I heard about a new wukong rework but it sounds like they arent changing much if not anything at all

Jarring·12/4/2019, 3:16:38 AM·1 votes·1,159 views

I was thinking of a way to make wukong much more interesting and fun to play, so I thought I would share it here.

Passive: Wukong clones automatically chase and attack enemies prioritizing champions. They have a duration of 2 seconds that refreshes on attack. Their damage dealt/taken would scale based on level.

Q: Wukong's next basic attack creates a clone.

Everything else is the same except with the changes of the clone behavior.

ATM Wukong has clones, but they don't really seem to play a big part in his kit except with the minor exception of tricking someone with his W every once in awhile.

I think if his clones behavior changed a little bit, his kit would feel a lot more fresh and exciting to play.

I really like the idea of surrounding an enemy stacking a bunch of monkey clones and beating up on them with them. i think it would be kind of fun, and hilarious to watch.

4 Comments

iiGazeii12/4/2019, 3:43:45 AM2 votes

It shouldn't be a huge change. This isn't a full scale gameplay update, it's a minor rework, similar to what they're doing with Diana and Yuumi.

Ore wa LeBlanc12/4/2019, 8:53:38 AM2 votes

I personally hate champions that deal damage brainlessly through clones/pets. Heimerdinger turrets, Zyra plants, Shaco boxes/ult, The concept is so fucking stupid.

At least Annie Tibbers doesn't feel as annoying because it deas very low AA damage, and also it's her R so it has big CD.

So you basically want Wukong to become Shaco v2; a no-risk, annoying, nearly uncatchable safe champ. "Haha I casted all my abilities on you and now you can just fight with my clone who will beat you up cuz he scales with AD, while I'm getting away safely with invisibility" Grow some balls, stop playing these pussy champs. Where's the counterplay except "don't chase them"? You need to fucking fight and die like everyone