Item Ideas
Some fun, probably game-breaking, item ideas. I'm no professional.
Secret Book
Summoner's Book 350 Gold +5 Ability Power +5% Cooldown Reduction +2 Gold per 10 seconds Unique Passive - Embodied Summoner: Damaging spells and attacks against champions or buildings reduce your Summoner Spell cooldowns by 1 second and grant 4 Gold. This can occur up to 3 times every 30 seconds.
Admin's Journal 850 Gold (Secret Book + Faerie Charm + 325 Gold) +20 Ability Power +5% Cooldown Reduction +2 Gold per 10 seconds +25% Base Mana Regen Unique Passive - Embodied Summoner: Damaging spells and attacks against champions or buildings reduce your Summoner Spell cooldowns by 1 second and grant 8 Gold. This can occur up to 3 times every 30 seconds.
Creator's Buff 2200 Gold (Admin's Journal + Amplifying Tome + 915 Gold) +50 Ability Power +10% Cooldown Reduction +2 Gold per 10 seconds +75% Base Mana Regen Unique Passive: Reduces Summoner Spell cooldowns by 10%. Unique Passive - Emodied Summoner: Damaging spells and attacks against champions or buildings reduce your summoner spell cooldowns by 1 seconds and grant 8 Gold. This can occur up to 3 times every 30 seconds. Unique Passive: Each of your Summoner Spells has a second charge, which recharges at the same rate as the Summoner Spell's cooldown.
Emerald Crystal For items here.
Emerald Crystal 1000 Gold (Ruby Crystal + Sapphire Crystal + 250 Gold) +200 Health +300 Mana
Energy Sword For items here.
Energy Sword 1150 Gold (Long Sword + Amplifying Tome + 365 Gold) +20 Attack Damage +30 Ability Power
Energy Crystal
Energy Crystal 3500 Gold (Emerald Crystal + Energy Sword + 1250 Gold) +250 Health +350 Mana +40 Attack Damage +60 Ability Power Unique Passive: Your Attack Damage increases by 2% of your Maximum Health. Unique Passive: Your Ability Power increases by 3% of your Maximum Mana.
Blasting Shard
Blasting Shard 3700 Gold (Energy Sword + Stinger + Amplifying Tome + 1115 Gold) +30 Attack Damage +75 Ability Power +50% Attack Speed Unique Passive: +10% Cooldown Reduction Unique Passive: When you hit an enemy unit with a basic attack or damaging ability, a small blast occurs around the enemy hit, dealing 15 (+15% AP) to nearby enemy units.
Hextech Blaster
Hextech Blaster 3800 Gold (Recurve Bow + Pickaxe + Hextech Revolver + 875 Gold) +35% Attack Speed +50 Attack Damage +50 Ability Power Unique Passive: Basic attacks deal an additional 15 + 5% AP magic damage on hit. Unique Passive - Fast Aura: Basic attacks grant 15 Movement Speed for 2 seconds. Kills grant 45 Movement Speed instead. Unique Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50-125 bonus magic damage (40 second cooldown, shared with other Hextech items).
Magic Bolt's cooldown is reduced by Active Item cooldown reduction.
(Damage scales based on level. Hextech effects can trigger other item spell effects.)
Sentry Bot What if there was an item that had a basic attack you can control?
Sentry Bot 350 Gold This sentry bot follows you over your shoulder, ready to follow your commands. Active: Your sentry fires a ranged basic attack at the target, dealing 5 + 25% AD + 50% AP magic damage. (Once you activate, the sentry keeps firing as if you used your own basic attack.
Upgrade: Blaster Sentry 1600 Gold (SB + Aether Wisp + 400) Everything Sentry Bot does... +40 AP +5% Movement Speed Unique Passive - Energize: Your attack speed increases by 1% for every 10 AP you have. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects.
Upgrade: Pulsefire Sentry 3100 Gold (BS + Needlessly Large Rod + 250 Gold) Everything Sentry Bot does... +110 AP +7% Movement Speed Unique Passive - Energize: Your attack speed increases by 1% for every 10 AP you have. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects. Unique Passive - Pulsefire Shot: When you hit a target with your sentry bot, the target and nearby enemies take 50 + 50% AP magic damage (20 second cooldown).
Upgrade: Looming Sentry 1600 Gold (SB + Crystalline Bracer + 600 Gold) Everything Sentry Bot does... +250 Health +50% Base Health Regen Unique Passive - Looming Aura: You and nearby allies gain +50% Base Health Regen. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects.
Upgrade: Defender Sentry 3100 Gold (LS + Giant's Belt + 500 Gold) Everything Sentry Bot does... +80 AP +300 Health +50% Base Health Regen Unique Passive - Looming Aura: You and nearby allies gain +100% Base Health Regen. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects. Unique Passive - Defending Shot: Your sentry bot can target allies, granting a shield worth 50 + 20% AP + 5% of your maximum health, which lasts for 4 seconds (30 second cooldown).
Upgrade: Bolting Sentry 1600 Gold (SB + Dagger + Long Sword + 600 Gold) Everything Sentry Bot does, except the damage changes to 5 + 55% AD + 20% AP physical damage. +15 Attack Damage +15% Attack Speed Unique Passive - Energize: Your Attack Speed increases by 1% for every 12 AD you have. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects.
Upgrade: Powerful Sentry 3100 Gold (BS + Zeal + Pickaxe + 525 Gold) Everything Sentry Bot does, with Bolting Sentry's differences. +50 Attack Damage +35% Attack Speed +7% Movement Speed Unique Passive - Energize: Your Attack Speed increases by 1% for every 12% AD you have. Unique Passive - Powered Shot: Your sentry bot deals your on-hit effects. Unique Passive - Great Shot: When you hit a target with your sentry bot, the target and nearby enemies take 50 + 50% AD physical damage (20 second cooldown).
Double Shot Double Shot 3000 Gold (Zeal + Dagger + Dagger + 1200 Gold) +45% Attack Speed +20% Critical Strike Chance Unique Passive: +10% Movement Speed Unique Passive (Ranged Only): Every third basic attack you make is made twice. This procs any basic attack effects and on-hit effects.
Hyper Shiv 3200 Gold (Statikk Shiv + Dagger + 300 Gold) +50% Attack Speed +30% Critical Strike Chance +7% Movement Speed Passive: Moving and attacking will make an attack Energized. Unique Passive - Shiv Lightning: Your Energized attacks deal 60-160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically stike).
Attacks become Energized 100% faster.
Hyper Firecannon
Hyper Firecannon 3200 Gold (Statikk Shiv + Dagger + 300 Gold) +45% Attack Speed +30% Critical Strike Chance +7% Movement Speed Passive: Moving and attacking will make an attack Energized. Unique Passive - Firecannon: Your Energized attacks gain 35% bonus Range (+150 range maximum) and deal 50-120 bonus magic damage (based on level) on hit.
Attacks become Energized 150% faster. Energized attacks function on structures.