[Champion Concept] Fernus the Iron Sage
Fernus - The Iron Sage
Allies:
Rival:

Appearance: A big, stout metallic golem with rectangular design (reminiscent of a tower) and a mix between a priest robe and a monk robe with a bead necklace around his neck. Hand almost always in the Buddhist gesture of one hand horizontal and the other one vertical resting on top of it. Occasionally green energy pulse between the veins. Attack with his fist and palm, crisp and decisive strike with solid base in his feet. In his transcendent form, he floats, some his bulkier armor breaks off and hover around him, exposing the energy underneath. The beads break off, glows and orbit him. His auto attack is that of palm strikes that sends one of the beads to his opponent. He is surrounded by a circle of energy that signify the range of his ult
Example and inspiration: http://stuffpoint.com/tera-online/image/44042-tera-online-baraka.jpg http://tera-cdn0.enmasse-game.com/datastore/images/2013/02/19/23/36/37/752/Baraka_Trans.png http://img1.wikia.nocookie.net/__cb20141108205627/overwatch/images/8/89/Zenyatta_Overwatch_008.jpg http://cdni.wired.co.uk/1240x826/d_f/earth-spirit.jpg
Lore: The Shadow Isle was believed to be the land of the Dead. This only partially true, for death is only part of the natural order to create life, and the Shadow Isle is the land of both life and death, the ruinous power reversing the natural order, bringing death to the living, and bringing life to the non living. Fernus was once a statue in the castle of the now Ruined King. It was a great statue, standing tall and unwavering in front of the Royal Forge, a symbol of the stalwart and tireless blacksmiths and forge-master that occupied the forge. Starting out as a block of solid iron of the highest quality, it was tradition then for an acolyte, as part of his initiation, to improve upon the iron, either by carving it and making marvelous shape out of it, or tempering the iron into enchanted steel, never rusting nor faltering, or augmenting it with mechanical structure, something only the most talented and ambitious acolyte was allowed to do. Over the years, the block of iron was transformed, refined and augmented into the statue of the mighty Fernus, the founder of the Forge. It was said that underneath the statue lays the coffin of Fernus himself, laid under the greatest creation his beloved forge has created. And then that fateful day came. The day when the just and noble king let his grief take over his mind and meddled with the force of life and death. And in one incantation, life and death changed. Proud soldiers and citizen turned into mourning ghoul and lifeless corpse, thriving trees turned into charred wood, once singing birds reduced to skeleton and the kingdom was no more. But life can not be destroyed, it can only die and be reborn. And when the thousands of craftsmen and forger were reduced to lifeless carcass, the accumulate life force of all of then instead flowed into Fernus, and the golem moved, its mighty and ornate limbs shook the earth and it tore out of the base, the castle trembled as the various gears and machines turned and rumbled, the courtyard illuminated with the light of a thousand suns as Life jump started its core and the golem opened his eyes. Startled with his new found life, Fernus, unlike the ghouls and shambling corpses, instead turned inward, philosophizing about life and death and his own existence. Soon he was joined by others, once-inanimate objects that had been given unnatural life, now utterly lost and flocked to Fernus for comfort, protection and to learn about their own existence. Soon, a monastery was built, the tireless golem was no strangers to fashioning something out of raw material for his souls is one of thousands of craftsmen. And there, in the monastery Fernus sit down, and taught. The Iron Monastery offered sanctuary for undead and newly-living creature that do not wish harm upon other, and instead wished to better themselves. Time and times again the monastery was attacked, by either raving ghouls that lost its mind save uncontrolled blood lust, or the army of the Metal King, angry at the residence who refused to join his army. And time and time again, the gates of the monastery was never breached, for Fernus was kind, not weak, and in his tranquil fury repelled all defenders, his mighty steel arm flattening battering ram, his stalwart body stand unmoving even when hit by cannon balls, and his spirit washing away the dark magic of the King's sorcerer. But he knew he could not continue forever, and one day, after reinforcing the monastery and installing an army of automatons, Fernus ventured out, determined to find a way to stop the onslaught, and failing that, make peace and allies with the living word
Gameplay: Fernus is a tank/support champion, specializing in defensive capability, protection and control of the battlefield. Though lacking in damage, Fernus stand as the unwavering tower at the front of the battle, providing sanctuary for his teammate while being incredibly hard to kill, his mighty engine untiring and his metal skin unbreakable, and his mastery of the earth and the force of magnetism brings un-paramount control to the battlefield. However, Fernus is a mighty but lumbering titan, sorely lacking in mobility, possessing one of the lowest movement speed and no mobility spell. Furthermore, dedicating himself to the the protection of his Monastery, Fernus lack in offensive power. Fernus can hold his own in a duel, but the Sage damage is nothing to write home about
Abilities
Passive: Living Construct Forever Engine: After casting a spell, Fernus next auto attack gain 100% lifesteal. CD: 6 / 4.5 / 3, reduced at lvl 7 / 13 Iron Guardian: For each allied champion within 1200 range, gain 4/6/8 armor and mr
Q: Forceful Palm Range 220. Cost: 40/50/60/70/80 CD: 4 Fernus strike the enemy with his palm, pushing them back 250 unit, dealing 55/110/165/220/275(+50% AD) physical damage and slowing them by 50% for 2 seconds
W: Crushing Fist Cost: 30/35/40/45/50 CD: 8 Fernus next two auto attack in the next 3 seconds gain max attack speed. Each attack slow the target by 90% for 1 second and deals 15/30/60/90/100 (+3% Fernus maximum health) as physical damage. Target hit with both attacks is stunned for 1.5 seconds and have their armor reduced by 25%. Basic attack reduce cd by 0.5 seconds, doubled against champion (not counting itself)
E: Calming Spirit Range: 550. Cost: 60/70/80/90/100 CD: 8/7/6/6 Fernus bring peace to his allies sprit, healing nearby allied champions for 40/65/80/95/110 (+5% bonus health). If no allies are in range, Fernus instead look inward, healing himself for 5/10/15/20% of his missing health and and grant him a 50% damage reduction for 0.5 seconds
R: Transcend Cost: 50 (+30 per seconds) CD: 50/40/30 Fernus enter a transcendent state, slowing his ms by 50%, his auto attack becomes ranged (475 range) and immune to displacement. While in this state, allies within 475 range gain 20% bonus to all healing. All of his spells are upgraded in this state
- Q: 800 Palm. Range 500. Cost: 60/70/80 CD: 9/8/7 Fernus launch a shockwave from his palm with the force of 800 palm strikes, pushing enemy back 600 unit, dealing 200/250/300(+100% AD) physical damage and stunning them for 2 second if they hit terrain. Enemy champion hit by the knocked back enemy also knocked back with the initial champion (max 1 more champion)
- W: Crushing Singularity. Range: 700 Cost: 40/45/50 CD: 8 Fernus clasp his hand and will forth a gravitational vortex within an enemy, weakening their defense. Enemy afflicted take 10/15/20% increased damage for 1.5 seconds
- E: Resonating Pulse. Range: 740 Cost: 80/90/100 CD: 5 Fernus resonate with the life energy in his allies, healing nearby allied champions for 80/95/110 (+5% bonus health), doubled if allies is under 25% health, and himself for extra 50%. Healed allies gain 15% of his armor and magic resist for 2 seconds.
Change log:
New Crushing Singularity Rescaled passive Will of the Earth replaced by Iron Guardian Forceful palm push back less, no more wall interaction but much more spammable with a slow Halved damage on Crushing Fist, upped armor reduction Calming Spirit instead of shield grant damage reduction Added quote Apropriate cd on both passive Damage reduction removed from Calming Spirit, heal increased at low health, grant shield Crushing Fist stun changed to slow, double strike stun still the same Crushing Singularity now correctly follow the law of physic 800 Palm knock back distance reduced, now can knock back two people
's territory?
W with a few changes. Not much to say. Improved E sounds fun because of the bonus resistances that it gives.