A Better Plague Rat: Twitch Rework Discussion

Bonipherus··12 votes·1,347 views

Disclaimer: Numbers in this proposal are purposefully left out. Numbers for Twitch's damage can all be tweaked in different areas to add or remove power where it is necessary. This post is about solidifying a theme and enhancing the play style of this Marksman/Assassin.


Small Phlosophy of Assassins and Marksmen

I believe that an assassin is healthiest when nearly the entirety of his or her pure (100-0) assassination potential is tied to their ultimate. Zed can skirmish a bit, poke at you, and go in for a combo but he will not be able to 100-0 you without using his highly telegraphed ultimate. This is important for two reasons: one is because ultimate abilities are only accessibly at level 6, 11, and 16 and the other is that ultimates have much longer cooldowns in comparison to regular abilities. The combination of these two factors make ultimate abilities more easily trackable by the opposing team for when they need to pay attention to not only to an assassin's power spikes, but also to their periods of vulnerability.

A Marksman's ult can be well defining of who they are but they are built to function by consistently damage opponents primarily through their auto attacks. Marksmen play styles can and do vary by champion but their ultimate abilities are not there solely to burst down a high priority target.


Why I Created This Board

I believe that Twitch's kit lacks a necessary amount of depth and involvement with his poison which leaves many players feeling like he isn't as much of the "Plague Rat" as he could be. To change this I would suggest altering some of his kit.


Passive

First hurdle to tackle is that his current passive does not deserve to take up as much of his kit as it currently does. So, my suggestion is moving this passive to his E and replacing it with something more interesting and interactive.

New passive: Spray and Pray - Every few seconds twitch will load a piercing bolt in his crossbow to replace his normal one. This bolt hits all enemies it travels through and applies on hit effects. Attack speed increases the frequency at which piercing bolts are readied. Twitch can store up to w/x/y/z piercing bolts at a time.

This passive adds a layer of depth to Twitch that he hasn't really had before. You will have to consider this piercing bolt in more situations than just how to get the most damage off in a team fight.


Q

Twitch's Q ability, Ambush, will likely remain virtually unchanged besides some number tuning.


W

Twitch's W is Venom Cask and it is, right now, both the least interesting and the least necessary part of his kit. His W basically only shortens the amount of total auto attacks you need before you can achieve maximum damage from his E. The ability does also slow targets in the field it hits but because this is the only increased benefit you get after further leveling his W you naturally do not want to level up this skill until all your other abilities have been fully upgraded. I'd propose a change to keep the slow on his W while removing the added 2 poison stacks in exchange for increasing the total poison damage Twitch inflicts upon those who have been hit by his Venom Cask. This should add some decision making to the skill by making players ask themselves the question of: "do I need the slow to keep this tank off of me or can I hold on to it and use it to help quickly take out a more valuable target?" The poison damage increase from landing this ability should make it more valuable of a skill to be used. If you want to maximize your damage output then use this skill effectively.


E

Twitch's E ability inherits the Deadly Venom passive but retains its same game role as it does now. Number adjustments will be necessary. Ideally, with the new Venom Cask, this damage should be higher than current but lower without.


R

Twitch's current ultimate gives bonus range as well as some extra attack damage to make his autos hurt just that much more (they also pierce targets but as shown in my last post I suggested moving this aspect to his passive). One of the problems I see in this ability is that it achieves very little in adding to a theme of a poisonous "Plague Rat" marksman.

Because Twitch is a Marksman first and an assassin second I believe his ult should add a noticeable amount of power to his kit but not be an ability he absolutely needs to deal all his damage. Basically, Twitch's ult needs more of an overall emphasis on team fighting than catching out a single target while simultaneously remaining an appropriate aspect towards his success when he decides to sneak up on an unsuspecting mid laner.

Note: We could debate all day as to whether or not the range increase on Twitch's ultimate is actually crucial to Twitch's gameplay and/or if it adds meaningful depth to his character or not so I am going to leave out mention of a range increase in my proposed R ability and leave the questions of Twitch's natural auto attack range vs a temporary auto attack range modifier to someone else.

New Ultimate: Pestilence - While active Twitch will infect opponents with a much stronger Deadly Venom. Enemies who are killed while infected by Pestilence will transfer the plague to nearby enemy champions when they die. Enemy champions with maximum Pestilence stacks deal damage to surrounding units when killed by Contaminate. Plague effect lasts for x seconds but the timer resets if transferred to a new unit. Venom Cask works with Pestilence.

With this new ultimate you still get a noticeable increase of power through effective use of the ability while preserving a good amount of assassination potential. There is the added benefit of maintaining a niche Twitch has historically had as a marksman: killing an entire team with a well-timed ultimate, piercing autos, and the burst from his E.

You don't want to group up around a Twitch who has his passive stacks ready and especially not when he is killing one of your teammates with his ult... that will certainly lead to the apocalyptic (wink) destruction of your team.


Drop a like if this post has something in it you think is good and let me know what it is I did right below. If you disagree with something here then please explain what that is as well as why you disagree. Also general constructive comments and concerns are welcome!

Edit: added effect to ultimate where enemy champions with maximum Pesitlence stacks deal damage to surrounding units when killed by Twitch's E.

12 Comments

RlCARDO MlLOS2 votes

I really like your idea for the ult!

AsReelAsItGets2 votes

I think anything new on Twitch would make him more fun.

I main Twitch all the time but there are at time s I find my self feeling like he is tasteless meaning not fun or at least in terms of getting shut down too easily when things just don't go your way.

I have had my success with him for 4 year now but I still see a lot of flaw in him that I feel he could get a fix on. The reset in his Q is a good start but I feel they need to do more to him. he is an old champ who could get spiced up.

ParaBellam2 votes

I really like the idea of a Pestilence ult.

It could be really nice if it could shorten the amount of time that Piercing Bolts are replenished (say, 3/2/1 second cooldown on it while Pestilence is active). Could be one of those "teamfight going on? Pierce the hell out of everyone and E" things.

Pyrodinium2 votes

Rather than a concrete opinion, I have some questions.

  1. Which of his skills do you think your Twitch benefits most from leveling first?
  2. Why did you changed his W into a more DoT paradigm if your intended goal was to enhance Twitch's assassination patterns?
  3. What is the reasoning behind giving Twitch, a fragile Marksrat with no mobility or built-in safety, a skill interaction that would make him auto-push his lane (passive piercing shot plus DoT on basic attacks)?
  4. What is the purpose of your proposed ultimate? It is described as being intended as both an assassination ability and a teamfighting tool.
Bonipherus1 votes

Good questions.

  1. Hard to say which skill will be the most beneficial but I would assume it would go something like R>E>W>Q in most cases. But you should be leveling your abilities based on what you need. If you want to roam and be sneakier then put more points into Q. However, if you want the best target-bursting, W might be your best option while your E would seem to be more of a safe pick for laning.
  2. The focus of the W isn't to increase the damage over time so much as it is to increase the burst from E. Venom Cask is a skill shot and it should feel rewarding to land and much less so if you miss it since you'll probably only get one use out of this in an entire fight. If leveling Venom Cask is less effective at increasing the burst damage from your E than straight up leveling E then I really think some numbers would need looked at.
  3. Twitch's passive stores up a piercing shot. What that shot pierces depends on Twitch's position, the target he is attacking, and whatever else is in the way. If a Twitch player wants to stall a wave and has his passive up then the player should position Twitch to only hit the minion(s) he or she desire.
  4. The proposed ultimate is designed so that it should increase Twitch's overall damage from his poison and not from just an ad steroid. The ultimate should be more critical to use when attempts at assassination arise to feel like a more healthy champion; you can make it work without your ult for sure but using your ult is how you will actually delete a player. The overall tendency is that, with just the basic pattern of going stealth, attacking, and pressing E- Twitch will lose some of his burst reliability but increase this assassinating reliability when he uses his ultimate. In team fights Twitch becomes an aoe threat rivaling Miss Fortune's ultimate with proper positioning, passive stacks, W, and E and that potential damage should be enough to make a Twitch player think twice before popping that ultimate for a single kill.
Bonipherus1 votes

I'm also adding two things while I'm here.

Being designed as a marksman/assassin means Twitch foregoes a lot of safety and utility in his kit to really kick up his damage to another level. By disregarding this safety, Twitch should pull off some amazing damage that safer markspeople simply cannot hope to achieve in the amount of time Twitch can. Twitch's kit should reward him for throwing some caution to the wind, putting himself in danger to get that W on squishy targets, lining up shots with his passive, and going for the glory of being the beautiful, crazy marksman/assassin he's always meant to be.

Twitch's basic playstyle pattern of going stealth, sneaking up on an enemy, throwing down a slowing field, and then dealing tons of damage with targeted auto attacks and E can feel unfair to play against at times. Without going into a discussion about current stealth and vision in League, Twitch's targeted damage and burst when roaming is far more fair when he has to pop his high-value ultimate to really do a good portion of that burst damage. But being a marksman, if the fight is going to last a bit longer, Twitch will bring dps through auto attacks and won't need his ultimate to secure a kill as much as he would in a quick engagement.

Jirachier2 votes

Really like the idea of the new passive and the change to his W. Overall great rework!

cidtias1 votes

I like the idea to move the venom stacks to his E and give him a new passive, is what happened in Sejuani's rework and went pretty fine. A good W would be a slow zone (that last more than now) that applies venom stacks every set time, instead of a 1-time thing. The Ult could be and improved version of the one right now, a range increaser (I like that part of It) with piercing attacks, but adding a little extra damage to the first target hit by the piercing per venom stacks in it.

Bonipherus1 votes

I thought about the slow zone for the W but I realized that Miss Fortune, Varus, Graves, Caitlyn, and Jinx all have an ability that they place down for zone control while they kite. So I wanted to emphasize the ability towards offense rather than defense because an assassin is offensive and always looking for the opportunity to get all his or her damage off on key targets.

I Miss Cannon1 votes

No, please no changes. Twitch is in an extremely good spot now.

AsReelAsItGets1 votes

I have play twitch for a long time as my main and I do believe it would be healthy for a lot of players including me if he has this change .

My personal reason why is that Twitch seems to be only good at arams and SR but not so much in featured games modes making him completely the last thing you pick. I played ascension at least three time with him and I his ability was not very helpful to his team mats as well as to himself.

This kinda thing bugs me because it feels like they only made him only work for specific situations the Riot has chosen. I am hoping they will one day make something like this happen. It would be a great change for him.

More from Concepts & Creations

More by Bonipherus