Mos Hlub, the Devourer
Introduction
Hello everyone. I noticed that many of the champions in League are based on myths/legends in major cultures (no surprise there) with few of them (if any at all) from minor cultures. I wanted to share with Riot and the League community a little legend from my own culture, Hmong. I will be adding more as I develop them. The name is pronounced "Maw- (huh-loo)". You have to pronounce the second part together.
Lore
In the deepest parts of the Ionian wildlife, there exists a creature known for its unique hunger and hunting behavior. Those foolish or ignorant enough to traverse it's territory know the terror of facing the Mos Hlub. It has long limbs and sharp teeth but no knee joints; therefore, when one encounters such a creature, it is advised to run side ways or zig zag in order to reduce the Mos Hlub's speed as it will run in a manner similar to its prey.
It is said that when you are caught by the Mos Hlub, it will look into the sky for a moment. It is in that moment that your fate is decided. No one knows why it does this, but apparently some are let go when it does this and others are eaten. A yordle claims that the mos hlub once let him go because he said that it would find much more satisfying flesh in the League. No one knows if this story is true, but there have been rumors of a large creature with long limbs rampaging through the fields of justice.
Stats
Health: 600 Health Regen: 8 Melee: 150
Attack Damage: 58 Attack Speed: 0.625 Armor: 25 Magic Resist: 32 (scaling) Movement: 330
Abilities
Passive: Mos Hlub gains 10% + (2.5% per level) movement speed against enemy champions who are moving in a straight line away from him. Enemy champions who run in a zig zag pattern away from him reduce his movement speed by half this bonus. If there are more than one within range, the bonus overrides the debuff.
Q: Overhead Smash (CD: 8 seconds)
Mos Hlub clamps its hands together and drives it down on the prey dealing 50/100/150/200/250 physical damage + (100% Total AD) and slows the target by 12/15/18/21/24% for 1.5 seconds. Each auto attack reduces the cool down of this ability by 0.5 seconds.
W: Leap (CD: 15 seconds)
Mos Hlub pounds the ground in order to force itself into a leap in the target direction. The initial pound deals 40/60/80/100/120 + (25% Total AD) and the landing deals 40/60/80/100/120 + (25% Total AD).
E: Fearful Taunt (CD: 15 seconds)
Mos Hlub specifically taunts the target prey in order to mess with its head. The targeted unit has its armor and magic resist reduced by 5/7/9/11/13% for 3 seconds but it also gains 5/7/9/11/13% in attack speed for 3 seconds.
R: Death Grasp (CD: 100/80/60 seconds)
Mos Hlub grabs the target and crushes it in its grips dealing 50/100/150 physical damage per second for 3 seconds. At the end of the duration, he looks up into the sky and has a 50% chance of chomping on the target dealing 25/40/55% of target's missing health as true damage or tossing it aside in the direction he is facing. If the target hits an obstacle, it will be stunned for 1 second.
He can reactivate this ability within the 3 seconds in order to get to the second part.
Notes
Well this is it guys. I hope you enjoyed it.