[Champion Concept] Zerkel (hybrid support)

regonas·9/20/2015, 4:34:05 PM·2 votes·827 views
LoL Champion Concept - Zerkel on Make A Gif

http://i62.tinypic.com/11tpqfk.jpg

Attack range: 150

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Passive: You Are Next: after killing an enemy champion (assists also counts) gain 20% attack speed and cooldown reduction for 4 sec.

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Infernal Dusts [q] If your current health is above your maximum mana: launch a ball of dust dealing 60/75/90/105/120 (+80% of attack damage) (+40% of ability power) magic damage to all enemies it passes through. If your current health is bellow your maximum mana: launch a ball of dusts placing damage over time effect on all enemies hit causing them to suffer 15/19/23/27/31 (+20% of attack damage) (+10% of ability power) magic damage every sec for 4 sec. Cooldown: 12 sec Mana cost: 50 Range: 620

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Brimstone Sword [w] If your current health is above your maximum mana: cause your next basic attack to deal 30/35/40/45/50 (+20% of ability power) bonus magic damage and stun your target for 1 sec. If your current health is bellow your maximum mana: increase your life steal by 20/25/30/35/40% for your next basic attack and cause it to inflict fear into your target for 1,5 sec. Cooldown: 10 sec Mana cost: 45

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Cloud of Sulfur [e] If your current health is above your maximum mana: release slow moving cloud of sulfur. It will deal 20/24/28/32/36 (+30% of attack damage) (+10% of ability power) magic damage to enemies in it every sec. In addition, enemies entering the cloud for the first time will be stunned for 1,5 sec. Cloud lasts for 8 sec. If your current health is bellow your maximum mana: release slow moving cloud of sulfur. It will deal 24/29/34/39/44 (+35% of attack damage) (+12% of ability power) magic damage to enemies in it every sec. In addition, enemies in the cloud get their movement speed slowed by 35%. Cloud lasts for 8 sec. Cooldown: 17/16/15/14/13 sec Mana cost: 60/62/64/66/68 Range: 1200 Movement speed of cloud: 150 units per sec. Radius: 400

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Infernal Protection [r] Place damage absorbing shield of friendly champion which will absorb up to 200/300/400 (+65% of attack damage) (+45% of ability power) damage over 6 sec. If shield is broken by damage, then affected friendly champion gains 20/24/28 bonus attack damage and 35/43/51 bonus ability power for 3 sec. Cooldown: 100 sec Mana cost: 90 Range: 530

~~ ~~ Some build examples:

  1. item 3158 item 3401 item 3022 item 3116 item 3151 item 3153
  2. item 3020 item 3092 item 3003 item 3027 item 3025 item 3050
  3. item 3020 item 3069 item 3078 item 3071 item 3022 item 3146
  4. item 3006 item 3153 item 3115 item 3146 item 3078 item 3068
  5. item 3111 item 3004 item 3003 item 3025 item 3110 item 3001

2 Comments

gr8artist9/20/2015, 11:20:55 PM1 votes

Ok, but what's the logic for his abilities being tied to his maximum mana? What concept fits that mechanic? Also, you say "hybrid" but it looks like playing him AD would just yield reliably better results.