Champion Rework - Karma, the Enlightened One
Karma is shown to be a true master of balance. Like other Ionian champions such as Akali, Karma should be a hybrid champion. She can use her fans to deliver pounding blows or her mysticism to bring pain to her enemies.
Passive - Essence of Duality Karma gains 100 bonus mana for every 30 AD she builds. She gains 100 bonus health for every 30 AP she builds.
Q - Sphere of Neutrality / Fan of Aggression Cost: 60/65/70/75/80 mana Cooldown: 6/5.5/5/4.5/4
SoN - Karma creates a Sphere of Neutrality on the ground. The sphere can be attacked, and is destroyed after three ranged hits or two melee hits. While enemies are in the Sphere of Neutrality, they deal 12/14/16/18/20% less damage, and are slowed by 40%. (This applies to minions, pets, and etc).
Sphere of Neutrality draws aggro from turrets and is destroyed by turrets with a single attack. Similarly to Heimerdinger's turrets, the Sphere will remain in place until it is destroyed or until Karma places another one. Karma can only have one Sphere active at a time. If Karma gets too far away from the sphere it ceases functioning and can be destroyed in a single hit by anyone. Sphere of Neutrality does not grant gold when it is destroyed.
FoA - Karma throws her right fan in a sweeping arc in front of her, dealing 60/100/140/180/220 physical damage (+ 100% bonus AD) to all enemies in a cone.
W - Wave of Anger / Peaceful Blow
Cost 70/80/90/100/110 mana Cooldown 10/9/8/7/6
WoA - Karma slams her fans into the ground, creating a rush of energy that smashes a target circular area. Enemies in the area take 80/100/120/140/160 magic damage (+60% AP).
PB - Karma smacks an enemy in melee range with her left fan, removing their will to fight. The enemy is Pacified (unable to make basic attacks, like Amumu's Curse of the Sad Mummy, not a blind) for 1/1.25/1.5/1.75/2 seconds.
E - Arc of Determination / Aspect of Defiance
Cost 100 mana Cooldown 12 Seconds
Arc of Determination - Karma blasts an area in front of her with a wide, lunar arc (think Diana's Q). Enemies in the area are slowed by 70% that decays over 1 second, while allies in the area gain 40/50/60/70/80% increased movement speed for 2 seconds. This bonus movement speed decays to 0% (+10% per 100 AP) over the duration.
Aspect of Defiance - Karma slams her fans together and creates a burst centered on herself. She and allies within range of her gain a shield that blocks 70/100/130/160/190 (+70% Bonus AD) for 3 seconds.
R - Stance Shift Cost None Cooldown 4 seconds (This ability is gained automatically at rank 1)
Karma shifts focus from her mystical power to her fans, or back. While in her mystical stance, she gains the first ability listed on her Q/W/E, and while in her fans stance she gains the second ability listed in Q/W/E. These abilities share a cooldown across stances.
Shifting to her mysticism restores 10/60/110/160 (+50% Bonus AD) mana. Shifting to her fans restores 50/100/150/200 (+25% AP) health.