Some Ideas for Ohmwrecker, ZZ'Rot and Mikael's rework

Eternal Torment·8/16/2019, 10:52:07 AM·1 votes·959 views

These 3 Items are without question the least used items that currently exist in LoL, particularily Ohmwrecker is a well-known meme for being so rare that players will buy it exclusively to make the front page of reddit. I thought of some ideas to maybe spice up the Items a little.

#OHMWRECKER:

Build: item 3056 (2800g) (500g combination)

  • item 3105 (1100g) = item 1029 (300g) + item 1033 (450g)
  • item 1031 (800g) = item 1029 (300g) + 500g
  • item 1028 (400g)

Stats:

  • 300hp
  • 70 Armor
  • 30 Magic Resistance

Effects:

  • UNIQUE: Passive: Receive 4% less damage from Turrets for each Ally champion nearby.
  • UNIQUE: Active: Cancel target Turret Fire on target Ally and reset turret's Champion Damage modifier for consecutive hits. Afterwards, Turret will focus item wielder instead. Cooldown 100 Seconds.

Playstyle: The new Function and build makes Ohmwrecker an ideal Item for extremely aggressive plays, specially in botlane, to encourage trading or even all-ins under enemy turrets. The Passive allows the wielder of this Item to receive less turret damage which gives way for better tanking and the Active further increases that function by resetting the Turret's damage growth from hitting champions multiple times, which makes way for some very rewarding towerdives if they are pulled off in decent succession.


ZZ'Rot's Portal:

Build: item 3512 2900g (900g combination)

  • item 3211 (1200g) = item 1028 (400g) + item 1033 (450g) + 250g
  • item 1031 (800g) = item 1029 (300g) + 500g

Stats:

  • 500hp
  • 50 Magic Resistance
  • 50 Armor

Effects:

  • UNIQUE: Active: Place down a Void Portal that lasts for 180 Seconds. Can be replaced after 120 Seconds which removes previous Portal. Can only be placed within a Brush and only within Ally half of the map.
  • Void Portal: Next time you are defeated, you will respawn within 10 Seconds at the Portal. The Portal will then disappear and the Placement cooldown for Portal Placement will be set to 120 seconds regardless of it's previous cooldowns.

Playstyle: Old ZZ'Rot only offered a slight split push which took the attention of maybe one enemy champion for a couple seconds to get rid of it. This one is meant to up that pressure and allow you to respawn somewhere other than the fountain for decreased respawn times. It is a big trade off since it takes an entire Item slot up for it but the large stats, for an off-tank Item should make up for it and an immediate return to key points every few minutes is still powerful specially during mid-game phase where you have to quickly move between objectives.

#MIKAEL'S CRUCIBLE

Build: item 3222 (2300g) (725 Combination)

  • item 3028 (800g) = item 1004 (125g) + item 1004 (125g) + item 1033 (450g) + 100g
  • item 3801 (650g) = item 1028 (400g) + item 1006 (150g) + 100g
  • item 1004 (125g)

Stats:

  • 200 Health
  • +100% Health Regeneration
  • +100% Mana Regeneration
  • +25 Magic Resistance
  • +5% Movement Speed

Effects:

  • UNIQUE: Passive: All healing given and received is increased by 10%. Does not stack with other Item heal increases for healing applied to other allies.
  • UNIQUE: Active: Cast on an Ally champion to give them the Effect "Mikael's Mercy". Cooldown 60 Seconds.
  • Mikael's Mercy: Lasts for 8 Seconds. Cleanse current Disabling effect on allied Champion. The next disabling Effect (Stun, Root, Surpression, Transform, Knockup) Will be Spellblocked and enemy Champion to cast blocked Disabling Effect will be slowed for 20% for 2 seconds.

Playstyle: Same as the earlier two Items, the new playstyle pretty much goes like their old ones but upgraded and actually worth using repeatedly. This Mikael's doesn't just remove the current CC from an Ally, it also spellshields them from the effects of the next one. The Block however does not deflect the damage, only the CC and it is only a temporary Effect which makes MIkael's still a remarkably difficult Item to use, but this version would actually reward mastering said difficulty.

I have tried my best to give those Items new and more functional builds and stronger effects while preserving their Identity and the Idea what they were used for. Overgeneralizing, this could be seen more as suggested extreme buffs than reworks, if it were not for new Itembuild ideas too. The change in these Items would however see a potential Removal of Raptor Cloak since it would only be used by one Item which is item 3306 this thing.

I hope these changes seem okay and I would appreciate opinions about them.

4 Comments

Posui Gart8/16/2019, 1:29:06 PM2 votes

OHMWRECKER: Stats:

  • 3000hp
  • 70 Armor
  • 30 Magic Resistance

Excuse me?

  • UNIQUE: Active: Cancel target Turret Fire on target Ally and reset turret's Champion Damage modifier for consecutive hits. Afterwards, Turret will focus item wielder instead. Cooldown 100 Seconds.

Thats even worse than current active

  • Void Portal: Next time you are defeated, you will respawn within 10 Seconds at the Portal. The Portal will then disappear and the Placement cooldown for Portal Placement will be set to 120 seconds regardless of it's previous cooldowns.

So, you die, respawn after 10 sec and die again because enemies will wait you there, correct?

Old ZZ'Rot only offered a slight split push which took the attention of maybe one enemy champion for a couple seconds to get rid of it.

Thats how a split push should work. You are not supposed to make 2-3 champions go and miss the teamfight with 1 item.

  • UNIQUE: Passive: All healing given and received is increased by 10%. Does not stack with other Item heal increases for healing applied to other allies.

Bad idea, you are making this item look like a waste to buy after other +healing items

  • Mikael's Mercy: Lasts for 8 Seconds. Cleanse current Disabling effect on allied Champion. The next disabling Effect (Stun, Root, Surpression, Transform, Knockup) Will be Spellblocked and enemy Champion to cast blocked Disabling Effect will be slowed for 20% for 2 seconds.

Thats probably the most op item active possible. Mikael is already pretty strong in high skill/pro games, and this active is effectively old active+8 sec spellshield that can only be removed by hard cc, and will cc you for it. So if there is enemy adc who we need to cc, we have to waste 2 hard cc spells for the 3rd one to actually work.

BlackKnightJack8/16/2019, 12:34:28 PM1 votes

The problem with Ohmwrecker is that its passive is too aggressive for a tank item. It needs something entirely new. Hell, based on what I'm seeing from all of these items you haven't even done cursory research about what their problems are and why they need to be fixed in the first place.

thaBeast8/27/2019, 9:42:34 PM1 votes

item 3306 wasn't that item removed?