[Champion Concept] Kadairah, the Keen Minded
#Kadairah, the Keen Minded
##Splash Art https://pre00.deviantart.net/4735/th/pre/f/2016/055/1/b/limitlesscg_03_by_iamagri-d9sxiti.jpg
######Photo Credits: iamagri.deviantart.com
##Theme Music https://youtu.be/k98oFtN0F_k
#Overview
##Pronunciation Cuh • dare • rah
##Roles Primary: Mage Subclass: Artillery
##Attack Form Ranged
##Resource Mana
##Generic Playstyle Extended Siege / Poke Engagement
##Profile | | | |- | Attack Power | ■■■□□□□□□□ | | Defense Power | ■■■□□□□□□□ | | Ability Power | ■■■■■■■■□□| | Difficulty | ■■■■■■■□□□ | | | |
##Statistics
| |Base | Growth Per level | |- | Health | 486 | +89 | | Health Regeneration | 5.72 | +0.64 | | Mana | 395 | +71 | | Mana Regeneration | 7.1 | +0.9 | | Attack Damage | 56.35 | +3.6 | | Attack Speed | 0.625 | +3.5% | | Armor | 27.2 | +3.5 | | Magic Resist | 30.0 | +0 | | Movement Speed | 330 | | | Range | 575 | |
#Basic Information
Full Name Kadairah Onamir
Gender Female
Race Human
Birthplace Zaun
Allegiances None
Residence Zaun
Occupation Midwife
Weapons Telekinetically Thrown Daggers
Armor None
#Lore
- Comming soon!(TM)
#Abilities
##PASSIVE: Telekinetic Prowess On Spell / Hit Mark | On Marked Unit Kill Effect | Linear Collision Unit Targeted Range: 300 / 325 / 350 / 400 Projectile Speed: 1400 Cooldown: None Interrupts Movement: No
Every auto attack and ability cast that Kadairah damages an enemy unit will mark for 3.0 seconds. Any unit that dies with this mark will send a telekinetically propelled dagger originating from that unit for an short distance towards the nearest lowest health enemy unit, prioritizing enemy champions within range, dealing 60 / 85 / 110 / 135 / 150 (+30% AP) in magic damage, after 1.0 / .75 / .5 / .25 seconds (at levels 1 / 6 / 11 / 16) to lock on and link to a nearby target.
- This attacks shoot straight towards the location of the target and could be dodged.
- A increasing brightening particle effect will show over the lock on time to whomever is being targeted.
- Any effect making the target invalid or untargetable (like stasis or death), stops this effect outright.
##Q: Linked Shot First Cast Linear Collision Skillshot Range: 1000 Projectile Width: 150 Projectile Speed: 400 Cooldown: 10 / 9 / 8 / 7 / 6 seconds Cost: 30 / 40 / 50 / 60 / 70 / 80 Casting Time: .25 Seconds Interrupts Movement: Yes
Kadairah sends out a slow moving but telekinetically linked dagger in a line, dealing 50 / 70 / 90 / 115 / 150 (+65% AP) in magic damage to the first enemy unit. Kadairah can attack and cast other spells while it travels.
Kadairah can cast Linked Shot again at any time as it travels with additional effects.
- The cooldown of this ability will begin if the dagger from the first cast damages an enemy unit or as soon as the second cast is released
Second Cast Charged | Linear Collision Skillshot Range: 800 Projectile Width: 150 Projectile Speed: 2500 - 3500 Casting Time: .25 Seconds Interrupts Movement: No
Kadairah beings to deeply concentrate and empower her dagger from Linked Shot, charging and moving at 20% reduced movement speed over 2.0 seconds. As she charges, the linked dagger gains additional power, releasing it all at the end of the charge. The dagger will gain additional 250 projectile speed and a 10% magic penetration increase per .5 seconds charged.
As she charges, she may change the direction of the Linked Shot. Ending the charge early or charging up to the maximum duration will fire the empowered shot.
-
The targeting direction will be shown visually to Kadairah with a fully graphic on screen. Allied and enemy champions will see only a brighter glow in the direction of its current aiming direction.
-
The range of the second cast is calculated from its current position.
-
This distance can be added to whatever distance has been traveled by the first cast up combined total of 1200
##W: Dagger Fall Barrage | Unit Targeted Area of Effect | On Spell Debuff Barrage Count: 2 Barrage Reset Time: 3.0 Seconds Static Cooldown Between Cast: .5 Seconds Drop Delay Time: .5 Seconds Range: 1200 Projectile Speed: 1800 Radius: 300 (Outer) / 150 (Inner) Cooldowns: 13 / 12 / 11 / 10 / 9 seconds Cost: 50 / 60 / 70 / 80 / 90 Casting Time: .25 Seconds Interrupts Movement: Yes
Kadairah heaves a dagger up in the air over a selected target a long distance away. After a brief delay when it reaches high above the target, Kadairah will use her telekinesis to drop it straight down at its max height, dealing 40 / 75 / 110 / 145 / 190 (+35% AP) in magic damage as it lands in the area.
The single enemy unit hit in the center of the drop area, prioritizing enemy champions, will have their magic resist reduced by a flat 10 / 15 / 20 / 25 / 30 for 3.0 seconds. Reapplications only resets the duration.
Total Maximum Damage: 80 / 150 / 220 / 190 / 280 (+70% AP)
##E: Edgeline Stocked | Vector Targeted | Ground Area of Effect | On Spell Debuff Stock Maximum: 3 / 4 / 5 / 6 / 7 seconds Recharge Rate: 8 / 7 / 6 / 5 / 4 seconds Range: 600 Radius: 100 Cooldowns: 14 / 13 / 12 / 11 / 10 Cost: 60 / 70 / 80 / 90 / 100 Casting Time: .5 Seconds Interrupts Movement: Yes
Kadairah quickly tosses a daggers on the ground for each stock she has, blades pointing up and using all stocks, starting where she first targets in a line sourcing from there. The daggers all last 10.0 seconds, creating an area with a small radius that deals 40 / 65 / 90 / 115 / 150 (+30% AP) in magic damage on contact and slowing that unit by 20% / 25% / 30% / 35% / 40% for 1.5 seconds.
Enemies stepping on a dagger removes it from the battlefield. Stepping on additional daggers deals 40% damage past the first instance and reapplies the slow.
- Kadairah starts game and each respawn with maximum stocks. She also holds maximum stocks when the first point is put into this ability.
- Daggers will spread 100 units away from each other.
- The cooldown starts at the end of the duration or when all daggers have been triggered.
##R: Dagger Swarm First Cast Auto Attack Modifier Cooldowns: 100 / 90 / 80 seconds Cost: 100 Casting Time: .25 Seconds Interrupts Movement: No
Kadairah telekinetically hovers 4 / 5 / 6 daggers, moving in a tight circle around her for the next 10.0 seconds. Until recast, Kadairah adds one more dagger every 2.0 seconds to this stockpile to a maximum of 4. Kadairah may auto attack and cast her other spells during the stocking time.
During this time, her auto attacks may not be blocked, dodged, or cannot miss from being effected by blinds.
Kadairah may cast Dagger Swarm again within the 5.0 duration for additional effects. If it is not recasted within that time, the ability is put on cooldown reduced by 50%.
Second Cast
Channeled | Cursor Guided Linear Pass Through / Cursor Guided Linear Collision
Range: 2000 / 2500 / 3000
Reveal Radius: 400
Projectile Speed: 1200
Projectile Width: 150
Projectile Spread Distance: 100
Casting Time: .25 second
Interrupts Movement: Yes
Kadairah roots herself and channels her power for 10.0 seconds, unleashes all of floating daggers around her in a line with each dagger following closely behind each other, moving them an up to a great distance away by controlling them solely with her mind.
For the first instance of damage for each dagger will pass through enemy units with great force, dealing 30 / 45 / 60 (+10% AP) per dagger in magic damage. After that instance, they will collide with the first enemy unit as they travel, procing the damage and effect of Telekinetic Prowess regardless if the instance kills an unit or not.
As the daggers travel, they reveal the area around them for a medium radius. Traveling beyond the maximum range or at the end of the duration will have Kadairah instantly lose connection to the daggers, having them harmless fall to the ground.
Minimum Damage (No Dagger Stockpile): 120 / 225 / 360 (+40% / 60% / 80% AP) Maximum Damage (After Max Dagger Stockpile): 240 / 360 / 480 (80% / 120% / 160% AP)
- When the second part if this spell is cast, the camera pulls back to show the maximum range of the ability in one frame, similar to when Jhin ults.
#Trivia
- Kadairah’s parents combined their names to create hers: Kadeem, her father, and Irah, her mother.
#Personal Notes
-
I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit wHere credit is due too. Comment freely.
-
You liked thers concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread
#Patch Notes
- None Yet!