[Champion Concept] Alarak, the Wrathful Druid
Alarak Damage type: AD Auto attack animation: Slings thorns from a vine whip Range: 525 Movement speed: 330 Base Starting AD: 43
Passive: The thorns slung from the whip apply a debuff that increases the victim's damage taken from subsequent attacks by Alarak or his pets by 2% . Stacks up to 10 times. Lasts for 2.5 seconds per stack and decays 1 stack at a time.
Alarak can only deal 50% auto attack damage to enemy champions and Epic/Large monsters while his pets are inactive.
Q: Call of the Wild CD: 12/11/10/9/8 Mana: 70/75/90/95/110 Summons wild creatures based on the terrain he is next to. He must be at least within 125 units of any of the below listed terrain to use this skill; this skill will always prioritize Vulture summons unless he is standing IN brush or water. These summons attack the last thing that Alarak attacked. Alternatively, they can be controlled via holding down alt + mouse clicks.
It takes 3 auto attacks to kill each summon. The extra auto from Runaan's counts as half an auto attack. Neutral monsters/minions including large monsters attacks count as half an auto attack.
Each summon lasts until killed (or until this skill is re-casted) and Alarak will have only 50%/20%/80% total AD for his auto attacks depending on which summon is active.
Wolves steal 50% total AD from Alarak to add to their base damage of 20/30/40/50/60. Wolves steal movement speed from their victims at 1/2/3/4/5% stolen per bite up to 5 bites worth. The wolves gain the movement speed stolen not Alarak.
Level 1: Brush: Summons 1 wolf Level 2: Brush: Summons 1 wolf Level 3: Brush: Summons 2 wolves. Level 4: Brush: Summons 2 wolves. Level 5: Brush: Summons 3 wolves.
Alligators steal 80% total AD from Alarak to add to their base damage of 5/10/15/20/25. Alligators can crit and have a 10/15/20/25/30% crit chance.
Level 1: Water: Summons 1 alligator. Level 2: Water: Summons 1 alligator. Level 3: Water: Summons 2 alligators. Level 4: Water: Summons 2 alligators. Level 5: Water: Summons 3 alligators.
Vultures steal 20% total AD from Alarak to add to their base damage of 5/15/25/35/45. Vultures deal a bonus 5% of the target's missing health.
Level 1: (Any) Impassible Terrain Wall: Summons 1 Vulture. Level 2: (Any) Impassible Terrain Wall: Summons 1 Vulture. Level 3: (Any) Impassible Terrain Wall: Summons 2 Vultures. Level 4: (Any) Impassible Terrain Wall: Summons 2 Vultures. Level 5: (Any) Impassible Terrain Wall: Summons 3 Vultures.
W: Wrath of the Wild CD: 25/22/19/16/13 seconds. Mana: 30/35/40/45/50 Duration: 3/4/5/6/7 seconds Alarak invokes the wrath of the wild and grants himself and his pets 10/20/30/40/50% movement speed and 10/15/20/25/30% attack speed.
E: Symbiosis CD: 20/18/16/14/12 seconds. Mana: 20/40/60/80/100 Duration: 5/6/7/8/9 seconds Alarak is affected by the attacks of and the damage received by his pets. He heals for 10/20/30/40/50% of the damage dealt by his pets. He also receives 10/20/30/40/50% of the damage received by his pets. This damage is mitigated by Druid's armor and magic resistance.
R: Nature's Final Requiem CD: 160/140/120 seconds. Mana: 100/100/100 Range: Global Alarak lets out an unnatural roar and unleashes nature's wrath on every enemy champion that is alive. The summons last for 5/7/9 seconds or until killed. While this skill's summons are active, Alarak and his pets (including these summons) move 50% faster. This can stack with his W.
All enemy champions are attacked by a creature of nature based on the terrain that they are nearest. The summons will attack the enemy champion they correspond to first until that champion is dead or until they are dead. They only target enemy champions. They deal the same amount of damage as the summons from his Q and scale the same as well except they do not steal his AD (they still receive the total AD bonus though).
Level 1: Brush: 1 wolf Level 2: Brush: 2 wolves Level 3: Brush: 3 wolves
Level 1: Water: 1 alligator Level 2: Water: 2 alligators Level 3: Water: 3 alligators
Level 1: (Any) Impassible Terrain Wall: 1 Vulture Level 2: (Any) Impassible Terrain Wall: 2 Vultures Level 3: (Any) Impassible Terrain Wall: 3 Vultures
I designed this guy to utilize summons as part of his core damage rotations. He is meant to be an ADC who is low-mid ranged. He is sort of an All-In adc champion as you can see he has no escapes. Based on his design and kit, he should be countered by long ranged champions like Cait and Ashe.
The idea is to try to engage your opponent where you will have access to all three types of terrain so you can juggle the terrain based summons as needed. Let me know what you guys think.