Chmpion Concept- Arnold, The Last Griffin

Rammus Soup·12/25/2015, 7:44:34 AM·1 votes·348 views

LORE

Griffins had always been few in numbers. Large, majestic beasts: griffins were a symbol of greatness. Seeing one fly overhead was said to bring victory in battle, or a sudden ferocious death. Griffins are immortal creatures, unless slain. Hunting griffins had become a popular sport, one that proved deadly for the great majority of huntsmen that participated. Only the very greatest of warriors could accomplish such a feat.

Arnold is the last surviving griffin. In noble glory, he struck down those who slew his brethren. Despite the strength and skill of the warriors, Arnold defeated them easily. But he was unable to save his race from extinction. Devastated, Arnold waged war against the men. Over three weeks, a brutal battle ensued. An army against Arnold. In a last volley of arrows, Arnold was pierced in the heart. He landed to the ground with a heavy thud. But as he thought it was over, something incredible emerged- Arnold began to surge with a sense of justice. He grew to twice his size with an ear-splitting shriek, and in a matter of minutes the remaining army had been wiped out.

Exhausted from the battle, Arnold flew off to his eerie and collapsed. For hundreds of years he remained there, somehow feeling defeated. But with no sense of purpose, and eternal life, he decided to descend again. To bring justice wherever its needed.

"Justice is hard and swift." -Arnold, The Last Griffin

CONCEPT

Arnold translates into "Powerful Eagle". A tanky Top/ Jungle champion, that could also play Support. A champion that can move through terrain without a linear path.

ABILITIES

Passive- Earth and Sky Arnold has two basic stances: Earth and Sky. As long as Arnold is moving, he gains/maintains momentum. At full momentum, Arnold takes flight. If Arnold loses full momentum, he is returned to the ground. Earth- Arnold is grounded, and has increased Armor and Magic Resistance. Sky- Arnold is in flight, and has increased Movement Speed and Attack Damage.

Q- Power of the Griffin (passive) Basic attacks lower enemy's Armor a small amount for a short time. Earth Active- Arnold stuns target for a short time on next basic attack, and deals bonus damage. Sky Active- Arnold dives in a line, dealing damage to enemies in his path.

W- Guardian of Earth and Sky Earth passive- Armor bonus from "Earth and Sky" is increased Earth Active- Reduce damage from incoming attacks, spells and abilities for a short time. Sky pass- Movement Speed bonus from "Earth and Sky" is increased. Sky Active- After channeling for a short time, Arnold flies high in the sky. For several seconds Arnold can move through terrain, and vision isn't hindered by terrain (excluding bushes). Arnold can't target enemies or be targeted by enemies, nor does Champion gain experience from battle. Reactivating this ability causes Champion to return to regular flight.

E- Griffon's Cry Earth Active- Arnold screeches, reducing the Attack Speed of enemies in AOE for a duration. Sky Active- Arnold screeches, fearing enemies in AOE for a duration.

Ultimate- Griffin's Greatness passive- Arnold marks the enemy champion who is on the largest killing spree. Arnold gains %damage reduction from the marked enemy. Earth Active- For a short time: movement gains no momentum, Arnold increases in size, and gains damage reduction. Arnold is invulnerable against marked enemy. Sky Active- Arnold flies to target location in vary large range with a flash, dealing damage to enemies in small AOE upon arriving. Champion will do increased true damage to marked enemy, based on Champion's movement speed.

1 Comments

Rammus Soup12/25/2015, 6:18:18 PM1 votes

Is this an interesting champion? [slayer-pantheon-popcorn]