New Resolve Tree
Riot has made this statement on the new masteries
"Before we begin, it’s worth mentioning that mastery trees share a general framework. As you progress down a tree, masteries become more targeted toward individual playstyles, both in terms of the benefits they grant and the requirements to access those benefits. Earlier masteries are often also geared toward laning phase or jungle clearing, whereas later masteries scale better with game time".
Low tier masteries > generally good on anyone, poor scaling
higher tiered masteries > requires certain play styles or builds, scales into the late game
Tier 1 Resolve mastery: Unyielding. Grants 1/2/3/4/5% bonus armor and magic resistance
Tier 3 Resolve mastery: Veteran's Scars. Grants 10/20/30/40/50 health.
The Unyielding mastery requires lots of bonus stats to take advantage of and will only become noticeable with higher and higher amounts of resists (i.e. late game) while Veteran's Scars grants a low amount of flat health that, as admitted by riot with the removal of Strength of the Ages, is a stat that simply is a good fit on anyone and is far better early game.
These masteries need swapped. They do not currently fit their own design philosophy.
?