Some Ideas for Ohmwrecker, ZZ'Rot and Mikael's rework
These 3 Items are without question the least used items that currently exist in LoL, particularily Ohmwrecker is a well-known meme for being so rare that players will buy it exclusively to make the front page of reddit. I thought of some ideas to maybe spice up the Items a little.
#OHMWRECKER:
Build:
(2800g) (500g combination)
(1100g) =
(300g) +
(450g)
(800g) =
(300g) + 500g
(400g)
Stats:
- 300hp
- 70 Armor
- 30 Magic Resistance
Effects:
- UNIQUE: Passive: Receive 4% less damage from Turrets for each Ally champion nearby.
- UNIQUE: Active: Cancel target Turret Fire on target Ally and reset turret's Champion Damage modifier for consecutive hits. Afterwards, Turret will focus item wielder instead. Cooldown 100 Seconds.
Playstyle: The new Function and build makes Ohmwrecker an ideal Item for extremely aggressive plays, specially in botlane, to encourage trading or even all-ins under enemy turrets. The Passive allows the wielder of this Item to receive less turret damage which gives way for better tanking and the Active further increases that function by resetting the Turret's damage growth from hitting champions multiple times, which makes way for some very rewarding towerdives if they are pulled off in decent succession.
ZZ'Rot's Portal:
Build:
2900g (900g combination)
(1200g) =
(400g) +
(450g) + 250g
(800g) =
(300g) + 500g
Stats:
- 500hp
- 50 Magic Resistance
- 50 Armor
Effects:
- UNIQUE: Active: Place down a Void Portal that lasts for 180 Seconds. Can be replaced after 120 Seconds which removes previous Portal. Can only be placed within a Brush and only within Ally half of the map.
- Void Portal: Next time you are defeated, you will respawn within 10 Seconds at the Portal. The Portal will then disappear and the Placement cooldown for Portal Placement will be set to 120 seconds regardless of it's previous cooldowns.
Playstyle: Old ZZ'Rot only offered a slight split push which took the attention of maybe one enemy champion for a couple seconds to get rid of it. This one is meant to up that pressure and allow you to respawn somewhere other than the fountain for decreased respawn times. It is a big trade off since it takes an entire Item slot up for it but the large stats, for an off-tank Item should make up for it and an immediate return to key points every few minutes is still powerful specially during mid-game phase where you have to quickly move between objectives.
#MIKAEL'S CRUCIBLE
Build:
(2300g) (725 Combination)
(800g) =
(125g) +
(125g) +
(450g) + 100g
(650g) =
(400g) +
(150g) + 100g
(125g)
Stats:
- 200 Health
- +100% Health Regeneration
- +100% Mana Regeneration
- +25 Magic Resistance
- +5% Movement Speed
Effects:
- UNIQUE: Passive: All healing given and received is increased by 10%. Does not stack with other Item heal increases for healing applied to other allies.
- UNIQUE: Active: Cast on an Ally champion to give them the Effect "Mikael's Mercy". Cooldown 60 Seconds.
- Mikael's Mercy: Lasts for 8 Seconds. Cleanse current Disabling effect on allied Champion. The next disabling Effect (Stun, Root, Surpression, Transform, Knockup) Will be Spellblocked and enemy Champion to cast blocked Disabling Effect will be slowed for 20% for 2 seconds.
Playstyle: Same as the earlier two Items, the new playstyle pretty much goes like their old ones but upgraded and actually worth using repeatedly. This Mikael's doesn't just remove the current CC from an Ally, it also spellshields them from the effects of the next one. The Block however does not deflect the damage, only the CC and it is only a temporary Effect which makes MIkael's still a remarkably difficult Item to use, but this version would actually reward mastering said difficulty.
I have tried my best to give those Items new and more functional builds and stronger effects while preserving their Identity and the Idea what they were used for. Overgeneralizing, this could be seen more as suggested extreme buffs than reworks, if it were not for new Itembuild ideas too.
The change in these Items would however see a potential Removal of Raptor Cloak since it would only be used by one Item which is
this thing.
I hope these changes seem okay and I would appreciate opinions about them.