Sad truth behind Lancer Blitzcrank's walk animation
It makes me sad to say that, but if Riot is keeping the goofy walking animation for Blitzcrank's new skins, then this tells a whole new story for our beloved steam golem.
The entire idea of the skins was to give Blitzcrank a serious power fantasy, fitting to the devestating effect that his hook can unleash on the enemy. Problem is: Blitzcrank's base model is goofy and so are his animations.
Now Riot tells us that they might keep the goofy walking animation because "otherwise Blitzcrank isn't recognisable". Let's look at the conclusion of that. Blitzcrank's appearance is goofy, if you want to change that, they keep the goofy animation to make people recognise him. His animations are goofy as well, if they want to change that, they have to keep the goofy aspects of his appearance in tact for the same purpose.
Riot, your goal was to create a serious skin here. If you keep the walking animation, then (at least for me) it just becomes another joke skin for him. I can't take that guy serious if he is waddling while he actually uses jets instead of feet....
He is recognisable, his upper body is still bulky, he has the 2 different arms just like Battle Boss Blitzcrank, showing that they have different purposes (one for pulling, one for punching). If it turns out that this walking animation will be kept, then I lose any hope I had for Blitzcrank to get a serious skin in the future as long as he didn't receive a full blown VGU to tackle that problem.....
If you want to create a power fantasy people should respect, you shouldn't keep parts of the concept that make him look silly. This is one last outcry from me: Please, Riot, change the animation. I really wanted to get both skins when they are released, but that detail killed it for me and made me think that I probably will never get a worthy skin to buy for Blitzcrank in the future....