I heard about a new wukong rework but it sounds like they arent changing much if not anything at all
I was thinking of a way to make wukong much more interesting and fun to play, so I thought I would share it here.
Passive: Wukong clones automatically chase and attack enemies prioritizing champions. They have a duration of 2 seconds that refreshes on attack. Their damage dealt/taken would scale based on level.
Q: Wukong's next basic attack creates a clone.
Everything else is the same except with the changes of the clone behavior.
ATM Wukong has clones, but they don't really seem to play a big part in his kit except with the minor exception of tricking someone with his W every once in awhile.
I think if his clones behavior changed a little bit, his kit would feel a lot more fresh and exciting to play.
I really like the idea of surrounding an enemy stacking a bunch of monkey clones and beating up on them with them. i think it would be kind of fun, and hilarious to watch.
turrets,
plants,
boxes/ult,
The concept is so fucking stupid.
Tibbers doesn't feel as annoying because it deas very low AA damage, and also it's her R so it has big CD.