Misa, the Weight of Duty [Champion Concept]

Chembaron Yamada··3 votes·974 views

I am thinking about that character for quite some time and want to improve her, so please don't hold back with any kind of feedback.^^ http://vignette4.wikia.nocookie.net/leagueoflegends/images/c/c6/Piltover_Crest.png/revision/latest?cb=20161117163225

Lore

Misa was born in Zaun, but she never came to know her parents. Too poor to raise a child, they had to give her to the orphanage in the depths of Zaun. At least that was the explanation they gave her. She grew up as a tough young girl, always fighting with the other children and making trouble. She never expected what happened when she turned 14, a young Lord from Piltover was visiting her orphanage, intending to take a child with him, teaching and giving her a job as one of his maids. Everyone was surprised when he picked that young girl with the mistrusting face from the crowd.

But he had good reasons for his choice. He didn't want to train a simple maid. He wanted to train a perfect servant, being able to get rid of his opponents in the streets of Piltover, being a bodyguard when he has to go to business meetings and taking care of his daily needs.

Over the years, he educated her in several sciences, trained her in the art of fighting and equipped her with tools to do her duty. All she saw was that this man was giving her a meaning, power and knowledge. She felt a deep affection for her master, since he saved her from a life as a poor rat in Zaun. She will do everything in her power to be useful for him, including murder.


Character Design

Young fair lady from Piltover, her fashion style is similar Camille. For her hair style, I imagined something similar to this: https://vignette.wikia.nocookie.net/danganronpa/images/2/2f/Danganronpa_V3_Bonus_Mode_Kirumi_Tojo_Sprite_%287%29.png/revision/latest/scale-to-width-down/350?cb=20171005055955

Her facial expression is usually calm, but there are times she is losing her cool and turns yandere, wanting to delete her enemy at all costs.

Her weapon of choice are 2 hextech flails, the chains are connected to her sleeves. The crystals in their core allow her to change the weight of the flails at will. I chose that weapon, since I noticed that the assassin subclass (she is supposed to be part of them) lacks a champion with a blunt weapon. All of them are using blades in different shapes. The only exception is Ekko, who uses a watch hand resembling a sword. Akali blades Evelynn claws and tail blades Fizz blades Kassadin blade Katarina blades Khazix claws Nocturne blades Shaco blades Talon blades Zed blades

Additionally, her uniform has a metal spine on her back, it is carrying some metal cans. They are used for her E ability.


Kit and Gameplay

Misa is supposed to be a jungling assassin. Fitting her lore, she is working unseen in the background and taking out whoever her master wants to see dead. Her abilities are scaling with AD.

Passive: Hextech Momentum & Endless Duty

  • Misa is a melee champion. After each use of a skill, her next auto attack gains range (outlined like Ekko's E). Her auto attacks are still treated as melee attacks for all purposes.

Q: Pressurring Attacks

  • Misa is flinging her flail in a targeted direction (circular AoE), damaging all enemies in the area. The AoE is seperated in an inner and outer circle.

  • Hitting an enemy with the inner circle will give Misa 2 stacks for her E, hitting with the outer circle just 1.

  • Misa can recast the skill a second time for free after a short delay before the skill goes on cooldown. Just the initial cast triggers sheen.

W: Steam Cloak

  • Misa is dashing in a targeted direction (short distance) and releasing a steam capsule from her back. She gets cloaked in steam, making her unvisible and untargetable for all enemy champions for X seconds.

  • While walking, she leaves behind a trail of steam (short delay), which is visible for the enemy champion, warning them. She is able to pass wards with that skill, since her icon won't show up on the map. However, the steam is visible and if the enemy pays attention he will notice her approach.

  • The skill uses an ammo system, she can store 3 ammos at once. Between each cast, there is a short cooldown, but the reloading cooldown for the ammo is really high.

E: Will Breaker

  • Linear skillshot. Misa is hitting with one of her flails in a straight line, dealing damage. The skill deals additional execute damage, based on the number of stacks from her Q (4 stacks maximum). This skills works on large monsters.

  • The Indicator will look similar to this:https://imgur.com/JGjX4wb

  • Killing a unit with Will Breaker will heal Misa for X % of her missing health.

R: Master's Order

  • After activating the skill, Misa is able to chose an opponent (similar to Kindred). The chosen enemy gets a sound warning and the E indicator, the crystal in the middle is glowing blue.

  • After a short delay, the first attack from Misa against this enemy will fully stack her E and she is able to reactivate the skill after a short delay. She is throwing her flails in the enemy's direction and pulls him towards her.

  • Misa is basically able to kidnap an opponent from the middle of his team. It is fairly adressed and she has a hard time approaching anyway, since the steam of her W will stay visible.


That's it for now, I will add further information (recommended items, quotes, interactions with champions, general gameplay pattern) later. I really hope to get some feedback for her. [sg-soraka]

12 Comments

Rathar Dashing4 votes

"Misa the weight of duty!" https://i.imgur.com/gTou1CW.png

Chembaron Yamada2 votes

Gotta admit, I didn't expect that.

FloRaider422 votes

It's a maid [sg-jinx] Lore: Rather basic, but it does get the point across. That said I wonder why a notorious troublemaker would make for a good maid, but it seems to have worked out. Why does she need to learn science? I get repairs and first aid, but why more?

General: Blunt weapons are stereotipically fighter weapons, so it makes sense for assassin to use daggers or other knifes associated with rogues. Gave a quick rundown of a maid kit before and looks like we are on opposite ends there (Full utility maid) ;P

Passive: Liking the spellblade range effect, but does the range increase per level?

Enless Duty kinda feels tagged on due to it's specific effect (only low health, only jungle monsters). It doesn't feel like part of the kit or thematic and only helps with jungle clears.

Q: Why does the inner circle give two stacks? A flail carries it's power at the top, like an Axe. Does the Sheen interaction also apply to Hextech momentum (kinda being Spellblade effect)?

W: Invisibility and untargetability on a basic ability seems like a big part of her power budget and should have a rather low duration. Having a really long ammo recharge duration is a two edged blade: On the one hand you can give her a lot of power in exchange, but misusing this ability or activating it prematurely will feel absolutely terrible. How does it interact with Attacks from Misa herself? Does the dash skip terrain or why is it there?

E: Rather basic if I am allowed to say that, but works well with her kit.

R: Hard to judge without numbers, but a long ranged Skarner + Urgot R sounds rather annoying. How long can you wait for reactivation?

Overall: Apart from some unclarity on my side, I really enjoy your interpretation of the Maid archetype. The kit flows rather well and the abilities all look good. Keep up the excellent work!

FloRaider out summoner 31

Chembaron Yamada2 votes

I really appreciate your detailed feedback and want to adress the points you made. ^^


Lore:

It's the fantasy that he was looking for someone tough, the child he chose should be able to pass a hard training for him and he had to chose someone with willpower to carry this burden. And his actual goal was not to train the typical maid, just washing for him and making him dinner. He wanted a bodyguard, someone to take out targets for him and she should be able to fulfill any task asked from her. Piltover is about hextech and technology in general, to be able to react to unusual situation, she should at least have basic knowledge about a wide arsenal of scientific disciplines (physic, chemistry, etc.).

General:

Blades being stereotypical is exactly the reason why I wanted to make something different. English is not my first language, maybe I used the wrong term with flail. I imagined a weapon like this: Example

But without the handle, just the chain and the ball while the chain is connected with bracelets under her sleeve. The balls would be pretty small, but the hextech core allows her to change their weight at will. That means she can easily swing them, then change the weight in the moment of impact to increase the damage dealt. That will be the explanation for the Q as well. The circular area of effect is the area of impact of the ball and it deals the most damage in it's center.

I wanted to show that someone is able to kill you instantly without sharp weapons. I could imagine her killing you instantly with a swift blow at your head, cracking your skull with her hextech weapon. Or even strangling you with the chains (lore only....?).

BTW: Would be great if you link me your maid concept, I would love to read it. ^^

Passive:

I avoided to tell numbers, since I don't think I would be able to hit a balanced mark. But I could imagine her passive to scale with level. You are right that the heal on jungle creatures is just tagged on. I saw myself confronted with the problem that she lacks sustain, something she should have in the jungle (see Evelynn passive). Do you have any suggestions how I could build that into her kit more naturally?

Q:

I expected both casts of the spell to trigger her passive. Spellblade is a special case since I didn't want to give her another way to proc Trinity Force additionally (she already has alot of ways...). The circular AoE is discussed in General. ^^

W:

Misa is supposed to be an assassin and I imagined her to work best with lethality items. The recastable ability gives her the ability to trigger Duskblade more than once in a fight and she needed a way to approach her prey and some mobility, that's why she has these things in that spell. The dash would be able to pass walls, it is supposed to be her engaging and escape tool at the same time (another reason for the ammo system).

E:

Agreed, it's basic, but I thought it delivers the "delayed burst" philosophy from Riot. ^^

R:

Like I said I want to avoid numbers. It's less a ranged Skarner + Urgot ult in my opinion and more like a Blitzcrank pull. I thought that it would be interesting to have an assassin which is able to kidnap a key target. And I think that task is fairly hard, the target gets warned with the mark and escaping power is inferior to most assassins in my opinion.

But I am open for suggestions, if you have any ideas for skills changes to make the kit more coherent. ^^

FloRaider421 votes

Lore: I don't have trouble with the "tough" part, but since she is described as always fighting with the other children and making trouble she sounds like a troublemaker and rebel, which kinda works against the idea of a faithful obedient maid. My bad, understood that as "studying science" and not as just getting basic knowledge. Makes much more sense that way.

General: Definetly a flail, it's just that the chain hardly ever is used as part of the weapon, but the weight changing cores could take care of that limitation.

Well, blunt weapon leave a big mess and make a lot of noise. It works for a Bodyguard, but as an assassin she should rely more on the chain than the flail.

Not really a concept, just a quick prototype. You should remember it though. It was your post... [sg-lulu]

Passive: Well Evelynns doesn't feel as tagged on, since it fits the idea of her lurking around waiting to strike again (especially after 6). Making it less specific could help already (heal scales with %HP, procs always and triggers on enemy champions and big minions). Alternatively you could add the heal to the E, upon killing an enemy with it (rewards the execute more).

Q: [sg-ahri-1] I confused an arc with an downward swing... So sorry... Mainly because Passive AA already seem to do the downwards motion in my head.

W: Isn't W really overloaded considering all that? I mean Kha also has multiple invis, but that's his Ult and rather short (compared to the sound of W).

R: A point and click blitzcrank pull though. And since the pull is delayed you can flash, get Tham expressed, Ryze ulted etc. (maybe disable those interactions ?). As a ganking tool it sounds really powerfull, but in a TF it could fail to kidnap the target. That said thanks to your warning and delay addition it seems rather easy to properly balance.

My problem with the kit seem to have cleared up with that. Gameplaywise it really well designed, but I have some gripes with her thematic (remember the prototype?). I wouldn't really change any skills much. W still sounds problematic, but I am not really good at balancing stealth so maybe I just get the wrong idea reading this. And the other abilities all fit the "ball and chain" thematic and work well together.

AgeOfTheMage1 votes

this... is actually an amazing idea! I can see her being a somewhat tanky jungler is her ult gonna be like a ranged skarner ulti? also her being a maid, I think it'd be cool to have her abilities be a tiny bit supportish, like her Q being able to block projectiles(if allies are standing in it they get protected too) her W stream cloaking allies in a smokescreen thats all I have for now, keep up the great work!

Chembaron Yamada1 votes

In my particular design, she is supposed to be a sqishy assassin, not a tank. ^^

In her lore, she is supposed to kill people which are in the way of her master, even if that is not her main purpose. She is well trained in many disciplines, killing is just part of that as well (and something she excels at).

I understand where you are coming from that she should have supportive skills since she is a maid, but I already had a concept for a Piltover support and wanted to add an assassin with a blunt weapon to the game. And being a support would be "too obvious" in my opinion, but taste differs. ^^

Her ult works more like Urgot's, except that it doesn't execute the enemy directly, but it doesn't have a health threshold. You get close to the target to tag it, then immediately disengage, then you reactivate the ability to pull the enemy to you with great range. You just have to dip in for a split second to kidnap the enemy.

I thought that a kidnapping ability would fit her lore, as well as giving her a niche in the assassin roster.


Anyway, do you think I should completely rework her kit and just keep the lore? Making her more like a diver?

AgeOfTheMage1 votes

{quoted}

In my particular design, she is supposed to be a sqishy assassin, not a tank. ^^

In her lore, she is supposed to kill people which are in the way of her master, even if that is not her main purpose. She is well trained in many disciplines, killing is just part of that as well (and something she excels at).

I understand where you are coming from that she should have supportive skills since she is a maid, but I already had a concept for a Piltover support and wanted to add an assassin with a blunt weapon to the game. And being a support would be "too obvious" in my opinion, but taste differs. ^^

Her ult works more like Urgot's, except that it doesn't execute the enemy directly, but it doesn't have a health threshold. You get close to the target to tag it, then immediately disengage, then you reactivate the ability to pull the enemy to you with great range. You just have to dip in for a split second to kidnap the enemy.

I thought that a kidnapping ability would fit her lore, as well as giving her a niche in the assassin roster.


Anyway, do you think I should completely rework her kit and just keep the lore? Making her more like a diver?

it's your champ, idk, I sort of see her like, say, a shen jg, a lil bit of support, a lil bit of jg, and a lot of tank.

FloRaider421 votes

What about the Maid archetype makes you associate Tank with it?

AgeOfTheMage1 votes

{quoted}

What about the Maid archetype makes you associate Tank with it?

well, sort of the protector aspect seeing as she protects her master.

EternalSmiley1 votes

I like it, sure tweaks happen over time but i think the power balancing was considered in this concept champion.

Chembaron Yamada1 votes

Thanks, I tried to stay with the design philosophy from Riot as much as possible, giving her abilities clear counterplay and great (but delayed) burst.

I am a little worried that I overdid it with the steam cloak revealing her position with the steam, but I thought that it is reasonable since it is "true" invisibility (like Vayne and not camo like Eve).

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