[CHAMP CONCEPT] Varine, the Hydra Merchant
CCOS BONUS: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oBT5lr4J-adore?comment=0000
• Varine, the Hydra Merchant PRIMARY: Marksman/SECONDARY: Support
Varine appears like the Red Team's shopkeeper, only he wears many notches and loops and bags to carry his items for sale and his loot. Additionally he also has a large sack that he lugs around, containing the hydra heads who have their heads sticking out of the bag, with one red, blue and gold one (with a spiritual look). and also thinner
BACKGROUND: With the release of Illaoi, one of her quotes were- "The kraken, the serpent, the hydra. A god's appearance is limited only by those observing it." From this I thought, what if there were different idols that others had found and each utilised the serpent, or in this case, the hydra, gods. I made Varine a merchant-like character because I hoped it would stray a bit from what could be associated with normal League and hydras in general.
OVERVIEW: Deceptively difficult to play right, Varine is a versatile but odd marksman to bring to a team. Wielding a hydra idol that he uses to fire small sprit bolts, after discovering it on one of his many trading adventures, Varine seeks to increase his wealth with the mystical hydra idol and its gods, Lyssa, Adephagiss and Plutoss, who's only intention is to serve the ones who free them from their spiritual prison.
ABILITIES: >Passive: Hydra’s Last Sin- Varine houses a three headed hydra god at his disposal. Each head represents Wrath, Gluttony or Greed, named Lyssa, Adephajiss and Plutoss respectively. Depending on which hydra head was last used to attack, Varine has double the attack speed, with every second attack instead being the hydra head. They do not deal any damage. WRATH: Applies Ruin to enemies hit by him making Varine’s next basic attack on them to deal 10 + (4 x champion level) physical damage. GLUTTONY: Each basic attack executed by Adephajiss, causes an enemy to be inflicted by Weight, which makes them deal 10% less damage to all allies and slows them by 5% for 1 second. GREED: Each attack stacks Hoard on enemy champions. At 3 hoard stacks, Plutoss’ next basic attack detonates the stacks to reduce the enemy’s magic resist and armour by 15 for 3 seconds and to gain 5 gold, accumulating in his hoard. However, whenever Varine dies, enemies loot an extra 20 gold from him.
NOTE: Please try to ignore the numbers and focus on the concept intead.
>**Q: Advancing Wrath- **Varine fires a shot, commanding Lyssa to rush down a line dealing damage to all enemies caught, which slowly expands in size as Lyssa gets closer to the end, like a thin cone. Lyssa also deals increasing damage depending on when the enemy is hit. At the start of the rush, Lyssa deals 40/70/100/130/160 (+30% Total AD), which gradually increased towards the end, where she deals 80/110/140/180/210 (+40% Total AD). Applies Ruin to inflicted enemies.
(55/60/65/70/75 Mana) (9/8.5/8/7.5/7 Cooldown) (900 Range)
>W: Shielding/Crushing Gluttony- Varine commands Adephajiss to go in front of and shield either him or an allied champion, blocking several projectiles before only making them do reduced damage. When reactivated, Adephajiss bounds in front of the ally champion to deal 35/65/95/125/155 (+35% Bonus AD) to enemies in an arc shaped area, slowing them by 12/14/16/18/20% for 1.5 seconds.
(45/50/55/60/65 Mana) (14/13.5/13/12.5/12 Cooldown)(700 Range)(600 Leap Range)
>E: Grasping Greed – PASSIVE: Varine gains an extra item slot that he cannot use for himself. He additionally loots gold from enemy champions with this skill. Gold looted from this skill is stored in Varine’s hoard (NOT HIS TOTAL GOLD). Varine can buy an item from the shop that he can store in this extra slot. Casting this skill on an ally gives them the item to use, only if the ally accepts it, if not the item can be refunded at the shop. ACTIVE: Varine targets an enemy unit and signals for Plutoss to attack them dealing (10 x champion level) (+ 55% Total AD) physical damage. Enemy units that Plutoss passes through on the way to the targeted enemy are dealt 20% reduced damage. Varine loots 1 gold from each enemy hit, accumulating in his hoard.
(40/40/40/40/40) (10/9.5/9/8.5/8 Static Cooldown) (1000 Range)
>R: Idol of the Hydra- Calling on the power of the hydra gods from his mystic idol, Varine gains a temporary empowerment for 8/9/10 seconds. During this time, Varine cannot cast his other skills. This ability modifies the Ruin, Weight and Hoard debuffs. Varine gains 50 basic attack range and his basic attacks command all hydra heads to autonomously attack the enemy as well, dealing a bonus 30/50/70 (+10% bonus AD) physical damage. Everytime the hydra heads attack the target enemy, they also apply the Ruin, Weight and Hoard debuffs. (100/100/100 Mana)(100/95/90 Cooldown)
LORE:
Born into a Bilgewater family of merchants, Varine had accepted that his life would be hard, but at least money making from the moment he was born. As Varine grew into a fine young merchant, he decided to go to a remote, but inhabited, island not too far off Bilgewater to hopefully gain more profit and to find new things to sell. Arriving on the island, Varine was greeted by a native elder, giving him a ceremonial welcome. Then came the priestess, Illaoi, holding a large, menacing idol in one hand and holding out the other to welcome Varine. "You observe, but do not take from what is ours." Illaoi strictly told Varine. "Our beliefs rely heavily on a test, we will accept you, but you are not in motion. Your false desire for material possession, we can tell you truly want something else..." In truth, Varine wanted freedom to do and be whatever he wants, but as he had accepted a life as a merchant, he never strove to have it. Varine simply ignored Illaoi, but thanked her, as he walked through the island, seeking people to trade and sell with. After a while, Varine stumbled across a waterfall, and from behind it, a faint gold glimmer caught his eye. Varine carefully slipped through the thundering water to come across a giant cave, leading to nowhere but containing a spherical idol possessing three holes of a red, blue and gold colour on top of it. There was a lock on the idol, but it was worn and brittle so Varine broke it, in hopes of being able to sell the idol for a large profit. As the seal broke, three beams spiritual energy shot out of the holes, each revealing to be a dragon-like head. The head growled, and as if through telepathy communicated to Varine through his mind. "We are the Ssssinned Hydrasss..." the red head hissed, "Lyssa, Adephagiss and me, Plutoss..." the gold one then spoke. "We were trapped in that horrid prison by Illaoi and the Nagakabouros for commiting a sin, Lyssa - Wrath, me, Adephagiss - Gluttony and Plutoss - Greed..." the blue one explained. Together in a disturbing tone, they snarled- "You are now our masterrrr, you have freed us and we will join you to help your deepest desire for helping us get ours, freedom..." Varine quickly placed the idol in his ransack and ran out, he knew the hydras' were devoted to him and so he decided not to sell it and instead use the hydras to gain presence and wealth in Bilgewater. Consumed by his wishes, Varine did not care how, now he cared only for money in order to fulfill a dream he didn't even know yet. Running past the docks and into his boat, he was noticed by Illaoi. "You have freed the stagnant hydras, they have done no good, come back and return the idol at once!" she yelled. Tentacles rose from the sea, surrounding the boat as Illaoi raised her idol. Suddenly, the hydra heads lashed out, rendering the tentacles subdued and saving Varine. "Your intentions are ours master..." Now carrying a grudge, Illaoi now seeks Varine and the Hydras of Sin, while Varine attemps to accomplish his clouded dreams through profit and recognition.
MORE TO COME! :D Any criticism is welcome!