Experiemental C.C. : Crypt, Curse of the Black Edged Claymore

FlameHalbrdOkido··4 votes·1,719 views

#Crypt, The Curse of the Black Edged Blade

http://imgur.com/a/vqaTG

Independent? Fighter Support

Theme: https://www.youtube.com/watch?v=KjHSEzoMrSI

#Intro

Crypt is a Champion, one of which NONE of you have ever laid eyes on before, and FEW have thought of the possibility of. Crypt is not Human, beast, or voidling; it is not organic, it is not cyborg, or robotic. Crypt's existence was created from the curse of a sentient sword. Its legend not created in glorious battles fought or won, or things destroyed, but by those that have made the terrible to decision to wield it, and the inevitable doom that is always sure to follow.

Due to this, Crypt fills a unique theme niche as a cursed sentient weapon that seduces morally corrupted beings to wield it, as well as an equally unique game play niche as a unit that can lend its power in the forms of abilities and utility to allied champions, and curse enemies who try to do the same, seeking to wrongly take the power for themselves.

Those that try to forcefully take control of the Black Edged Blade without its will, will know the why it is called CRYPT.

#Abilities

NOTE: Reading the Lore is VERY important to understanding how certain mechanics of Crypt will work in the game. NAMELY: how can a sword attack on its own?

Passive - Cursed Blade Crypt's AA and abilities each effect it's targets in different ways. Crypt's abilities cause enemies to become Influenced by its seductive aura. While the target is falling under it's sway, Crypt takes advantage of the target's lowered defenses to deal additional damage. Passive: Every 3rd AA (Allies gain this passive while Influenced) gains 10% bonus Armor Penetration for each Influenced stack on the target unit, and increase Cursed and Nearsight duration by 0.25 sec up to a total of 1 sec.

Q - Grave Maker: Range: Dirt-575/Blade-225 Recharge Time: 3.5 sec up to 3 charges Crypt diagonally slices upwards, right to left through the ground. Dirt and cursed energy showered forward deals light damage in a 45 degree cone and slows 40% for 2.25 sec, while the blade deals high damage in a 90 cone. Every third hit against an Influenced Champ within 9 sec taunts them for 1.5 sec.

W - Death Flourish: CD: 18/16/15/14/13 Crypt whips around a 200 radius circle, spell shielding allied units inside for 0.75 sec before continuing to quickly flourish around blocking enemy AA and dealing damage to enemies at the edge of the circle for 1.25 sec.

E - Aura of Cursed Influence: Range: 1500 radius CD: 17/15/13/11/9.5 Cost: 3 mana/sec dmg reduction: 5/8/12/15/20 (x # of Influnce Stacks) Toggle-on: Crypt releases a pulse activating a passive. Passive: The more time a combatant remains in the presence of the cursed sword the more it will begin to influence them. After an enemy champ spends 2 sec in combat with Crypt they will be marked as Influenced. Every 2 sec they will gain an Influenced stack; their sight radius is reduced by 20 units and their dmg to Crypts allies decreases. At 4 stacks they will be Cursed for 4 sec. Damage from Crypts own AA or Abilities will not damage a Cursed Champ (though they retain their respective Effects), but if the Cursed Champ attempts to attack Crypt, they will be Nearsighted instead for 3 sec. Toggle-off: Crypt deactivates it's passive slowing the target by 10% (+10% per Influenced stack).

Notes: One enemy champ can be marked at a time; the one that has currently spent the most time in combat with Crypt. If either leaves combat, the stacks stop building . Stacks drop off once every 2.5 sec if the enemy exits E's range. Ability Inhibiting CC pauses Aura of Cursed Influence for the duration of the CC.


R - Cursed Servitude: Range: 1300 units/Width: 250 units Passive: Nearsightingan Enemy reduces Ult CD by 3 sec. Active: Crypt dashes in the target direction dealing damage along the way and becomes Entangled to an ally’s position when within 350 units for 8 sec or until reactivated up to five times. Crypt floats next to them and can use abilities but, cannot give AA commands, instead when the allied champ attacks Crypt automatically attacks the same unit at the same time. Damage taken is split 50% between both, CC effects only the ally, Disarming the Ally will place Crypt behind them. AD is combined on AA’s only, take downs are granted to the ally.

#Game Play Notes: While Crypt is the actual source of executed the abilities and dealt damage, the faded specter that “wields” Crypt is the unit with the HIT-BOX. So while Crypt has a thin model and may use abilities that cause it to move incredibly fast, it doesn’t matter since the wielder is the one who will take damage. And since Crypt cannot act without a wielder, eliminating the wielder will put Crypt "out of commission."

Technically Crypt can help make Melee ADC's viable, but this was not the initial goal.

#Strengths and Weaknesses Crypt is supposed to excel in long drawn out fights that allow him to make use of his ability and primary passives. While time allows him the advantage as the target falls further and further under his sway, he increases his damage as he weakens the targets ability to effectively escape.

Crypt excels at taking on single targets. Alone targets may lack the assistance they need to deal with Crypt or his aura and will often fall prey to him alone, but along with and ally Crypt's threat is greatly reduced. This is both due to the fact that Crypt's passives only work on one target at a time, and allies of the enemy can help Crypt's targets escape him.

On the other hand Crypt lacks a lot of front loaded or any type of burst damage, thus he is susceptible to strong burst of damage that either take him out - outright or render him too low to effectively trade any further. The way that Crypt's passives are set up also make him vulnerable to CC, as that will interrupt him and make him either lose his passive and have to start over or give the enemy more time to deal with either him or his cursed aura.

---

#Lore

K-Tang, Kang, Tang, Tong, Tang …. T-Kang The Blacksmith took his time in the dim light. This would be his last work. He squinted at his work and his bones ached in protest on every painstaking hammer tap. The cold didn't make it any easier to move his aged joints or his stiff wizened skin, but he'd be darned if his last work wouldn't be his best. Even if no one should ever use it. The red Damascus spine of and the flat of the blade continued to steam on the anvil from the oil quench, as water dripped from the stalactites above, but from the black edge an umbral glow leaked out undulating, and throwing faint inky black shadows along the rough stone walls. The blade resonated from every blow, the very edge glinted in the low light. The blacksmith raised the hammer again, but before he could strike it, he stopped. He could not hit it, something forced him to stop; As the blade was done, so was the curse. At this point he wasn't done with the sword - the sword was done with him. No one to wield the sword would ever truly be the one in control. He raised his hammer once again, unsure of how the blade would react. He closed his eyes, and he could feel the sword's presence. He swung once more, and an unknown force slammed his arm, angling his blow. He narrowly glanced the pommel off the end of the anvil. The sword flew up in the air flipping multiple times before sinking its tip directly into the anvil.

And there it would stay for millennium, untouched, unchallenged.

The Crypt, Black Edged Blade was forged by one of the greatest weapons blacksmiths in the ages before the Rune Wars. Even in that time there were no lack of battles or wars. When he was young and ambitious he made a name and fortune for himself by crafting excellent weapons infused with magic and runes to be superior in battle. It was said that these weapons could never be dulled nor chipped, that even a hundred men of similar skill couldn't down the one that held one of his blades.

As he grew older and witnessed the atrocities of the many senseless battles, that he had previously kept himself away from, he withdrew his services from the public, realizing he had willingly taken part in them. He realized that even in the hands of those of supposedly noble causes that the royal always claimed to be of, his weapons would always cause carnage at some point. In spite he began to work in curses in his works before selling them, that the blades may be the cause of the wielders death if not the sword itself. But that wasn't enough, his conscience weighed too heavily on him for his participation in all those wars and bloodshed. He decided that he would craft a weapon to end all violence, all battles, all wars. Not a weapon to win them but to end them, for good.

In his last years of commissioned service he had built up quite a notorious reputation before finally closing his forge to anyone. The territory in the beginnings of kingdom that he had called home, cast him out. He traveled to the Ironspike Mountains to construct his forge for one last use.

Many a faction, kingdom, and legend had used the weapons of this blacksmith and some have been handed down through the ages. But none would claim permanent ownership to wield this blade, not for long.

The blade laid long in its place, ages after its own creator's name was lost to the winds of time. Left there until legend started to circulate of the grand blacksmith's last and greatest creation. Many traveled the Ironspike mountains scouring its surface, many died fruitlessly. And the few who did find it were turned away by the impossibility of pulling it from the anvil.

The legend does not end there, for one was able to pull the blade from its solid metal sheath. It is said that man lead his sellsword tribe through many successful battles until he died a horrific and unspeakable death. The sword was passed on.

Legends say wielders would go into battle against impossible numbers without realizing it until their enemies lay dead before them. In the process, they often got hurt, but didn't notice until it was too late. Not a single wielder of the sword lives, every one having met terrible ends.

The sword itself was thought to be sentient, able project its "thoughts" into the user's head and even affect their reasoning. Distance was the only true way to escape from its influence, but most died before they had a chance to break free from cursed blade’s sway. Some were back-stabbed, some murdered by bandits, slain brutally or mortally wounded in battle, some driven mad, and legends says some were even killed by the blade itself.

It came to a point that only the most power hungry, battle thirsty of people would dare risk its curse. Each wielder befell a different cursed end.

Worse yet, it is said that the last owner seen before the cursed sword slipped from civilization’s edge decades ago, still walks, yet not alive. A faded specter forced to continue to serve until it is defeated to hand the cursed blade to the next and start the cycle all over again, as cursed blade continues its tireless work.

“If you wield this sword, know - It will not obey the hand it serves; It is you that is being wielded by it, until it is done with you.” - Ryze

#Possible Skins Warring Kingdoms: Crypt takes the form of a ornate reverse curved katana Scorched Earth: Crypt looks like it just came out of the forge, glowing reddish yellow hot

#Voice Details Slightly Metallic, slightly resonate, cruel (sometimes), satiric (sometimes), questioning (sometimes), persuasive, compelling. Emphasis on T’s, hard C’s, K’s, and X’s. Lines usually start or end with metallic metal on metal (impact, grating, scraping) SFX. Some rough and/or smooth grating, scraping sounds may be audible during lines.

Every now and then, one of Crypt's former owners flickered in appearing to wield it.

#Quotes: Champion Select: No matter what compels you, If you wield me, I can help you reach your goals.

Using Q: Can you sense you inevitable demise? This will be your’s Ready to meet your end?

Using W: Nothing gets past me My defense is impenetrable Only I will be the one to end my wielder!

Using E: Come closer... There is so much more to me than meets the eye Wield me, ill bring you fame a fortune You cannot resist my allure

Using R: With me you are unbeatable without you are sure to meet defeat I can make all your dreams of victory REAL Does ambition or greed compel you to wield me?

Come, wield me, I offer power and victory Be the one to wield my power You can’t resist my power can you? Dare to challenged the Curse in exchange for strength? Distance is the only way to escape my influence, but you won’t last that long The allure of power, can you resist it? You will be mine Come a little closer Blinded by greed Once you are under my sway, you will either defeat me or be defeated I am servant to NO ONE Will you risk the curse for a chance at REAL power? You cannot succeed without me I have been searching for you I have been looking for you for a Very, Long, Time. I sense a STRONG wielder At last it seems I will wield a new mind Power is within your grasp, if only you would take it Your mind within my grasp is SO EASILY swayed You are weak, I can make you much stronger You will find your POWER is so much more... Your strength with me is limitless You could be so Much stronger... Your are a slave to your ambitions under my sway There is so much MORE to your strength, if only you had a weapon to truly bring out ALL your power

Secret Interactions: (You know how Tryndamere's sword impales him upon defeat? There's a historical reason to that.) Fighting Tryndamere: Ah my one of my lesser brethren, so nice to meet you again Fighting Tryndamere: Ah my lesser brethren, it appears your curse is not strong enough to keep your wielder down, allow me to demonstrate. Fighting Tryndamere: Oh lesser Bretheren, the master forger wasn't as experienced when he made you. Nor as Bitter it seems.

Buying Blade of the Ruined King Ah, a blade who's curse rivals my own.

Taunt: You know people who like to lick their blades? I hate those people. With a Passion.

Joke: Specter shifts its head down and lifts Crypt to eye level to look at it before lifting its head back up to stare straight ahead. It slowly slides Crypt into a sheath (that it pulls from behind its back out of nowhere) pausing when about an inch is left, then slamming the gap shut* “What are you do-? Hey, HEY! Don’t do that. Don’t sheath me! Wait I’m-” voice gets muffled. “‘M, talKING to, ‘UO!!”

Joke: Same animation “Deadly beautiful aren’t I - Hey it's suffocating in there don’t-” voice gets muffled, unclear words are said.

Death Animation “Uugh, you useless fool! I need a new wielder.” Crypt is knocked free from the hands of the specter/ champion that is holding it, and flips backwards over their head, and impales the ground hilt up. The specter whirls around to dash for the sword, but stops short faltering weakly staggering, takes a step back to a kneeling position and fades away as parts of its essence are stripped off and sucked into the blade. One hand is left shakily grasping at the sky before it it finally, stubbornly sucked in.

Pls leave comments, suggestions, and critiques, thanks for reading!!

7 Comments

Arakadia2 votes

Pretty sweet! I like this kit alot, especially binding physically with allies, but the ult is confusing and the passive sounds broken. Any team fight lasting too long and he becomes a champion that you can't even auto attack or you get CC'd. Unless the passive is single target then. But it still makes escaping from fights as Crypt really hard untill you build those influence stacks to the point where you can't be killed by champs such as Udyr.

Also he would need some magical/windy animations of some sort to give him a greater hitbox then just a small sword. I think he would have to "float" around allies he binds to because not all allies can hold weapons, cough Re'Sai cough, and if hes free floating he could still aid them.

FlameHalbrdOkido1 votes

Thanks a lot. I thought it might have potential. I thought that binding to allies could be an area to explore. I was worried that this concept was just going to be another one of my concepts (without a splash) that no one ever looked at, noticed, or commented on. So you input and questions mean a lot to me.

Now on to the misunderstandings

Ultimate - Basically Crypt doesn't just have one specter of it's past users inside it. Crypt is LITERALLY a crypt. It can release these other specters at will. During the ult, it can pull 3/4/5 specters out. These specters will be evenly spaced out Crypt when cast within 550 units. Evenly spaced means that they are each equal distance away from each other. The original specter doesn't count in this number. These specters last 10 sec. These specters stand still in place if Crypt is in an Allies hands. But If Crypt is in one of the specters hands, they they all move as a unit maintaining their equal distance from each other like soldiers moving in a formation.

This is probably what I needed to clarify. E becomes modified during the ult, it not like a passive during the or something. The dashing to allied units is connected to the E. This mistake on my part may have been what confused you. Below is the edited version I will publish.

R Active: Crypt releases 3/4/5 specters of its past wielders equal distance from each other in a 550 unit radius for 10 sec. E's CD is reduced to 1.5 sec, and its range is increased to 800 units causing Crypt to dash to Allies or specters damaging and taunting enemy units its path for 1 sec. If in a Specter's hands inputting move commands causes the other Specters to follow while maintaining equal distance from each other.

Passive - Your totally right. I always subconsciously meant for the Passive to only stack against 1 enemy champ at a time. But I never explicity wrote this in. Your right he would be pretty broken if his passive could effect multiple enemies at a time. Aaand I actually didn't think about trying to escape fights as Crypt! I had wanted to give the enemy champs some incentive to wanting to fight Crypt, since just by AA'ing him you're kinda screwing yourself. But that bonus MS toward Crypt (theme reasons) was probably the wrong way to go about doing it. Perhaps dealing damage and carefully managing stacks should be enough of a reward. Perhaps reducing the Influenced Champ's AS against any units that ARE NOT Crypt? Below is the edited version I will publish.

P- After an enemy champ spends 2 sec in combat with Crypt they will be marked as Influenced. Only one enemy champion can be marked at a time, based on the one that has currently spent the most time in combat with Crypt. Every 2 sec they will gain an Influenced stack, at 4 stacks they will be Cursed for 4 sec. Damage from Crypts own AA or Abilities will not damage a Cursed Champ (though they retain their respective Effects), but if the Cursed Champ attempts to attack Crypt, they will be Charmed for 1.75 sec. If either leaves combat, stacks will drop off once every 2.5 sec. After the Charm wears off, the unit cannot be affected by Aura of Cursed Influence for 6 sec. Ability Inhibiting CC disables Aura of Cursed Influence for the duration.

Hit Box The sword itself doesn't have the hit box. The specter holding him is the one with the hit box

I'll add the floating next to ally thing in. Thanks for that.

Raxistaicho1 votes

The Fighter/Support designation leaves me feeling somewhat nervous. It's not as damning as Assassin/Support would be, but fighters are meant to do damage and supports are meant to have utility. Obviously both classes can have overlap, but I'm unsure how well Crypt will pull off not being too strong in either trait without having enough downsides in the other.

Hey there, reviewing your concept for the CCOS!

Passive - The first component largely depends on the rest of his kit. If he has no ways to force attention onto himself or he's focused largely on dealing damage, this is useless, as it just means the enemy can't fight you directly for a while. This could be really annoying during the laning phase, but not in a way that's good for the health of the game. The second passive is just a memer passive. "How can Teemo blind Lee Sin? How can Cassiopeia petrify Malphite?"

Q - No numbers, so it's hard to call overpowered or not. I don't quite like the fact that the part that deals more damage has a WIDER aoe than the weaker part, that looks a bit backwards. It's a stock-based skill but the recharge time is so low it may as well just be a low cooldown ordinary skill. I'm not fond of the passive. 2 seconds isn't long in a fight and after that it's just a 3-hit taunting passive, which can be really strong. This is also incredibly with his innate, as it forces enemies to charm themselves.

W - This is potentially very powerful but the wind-up and the short duration makes it difficult to outplay block enemy cc's except ahead of time. The aa block is much easier to use and makes it difficult to trade with an adc Crypt is partnered with, but at the end of this day this feels like an enhanced Shen W.

E - Do not like the passive due to the way it works on allied champions too. Having higher crit chance based on target missing health is purely a win more ability - if you don't have the damage to make it useful it's useless and if you do it makes it harder and harder for enemies to mount any sort of comeback as their health drops. The E active is a cluster of different mechanics, parts of which make Crypt want to be durable (the damage share) and others have a glass cannon build (the attack speed share)

R - A very complex ability that at the end of the day is mostly just to set up a chain of aoe taunts on the enemy. I have a feeling this would be an issue of burden of knowledge, as the enemy team needs to know how Crypt interacts with his specters and the fact that the specters aren't directly any harm to them, and requires the enemy to keep track of a LOT of different things during a fight.

Oh yeah, getting back to his passive, it's absolutely broken with the rest of this kit as only his Q is purely a damaging ability, and even that has some utility in the taunt. The fact that he's got two different ways to taunt enemies makes things worse.

The concept is interesting, in a lot of ways it's essentially Soul Edge brought to League of Legends, just without the whole organic weapon bit. It's a pretty common trope, but League hasn't got it yet so it works. The kit itself mostly works thematically, it definitely has the feeling of being a corrupting, bonding, living weapon, while also having the whole sword feel in its Q and W, I just suspect the variety of things it can do for its team - especially all the cc it has - will be a bit overpowering.

One missed opportunity I have is that Crypt is a giant living blade, but he really isn't about killing things. Probably just making him a pure fighter might have been better, and focus his corrupting bonding aspects on the enemy rather than his allies.

Please do me a favor when you have time and review Huilang :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/J5EQmfzX-champion-concept-huilang-the-eternal-cycle

FlameHalbrdOkido1 votes

{quoted}

The Fighter/Support designation leaves me feeling somewhat nervous. It's not as damning as Assassin/Support would be, but fighters are meant to do damage and supports are meant to have utility. Obviously both classes can have overlap, but I'm unsure how well Crypt will pull off not being too strong in either trait without having enough downsides in the other.

Hey there, reviewing your concept for the CCOS!

Passive - The first component largely depends on the rest of his kit. If he has no ways to force attention onto himself or he's focused largely on dealing damage, this is useless, as it just means the enemy can't fight you directly for a while. This could be really annoying during the laning phase, but not in a way that's good for the health of the game. The second passive is just a memer passive. "How can Teemo blind Lee Sin? How can Cassiopeia petrify Malphite?"

Q - No numbers, so it's hard to call overpowered or not. I don't quite like the fact that the part that deals more damage has a WIDER aoe than the weaker part, that looks a bit backwards. It's a stock-based skill but the recharge time is so low it may as well just be a low cooldown ordinary skill. I'm not fond of the passive. 2 seconds isn't long in a fight and after that it's just a 3-hit taunting passive, which can be really strong. This is also incredibly with his innate, as it forces enemies to charm themselves.

W - This is potentially very powerful but the wind-up and the short duration makes it difficult to outplay block enemy cc's except ahead of time. The aa block is much easier to use and makes it difficult to trade with an adc Crypt is partnered with, but at the end of this day this feels like an enhanced Shen W.

E - Do not like the passive due to the way it works on allied champions too. Having higher crit chance based on target missing health is purely a win more ability - if you don't have the damage to make it useful it's useless and if you do it makes it harder and harder for enemies to mount any sort of comeback as their health drops. The E active is a cluster of different mechanics, parts of which make Crypt want to be durable (the damage share) and others have a glass cannon build (the attack speed share)

R - A very complex ability that at the end of the day is mostly just to set up a chain of aoe taunts on the enemy. I have a feeling this would be an issue of burden of knowledge, as the enemy team needs to know how Crypt interacts with his specters and the fact that the specters aren't directly any harm to them, and requires the enemy to keep track of a LOT of different things during a fight.

Oh yeah, getting back to his passive, it's absolutely broken with the rest of this kit as only his Q is purely a damaging ability, and even that has some utility in the taunt. The fact that he's got two different ways to taunt enemies makes things worse.

The concept is interesting, in a lot of ways it's essentially Soul Edge brought to League of Legends, just without the whole organic weapon bit. It's a pretty common trope, but League hasn't got it yet so it works. The kit itself mostly works thematically, it definitely has the feeling of being a corrupting, bonding, living weapon, while also having the whole sword feel in its Q and W, I just suspect the variety of things it can do for its team - especially all the cc it has - will be a bit overpowering.

One missed opportunity I have is that Crypt is a giant living blade, but he really isn't about killing things. Probably just making him a pure fighter might have been better, and focus his corrupting bonding aspects on the enemy rather than his allies.

Please do me a favor when you have time and review Huilang :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/J5EQmfzX-champion-concept-huilang-the-eternal-cycle

First of all Thanks For the Review. This is actually opening up my eyes to just how difficult and intensive making a good, balanced, and theme cohesive champion kit can be. U really rekked me and thats ok i guess, but I can't help but feel a bit frustrated when I have very little grounds to try and back up some of my decisions now that their flaws have been brought into the light. But never fear, if I can't justify them, then Ill balance them out with changes!! On with the rebuttal response then.

Class: I felt like it would feel good to play Crypt Top lane as a fighter and Bot lane as a support. I thought since Thresh was "fighter/support" it would be ok if Crypt was too... I now realize that Thresh is actually and Support/ Fighter with more emphasis on the support side, so I can see ur worry with Crypt being more on the fighter side.

Passive: You are right in that it's ability to effectively use it's passive depends on the rest of the kit, which is why I gave it a taunt in the Q and R. As you can tell this is mostly theme, based. When I was making the passive my focus was on how the sword would effect those around it, and I may either have gone overboard, or cursed his kit by making the passive OP. But perhaps this balances out with him only having 2 damaging abilities (I am thinking about making the Ult deal NO DAMAGE). I now understand that as it stands right now this passive is kind of intrinsically unhealthy. But perhaps if I increase the number of Influenced stacks required before the target is Cursed, and decrease both the Cursed and required stack fall-off time it would feel more smooth and unhealthy? I may have gotten too much in the theme, but at least tell me that you can understand why i took this route and you get the feeling I was going for. Perhaps if the end result wasn't a Charm? I was being quite serious and not joking around with the second part of the passive. I honestly thought I just made sense, but if you think its misguided I can delete it.

Q - I have never tried to put in damage scaling or damage numbers in my kits, because I do not believe I have enough experience to do the numbers justice... what do you think they should be? I can make the blade, have the same cone as the dirt, i was thinking about the animation of the ability, and how the Crypt swipes through the ground only half of the swing. Lets just say that was me trying to be different, but if you think it didn't work out, i can change it. (Also the blade has a shorter range even if it is wider, but lets say that the actual AREAS would have been about equal)

The reason I have it as a stock-based recharge ability, is because at 3.5 sec, Crypt would never get 3 hits in with Q within 9 sec. The stock allows it to kind of play mind games with the enemy. Sure Crypt can cast Q once it comes off CD but that not how I wanted the kit to play out. The stocks and the way I have them set up offer more inter-play between Crypt and his enemy, instead it being: every 3.5 s Crypt attempts to hit the enemy, if he hits him every 3.5 sec within 15 sec he gets the taunt - No that's too flat of game, why not make it, Crypt can wait to build up 3 stocks then hit them 3 times in succession, or wait for 1 stock hit them, wait again for 2 stock and finish them off or the reverse. I thought a fluctuating cadence would offer something more, do you see where I am coming from?

When you say 2 sec... you are referring to the 1.5 taunt? I thought 1.5 sec was pretty standard for a taunt, I was under the impression that more time on the taunt could be unbalanced. I'd like to say its more of a 4 hit passive as Crypt must AA the target to taunt them after hitting them 3 times with Q within 9 sec. I tried to make it difficult for Crypt to pull of his charm this way. The enemy Charming themselve was kinda the point if Crypt plays his cards right, but I can see how that would be messed up... is it?

W: I can just take the wind up off. I do not see the problem with this being similar to Shen's W, there's more than one type of ability across league that are similar to each other. Also Crypt's version deals damage. You don't think this is a problem do you?

E: hm, ooh, yeah, ur right, that is very, VERY wrong that passive needs to be changed for sure. I wouldn't nessecarily say Crypt wants to be tanky due to E... the damage taken is split, its not like he is meant to be a shield or anything...perhaps it would be better if I said they both just take full damage? Also I think that AS part was the old version of me coming back in and adding everything I thought off and overloading the kit, that should go away as well.

R: yeah I guess you could say I let thematics carry me away again and I made the ult overly complicated... sigh, this ult might need to just be done over.

I am glad that you got, and like the theme

And i can tots see ur point about maybe focusing more on corrupting enemies than bonding with allies.

perhaps I will move the passive to E and make it an active, and make a new passive

sure Ill check out ur champ

ModEchoing1 votes

Raxi said pretty much everything I'd want to say.

So don't waste that feedback. Rework more than just numbers. It's not the numbers that are wrong, it's the fundamental foundation. No matter how many stacks of Influenced you need, it's still a bad mechanic. No matter how you tweak the numbers on the E, stat sharing is still a headache for everyone involved.

If you're going with the corrupting sword thing, don't go full Soul Edge. We already know about Soul Edge. Take a different tack - maybe it's got its own self-righteous agenda and completely exhausts its wielders after driving them away from everyone. Maybe it's dedicated to hunting the Void, which kills off anyone unworthy. Maybe it twists the original desires of the owner. Your call.

Also, pick Fighter or Support. Double down on that. Connect your abilities to the specifics in its lore - that's what makes it more than just a generic sword.

And just as a silly flavor thing, it'd be neat if every now and then, one of Crypt's former owners flickered in appearing to wield it.

FlameHalbrdOkido1 votes

{quoted}

Raxi said pretty much everything I'd want to say.

So don't waste that feedback. Rework more than just numbers. It's not the numbers that are wrong, it's the fundamental foundation. No matter how many stacks of Influenced you need, it's still a bad mechanic. No matter how you tweak the numbers on the E, stat sharing is still a headache for everyone involved.

If you're going with the corrupting sword thing, don't go full Soul Edge. We already know about Soul Edge. Take a different tack - maybe it's got its own self-righteous agenda and completely exhausts its wielders after driving them away from everyone. Maybe it's dedicated to hunting the Void, which kills off anyone unworthy. Maybe it twists the original desires of the owner. Your call.

Also, pick Fighter or Support. Double down on that. Connect your abilities to the specifics in its lore - that's what makes it more than just a generic sword.

And just as a silly flavor thing, it'd be neat if every now and then, one of Crypt's former owners flickered in appearing to wield it.

Alright I am going to make the changes to try to make it better, but I think i'll be removing Crypt and myself from this competition.

FlameHalbrdOkido1 votes

Alright changes have been made

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