Champion Concept: Shokk, the Surge Knight (REWORKED)

Statikin·10/22/2014, 6:19:12 AM·2 votes·1,388 views

So I'm not sure whether this is allowed and if it counts as reposting, but since I have ALMOST completely changed his build, I'm gonna call it Shokk V.2 and make it seem like a rework. *Also, I know it sounds like Zeus from SMITE, but I did NOT copy it. I just copied the name "charge" from him (and a few concepts).

APPEARANCE: VERY similar to Archon from Starcraft, only with an actual body. http://us.battle.net/sc2/en/game/unit/archon

PRIMARY: Mage/Secondary: Assassin Stats: Health: 390 (+90) Attack Damage: 51.66 (+3) Health Regen: 4 (+0.55) Attack Speed: 0.650 (+1.35%) Mana: 275 (+41) Armour: 15 (+3.5) Mana Regen: 5 (+0.75) Magic Resistance: 30 (+0) Range: 530 Movement Speed: 345

ABILITIES:

Passive: Lightning Charge- Each ability used can give the enemy a charge (lightning bolt symbol) over them. If the enemy is still in range of Shokk within 7 seconds, a lightning bolt strikes down on them dealing 30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115 magic damage, while ignoring 10% of target's magic resist. Charges cannot stack and last marked on an enemy for 30 seconds. If the enemy is in fog of war or brush when a charge is detonated, they become visible for 1 second.

Q: Chain Lightning Arc- Shokk releases a ranged blast of electrical energy dealing 80/120/160/200/240 (+65% AP) magic damage to enemies it passes through. If it hits more than 5 targets, it may arc across up to 5 other enemies. Each enemy hit from the arc (not the first initial 5 hits) get damage that is 50% weaker than the previous hit. This electrically charges the first 5 targets, marking them with a Lightning Charge. (85/90/95/100/100 Mana) (9/9/8/6/6 Cooldown)

**W: ** Shockwave- Passive: Gives a charge to 5 enemies in the area affected. Active: Gives Shokk +15% Movement speed for 2/3/3/4/4 seconds and slows enemies within a small area around him. While activating Shockwave, Shokk gets increased armor (+20%) and magic resist (+15%). (80/80/80/80/80 Mana) (15 Cooldown)

E: *Stunstrike- *Shokk strikes a targeted enemy with electrical coils, stunning them for 1 second and dealing 90/120/150/180/210 magic damage. Enemies hit with the whip have an extra 1% of their current health deducted and converted into extra charge power that adds +10% of current ability power (rounded) to the next charges detonated. (90/95/100/110/115 Mana) (15/13/11/9/8 Cooldown)

R: Surgeburst- Passive: Detonates all charges globally across the map if enemies still are marked. Active: Shokk surges, releasing a pulse of electrical energy in a very long, large cone in front of him. Enemies within the area are dealt 210/320/430 magic damage while Shokk gets a short movement speed buff that lasts 5 seconds. Charges are not given to enemies affected with this ability. (100/100/100 Mana) (100/90/80 Cooldown)

FRIENDS: Yasuo

RIVALS: Garen

LORE: Born an Ionian, Jyun refused to undertake Wuju; instead he wanted to become a knight of Demacia. Seeing he was untrained and obviously unready, Garen, who had been the person Jyun came to enquire about this position, laughed and said that he shall never be a knight as he is too spontaneous and young. Since that day, Jyun sought to discover the legendary power that lay in the heart of the Tempest Flats so he could prove himself worthy as a knight. He had read everything there was to know, this was no legend. After much preparation, Jyun headed across the sea, towards Noxus, carefully avoiding Icathia to the Tempest Flats. Storms were extremely frequent around the flats, occasionally a lightning bolt would strike just a few feet from Jyun. Then he saw it. The power was in the form of a surging ball of electrical energy. Jyun, hesitated, thinking what good this would bring him. Then he remembered Garen’s laugh. He reached forward, touched it and everything blacked out. He awoke to find he was safe and in some sort of cave. He looked at his body to find that he was still normal. He looked around to find a man, Yasuo, in the cave. Yasuo realised he had awoken. Jyun had thanked Yasuo, and let out a small shock. He soon realised he could control lightning. He changed his name to Shokk and went on his way to the League of Legends, donning epic armour and getting ready to bring suffering to Garen on the Field of Justice...

QUOTES:

Upon selection: "Lightning will strike in the same place twice!"

Movement: "They will fear the lightning, then the thunder that follows..." "Are you scared of lightning summoner?" "As you wish." "Just like electricity, you will lead me." "With great prejudice." "Do you want to know how powerful I am?" (quoting Electro TASM 2) "Just like lightning, I move quickly!" "People seek power, I have found it!" "Garen will fall." "They should leave, for they have already lost."

Attacking: "It is time to strike!" "grunts" "Lightning is the power!" "You will all suffer" "Move away!" "I will get what I want!"

Taunts: "My lightning will be your end!" "In a flash of electricity, your life will flash before your eyes!"

Taunting an enemy, Garen: "We meet again Garen!" "What humiliation you have caused me, lets see if you can beat me!" "Garen, your sword is no match for my power!" "Now am I worthy to be a knight?"

Joke: (raises a lightning ball at strikes himself accidentally) "My lightning is powe- Ouch!" "You will all be the victims of my- agh! Ooh! Lightning..."

4 Comments

SoapySeahorse10/22/2014, 4:04:52 PM2 votes

You need to be more specific on ranges. How long is his passive? How long is his Q? Etc.

I'm a little confused on what happens when an enemy gets two charges. Does the detonation time renew on the first one? Does the first one go off and the second get placed on with its cooldown starting? Does nothing happen? Also you should make it clear that the 30 seconds is for the ultimate detonation, not the natural 7 second detonation which will already have elapsed.

The Q is really badly worded. I have no clue what you mean by "arc to 5 other enemies." I get the idea that if you affect the maximum number of targets it will affect more targets, but doesn't that just mean the maximum number of targets is 10 instead of 5? Also your wording seems to indicate that enemies struck first will take less damage than enemies struck at the end of the Q. That's fine, but the damage needs to be slightly delayed for that to take place, which should be indicated in the text. Or you need to change the text to make it clear that later targets take less damage which is what I suspect you intended.

His W... A 15 second cooldown Zhonya's effect is way too strong. Lissandra gets this as her ultimate. Why would you put it on a basic ability? Vlad gets it, but he can't cast during it. You didn't say that, so... Plus, you are not specific about the area/range again. I'm imagining this ability as similar to Kennen's ball and ultimate, but you should state that in your post if its true. Maybe change the invulnerability to enhanced resistances like Kennen's ball.

His E. Again we have the ultimate level of effect with a "medium-large area stun." Sona gets this as an ultimate. The largest basic ability stuns are tiny areas, like Aatrox or Nami. Plus those are hard to land. This seems to be just everyone close to Shokk is stunned. And the range is once again not specific. If he's getting a whip, why not make this his next auto attack stuns? Seems more balanced. It just doesn't work as written now. The damage and enhanced charge are great ideas though. They should stay in some place on his kit.

I really like his ultimate. You could even move a stun here if you take it out of the E. The ultimate makes perfect sense. He usually has to wait out his charges, but now he can frontload his damage. Awesome!