~ ~~

Ultimate Vision Power [e] Passive: your basic attacks increase your attack speed by 4/5/6/7/8% (+1% per 100 attack damage) for 5 sec stacking up to 10 times. In addition, every 4th basic attack reduce remaining cooldowns of all your abilities by 0,4/ 0,8/ 1,2/ 1,6/ 2 sec.

Active: take appearance of random friendly champion (enemies viewing your inventory will see items of champion you copied appearance of) for 12 sec. Disguise is broken if you use any of your other abilities or active item. This ability isn't treated as a spell and do not activate any passive effects from items. Active: blast enemies in front of you in a cone with vision energy dealing 30/50/70/90/110 (+35% of attack damage) (+20% of ability power) magic damage to them and regenerate mana equal to 5% of total damage done with this ability. In addition, every enemy champion hit will be marked for 8 sec. Marked enemies deal 4% less damage with their basic attacks against you. Mark stacks up to 5 times. Range: 360 End width: 300 Cooldown: 4 sec Mana cost: 120 Casting time: 0,1 sec

~~ ~~

Slasher Mode [r] ~~ Passive: your basic attacks against same target will work in progression (resets on attacking new target or after 3 basic attacks against same target):~~ ~~ First attack: 100% of normal basic attack damage;~~ ~~ Second attack: 105% of normal basic attack damage +10/15/20 (+1% of your max mana);~~ ~~ Third attack: 110% of normal basic attack damage +15/25/35 (+1,5% of your max mana).~~

Active: Increase range of your basic attacks by 100 and cause your basic attacks to hit all enemies around your main target for 20/30/40% of normal damage applying all on-hit effects on them (passive part of this ability will still work only on your main target). Enemies in range of your Fifth-eye passive will suffer 30/45/60 (+10% of ability power) magic damage every sec while you are under effect of this ability. In addition, you will become able to target enemy projectiles causing you to destroy them with your basic attacks. Effect lasts for 5/6/7 sec. Cooldown: 180/150/120 150/130/110 sec Mana cost: 100 Range of AOE from basic attacks: 180

While you are under effect of this ability your other abilities becomes augmented: Consume What You Can: gain 100/125/150% more hunger every sec. Dimensions-shifting Orb: mark from it no longer reduce your magic damage done to enemies, but instead increase your magic damage done to them by 5/ 7,5/ 10%. In addition, you will jump forward instead of jumping back. Ultimate Vision Power: reveal invisible enemies for 1,5/ 2/ 2,5 sec.

(A note: AOE triggered from your basic attacks do not trigger item 3077 item 3057 on-hit effects; AOE triggered from your basic attacks triggers item 3153 item 3042 on-hit effects for 25% of their normal power) (A second note: to destroy projectile you will need to hit it with your basic attack before it reached any target; it would be quite hard, because most of projectiles move very fast)



#MATH FOR ABILITIES

Build: item 3006 item 3042 item 3040 item 3025 item 3748 item 3742 Runes: link Masteries: link

Health: 3100 Mana: 4170 Armor: 130 -- 170 Magic resist: 65 -- 115 Attack damage: 302 Ability power: 246 Attack speed: 1,128 -- 1,845 Movement speed: 401

Spellblade damage: 143,8 Q damage and healing on minion attack (with full hunger): 496,3 true damage (+188,4 magic damage) and 344,6 health healed to you. Q damage and healing on champion (with full hunger): 396,1 physical damage (+188,4 magic damage) and 205 health healed to you. W damage: 526 magic damage. E damage: 265 magic damage and 13,3 mana restored per enemy hit. R max magic damage: 592 magic damage Muramana damage: on average 156 -- 194 bonus physical damage.

Maximum estimated damage done in 1v1 fight: 5397,7 of mixed damage Average estimated damage done in 1v1 fight: 2315 of mixed damage

Estimation on damage during team fights is too complicated, because of R damage. It should vary between 2315 and 5397,7 if you aren't focused down first. Also, all damage calculations in 1v1 fight is based on fight between him and a melee champion without hard CC.



#LORE

Everything dies sooner or later. Plants, beasts, people - everyone dies eventually. That's how this universe works, that's how every universe works. No one can escape death forever. But, because there is death there also is life. Dying stars produce matter, matter forms planets, planets support life. Universe is like one big cycle of life and death: starts are born, they live and they die, people are born, they live and they die. This cycle repeats itself through out the cosmos over and over again, and it may look that i will never end. But, what happens to universe itself? Will it expand to infinity and never change this cycle of life and death? Unfortunately, even universe itself will die someday. It won't happen in huge explosion like when star explodes, but it will expand so much that all energy in the universe becomes equally distributed and everything will slowly freeze to solid ice. It will be slow and cold death when even stars freeze over. Universes die slowly over billions billions billions of years, so that won't happen soon to this universe. However, there is other universes and some of them are at the door of their death.

~~ ~~

Planet Korria Peaceful, calm and still warm planet orbiting one of the last stats in its universe. Korrians were an advanced race and existed for millions of years. They even colonized many neighbor planets, but that all was in vain, because of the state of their universe. They understood what will happen next, but there were nothing they could to to change it. Years after years they made new and more advanced machinery to keep themselves alive. Slowly but surely their planet became cold and barren. Some of them escaped into outer space with space stations, some of them dig deep underground, but no matter what they did, it only prolonged their inevitable doom.

~~ ~~

** Doctor Klam Bloom Graheir Kor** One of brightest and well know korrian scientist proposed an idea of creating capsule with would contain all their history, all their technology and several new-born konnians to repopulate their species in another universe. Most of other konnias dismissed his idea, but some agreed to help. For years they worked on transdimensional travels, engineered perfect korrians who could survive in any planet and much much more. Their good was to save their species and their history instead of themselves. After decades of research, planing, constructing and more different scientific work they finally were ready. Only one problem was in their way - a power source. They needed a lot of power to rip a hole between universes and keep it open for enough time for capsule to cross over. The only way to get as much energy as they needed was to destroy their sun. Korrian scientists had to choose and they chose to give their species another change in a different universe.

~~ ~~

As star nearby Korria exploded and mostly all korrians died, their species and their history was sent into another universe. Thousands of years passed like seconds while capsule drifted between dimensions. It passed many worlds, been nearby numerous of universes, like universe with no matter at all, universe which contains only dark matter, universe where every subatomic particle were billion times bigger. Alas, capsule ended in young and habitable universe. It flied uncontrollably through out the universe and ended up crashing into Runetearra.

~~ ~~

Kor VI9 Only one out of 20 korrians survived the crash. His number is VI9, he is male gender and his biological purpose were reproduction and protection of newborns. All other korrians died during the crash or during the long travel. He was genetically engineered to be healthy, strong, protective and somewhat "charming". His space capsule crashed in Conqueror's Sea nearby Bubbling Bog and Demacia. Little korrian reached the coast of Valoran and wandered into Bubbling Bog. He fed on weaker animals, plants and somehow managed to survive. Kor had to eat anything and anyone, until he met an old witch who took him in into her house and took care of him, raised him and taught him the secrets of magic.

~~ ~~

Witch: you are strange one, my boy. Why don't you comb your hair or put any shirt? Kor: maaaa, stop nagging. It's all for the ladies. Witch: what ladies? We have nearly no guest here. Kor: ye, about that. I was thinking about moving, travelling for a bit. Witch: you wanna leave poor old me alone? Kor: don't be like that. I just want to see the world, meet new people. Witch: i am not holding you here. You can go wherever you want. Kor: really, ma? Witch: yes. And don't be like that, boy. I know that i can't fool your fifth-eye. You already knew that i would agree. Kor: you know me, ma. I was thinking on visiting Demacia. Maybe i will meet some good looking girls, i am excited. I will pick one of those fancy old tools with me. Just in case something happens. Witch: just be safe, my boy. Kor: ma, you know, there is no one who can match me. If all else fails, i can use that magic thingy you taught me and everything will be alright.

~~ ~~

After traveling to Demacia he met a lot of people, got into several fights, got arrested and was recruited into Demacian military, because of his physical and magical "talents". He started as simple infantryman and didn't go through the ranks, because he lacked disciple, always chased after girls and was always making jokes. However, his talent was recognized a lot so that Garen Crownguard took him in as his personal guard. Their personalities didn't always agreed, but their prides surely were on equal grounds.

~~ ~~

Kor: hey, lets go to pick up some chicks. Garen: no. Kor: why not? I am want to meet some girls, not to spend my time here training and... training here with you. Garen: stop talking and do hundred pull-ups. Kor: nooo. Why can't you be fun for a change? Lets go, there is oceans of women waiting for us. Garen: no. Kor: is no the only word you know? Garen: train. Kor: duude, you really need a girl. Garen: and you need to discard all unnecessary thoughts. In war there is those who win, and those who die. Demacia is just and strong, so you should be just and strong yourself. Kor: yes yes, Demacia is you lady, war is you lady. Train all day, train all night, party never.

~~ ~~ Friends: Garen XinZhao



#QUOTES

Upon selection -- Good, bad? I am here just to pick up chicks.

~~ ~~

Attacking male champions, natural monsters or minions -- Less competition. -- No match for me. -- Break apart. -- I am just better. -- Superior wins.

Attacking female champions -- Sorry, did it hurt? -- Where is my manners. -- Love hurts. -- Please, surrender to my arms. -- My heart is so troubled.

~~ ~~

Movement -- Show me where you hide the ladies. -- I hope they are pretty. -- I am more like a lover than a fighter, but i will play along. -- One, two, three, four, i declare love war. -- Those gals will fall before me.

~~ ~~

Taunt -- I just visited your mother. She is so, so sweet. -- In love or in war, i will defeat you. -- There is party in my pants, but you are not invited. -- You must have fallen from heaven... and landed on your face.

~~ ~~

Joke -- Hey, pssss, could you send some female minions this way? -- Hey, you there, could you match me with some females?

Joking around female champions: -- See this heart on my chest? It is a symbol of my love to you. -- What is love, baby don't hurt me, don't hurt me, no more. -- Oh you touch my tralala, ooh my ding ding dong.

~~ ~~

Using Q -- Nom. -- Nom nom. -- Taste like chicken.

Using W -- Warping. -- Catch this.

Using R -- Time to get serious. -- All or nothing. -- Let it rip.

Basic attacks while under effect of R -- In half. -- Slice. -- Begone. -- Yeahhhh baby.

~~ ~~

When win a game with friendly Garen in it: -- And you doubted me.

When win a game against enemy Garen: -- Well, i am just better.

When lose a game with friendly Garen in it: -- Yes yes, it's all my fault.

When lose a game against enemy Garen: -- Back to training camp? Damn it.



#STRATEGY

Top lane as him You would have pretty decent sustain and average poking. Only problem would be mana. Playing top lane you will have to rush item 3004 and item 3003 (or just one of them) as fast as you can. If Mid and Jungle doesn't need blue too much, then ask for it. You will need as much mana regeneration as you can get. Play passively, try to sustain yourself by killing friendly minions and avoid fighting until you have good amount of mana. Don't start fights with your W. Use it for pokes or to slow don't escaping enemies. While it reduce attack speed and movement speed of hit enemies, it also reduce your magic damage done on them (not too much, but difference can be felt). If any other teammate have teleport spell, then save your W to place into right position for teleport. Try to hit enemy several times with your E before starting all-in fight. Also, the more enemies you hit with your E, the more mana you will get back.

Top lane against him Harass the living hell out of him. Early he have no mana, no strong pokes and at best average sustain. He lacks CC, have average debuffs and do that much damage with basic attacks before level 6. Take manaless champ and just push him out of his lane. However, as game goes on he gets stronger, more and more. Don't play passively early, farm your lane, kill him and try to win the lane as fast as you can.

He counters: Malphite Maokai Aatrox Tryndamere Olaf Shen TahmKench Volibear Warwick Singed Shyvana You counter mostly all basic attack based melee champion and other melee champions who are mana-hungry. Although, there is few exceptions: champion whit good gap closers, good armor penetration and sustain, hard CC or just really tanky champions counters you, because your main strengths early is average sustain and average poking.

He is countered by: Chogath Elise Fiora Gnar Jayce Kennen Mordekaiser Nasus Pantheon Riven Teemo Vladimir MonkeyKing XinZhao Yorick Jax



#OTHER INFO

Dance (0:26 -- 0:33) https://www.youtube.com/watch?v=WP3smL1Cqi4

Bonus story When Kor VI9 joined the league he met 5 female champions and tried to charm them. One think let to another and things happened:

  1. First female stabbed him in the back;
  2. Second female blew him away, literally;
  3. Third was too cold to approach;
  4. Forth got embarrassed and walked away;
  5. Fifth one blow him a kiss and ran way.

After that, he commented on them like this:

  1. Passionate women have passionate looks;
  2. She may be small, be she is spicy;
  3. One day i will warm her heart;
  4. I don't why, but that pointy thing just makes my go crazy;
  5. She is so full of energy, and a bit strange.

Care to guess who those 5 are?

~~ ~~ CCOS bonus: Share the love:

  1. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/gcmYVFYQ-champion-concept-malgore-the-bane-of-freljord?comment=000a
  2. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/k7v0jVUQ-champion-concept-silena-the-spectres-shadow?comment=0004
  3. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8EMgty8H-since-ao-shin-wont-come-out-until-the-apocalypse?comment=0004 (got to point out that author downvoted this review and acts hostile)
  4. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HkWigZYK-champion-concept-andusk-the-haunted-colossus?comment=0010
  5. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JvEfs4nv-champion-concept-mercer-the-future-soldier?comment=0001
  6. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7BZl1tQ9-champion-concept-rodric-the-forsaken-knight?comment=0002
  7. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Yl8lqRp7-redwood-the-forgotten-plunderer?comment=0008 (got to point out that author downvoted this review)

Final note

LoL have so many evil champions (Aatrox Brand Cassiopeia Chogath Elise Evelynn Fiddlesticks Hecarim Jinx Karthus and so on) and so many serious champions (Akali Ashe Caitlyn Diana Fiora and so on), so i decided to make something different. As i view this forum mostly all champion suggestions are about humans, voidborns or undeads. Almost all of them are either evil or dead serious. Only now ant then someone creates a concept about fuzzy, cute or happy champion. Why is that? Some say that LoL have diverse champions, but that's not really a truth, is it? We have only several non-evil, non-serious and not similar champions (Fizz Gnar Lulu Nunu Tristana, and even these could be argued to be similar in many ways). So, i did something that many wouldn't like: made a funny, women chasing, not standard champion who is different from all other champions. His lore and origin, his kit, his looks, his quotes are all made to be different from 99% of other champion and champion concepts. Something new, fresh and may be strange, but still fun. Yes, feminists may go into full rage mode against champion who is nice to women and chase after them, but then again, feminists hates everything which is fun. So, in the end, let me ask you this: does almost all champions in the league got to be serious or evil? Does every champion concept have to be like that to be popular? Score of this post will answer that question.

22 Comments

passıon10/29/2015, 1:55:30 AM3 votes

He's a ball of stats. Those never work.

He scales with AP, AD, HP, and Mana... That's not gonna be pretty. Ever.

In another comment, it was stated his abilities lack any synergy. That's crucial.

  • Passive is tankiness that requires him to farm
  • Q is some auto attack sustain
  • W is just some poke and debuffs
  • E is the same thing, but on a shorter CD
  • R is for auto attacks?

Is he AD or AP??

I did the math. He gets more range from Q, than he does from R. Another thing about R! It's cooldown is so high for something that feels so useless. The part about destroying projectiles... Did you just add that in because "It's too boring without it"?

My suggestion:

Decide on whether or not he is a Mage, Fighter, Tank, Melee Carry, or whatever. But just pick. Remove that "compensation" from W. Dealing that much less magic damage to someone, when E is magic damage is pretty bad. If dealing magic damage is really a problem, just lower it. Even though it's not really an issue. Remove the "damage reduction" debuff on E. It's not very useful since W already lowers attack speed. It says "Hey, you can't hit me, but when you do you don't!" Change all of these random scalings. AP AD Mana and HP? I can't think of anyone who uses all 4 frequently. He's got passive stats on every spell but W. Please remove all but 1. No one likes balls of stats. (See XinZhao )

And God have mercy. item 3006 item 3042 item 3040 item 3025 item 3748 item 3742 This is an awful build

maxaroni11810/29/2015, 2:56:40 AM3 votes

Who made this, cuz the informality of it all makes it sound like a 12 year old who hit puberty fast wrote this. He hopes the chicks are good? wtf shit is horrible, also there is no creativity in the ability names... and the stats yeah that too.

zemaxs10/27/2015, 5:29:37 AM2 votes

Because you written a lot you think people will like your champion? Noone will read that because he is red Zac. Noone want to play red Zac.

Vorazun10/27/2015, 3:57:51 PM2 votes

CCOS Bonus

Personally, I'm not sure where to start. I personally think, that the abilities, while individually awesome, lack synergy, and have way too much hidden power. Let's start with the 4 passives. It's a ton of hidden power. Not to mention that 2 of them just give stats like MR, Armor, and AS. It's not very exciting, just more of a 'Do I have enough stats to kill you?' kind of problem. Also apparently you have some kind of deny mechanic? But that's not gone into very deeply.

I also want to go over some basics before I look at the abilities. There are a ton of scalings. But they all scale off different stuff. You have stuff like mana scaling with no justification for it (It's not a lore reason, and the abilities are cheap and on long cooldowns) so what's the point of sinking money into 3 (!) mana items? It's also a lot of hybrid damage so it's hard to itemise for as the build includes 0 penetration of any kind and hard to itemise against for the opponent. If the champion had any reason to be a hybrid, then yeah. But there is such a disjoint.

Q is strange as it's your main damage ability but you realistically want to use it every 50-25 seconds. It's kinda what they did to Smite, but on Nunu's Consume instead. It also adds a Hunger resource, but it's purpose is literally to disincentivise use of the ability. Would have liked to see something more done with it.

W is the most strange ability. It's a skillshot nuke that reduces the magic damage you do to an enemy (quite pointless when your magic damage consists of a small amount every 50-25 seconds or when you're using your ultimate, which is effectively a Sunfire Cape), applies an MS and AS slow and increases your MR which can also be used as a mini-ward and teleport point. This is hands-down the most overloaded ability in the kit and suffers from Conflicted Purpose. Do I use it to scout? To nuke? To reduce damage taken? To do less damage? Reallocating power into places where it makes sense would be a much better use of this ability and power budget.

E is Trickster's Glass with on-hit AS and flat CDR. It's technically worse than Trickster's Glass because you can't even pick who you're changing into. Also pick one of the on-hit effects, or scrap the passive altogether. There's too many of the damn things floating around anyway.

R hands you a Sunfire Cape, Tiamat, and the ability to attack projectiles. Ok. This is a very random assortment of effects. The passive increases damage on successive hits which scales with mana ? Why? You have no real reason to build mana. Your base pool isn't too bad. Your CDs are long and the spells aren't overly expensive. Anyway why attack projectiles? It's not like you build much AS with the recommended build. And while you do get increased range (again, why?) you're melee to begin with so it has much less effect than if you were already ranged. It feels like effects are being added just for the sake of adding effects

I often don't comment on lore, but in this case it is very disjointed, with unrelatable characters we don't know or care much about. I can feel from the writing that English probably isn't your first language, but you might want to fix that up a bit.