Inverse game mode (scaling and damage kinds swapped)
All ability tool tip mentions of ad and physical become ap and magical and vise versa. The same goes for armor and magic resist for champions like Rammus, Taric, and Galio.
Example:
Ryze
P: Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Attack damage.
Q: Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.
Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+45% Attack damage) (+3% bonus mana) physical damage to the first enemy struck. Any active Runes are discharged.If 2 Runes are discharged, they Overload, shielding Ryze from 60-120 (+60% Attack damage) (+3% bonus mana) damage and increasing his Movement Speed by 25/30/35/40/45/50% for 2 seconds.
W: Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving. Instantly root an enemy for 1 second and deal 80/100/120/140/160 (+20% Attack damage) (+1% bonus mana) physical damage.
E: Ryze releases an orb of pure physical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy. Apply Flux to an enemy, dealing 50/75/100/125/150 (+30% Attack damage) (+2% bonus mana) physical damage. Spells consume Flux for bonus effects:Overload: Deals 40/55/70/85/100% more damage and spreads to nearby enemies with Flux. Rune Prison: Root duration is doubled to 2 seconds. Spell Flux: Spreads Spell Flux to nearby enemies.Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.