[Champion Concept] Afinra, The Defector
#Afinra, The Defector
######May 2015 Community Concept Open Stage Entry
######May 2015 Community Concept Open Stage Results
http://cache.desktopnexus.com/thumbseg/494/494597-bigthumbnail.jpg
######Photo Credits: desktopnexus.com
#Overview
##Pronunciation Ah • fin • rah
##Roles Primary: Marksman Secondary: Mage
##Resource Mana
##Generic Playstyle AD Caster
##Profile Attack Power········■■■■■■■□□□ Defense Power·····■■■□□□□□□□ Ability Power·········■■■■■■□□□□ Difficulty················■■■■■■■□□□
######Profile Design Credits: Black k 9 - Thank you.
##Statistics Health······························480 (+82) Health Regeneration·······6.62 (+0.59) Mana································306 (+41) Mana Regeneration·········7.21 (+0.61) Attack Damage················54.50 (+3.5) Attack Speed···················0.634 (+3.15%) Armor·······························22.3 (+3.10) Magic Resist····················30 (+0) Movement Speed············335 Ranged·····························550
#Basic Information
Gender Female
Race Human
Attack Form Ranged
Weapons Sentient Grafted Armor and Weapons System using ionized energy and magic. She calls it: Kinro (Ken• ro)
Birthplace Shurima
Allegiances Former: Shurima Current: None (Starting Vertia Empire)
Occupation Former: Armament Scientist Current: None
Residence Former: Shurima Current: Fyrone Flats
#Lore
Afinra was a former armament scientist for the growing Shurima Empire. Afinra was ordered by Azir to create defensive skin shielding plates to allow full range of moment during combat and travel in order to spread the influence of the golden light. Her partner, and husband, was working with her when he fell ill the day they were making great progress on the matter. Resting with her by his side, he whispered that he has been working alone on a technology that was greater than the metal needed for the assignment. He used magic enchantment on a foreign substance to contain what he found. “Makeeus, is that what is making you ill?”
“Not ill” he replied. “It is killing me. Look upon my back.”
She turned him over with haste to see what it could be. A great patchwork of dark grey blotches with integrated lines on top of them, pulsing with the rate of his breathing. As she started to examine this affliction with horror, the lines began to pulse slowly, and dim. Returning him to his back, “how do we remove this! It cannot kill you.” Speaking weaker, “substance would not be bound by material matters. It moved when I attempted to capture it. The enchantment was to become a part of me until I was able to remove it. But I have…. Failed.” This was a risky method of development they only dreamed to work, but never foolishly attempt to.
As the pulses grows dimmer, Afinra screamed “what are the words the enhancement!?” He leaned in and with his last bit of strength he whispered them. There were longer pauses between the pulses now.
The enchantment was spoken and the lines began to slowly fade and the patchworks reduce. He began to cry out in pain as it removing. “A piece of me is missing!” His body has been changed. His is no longer in full control of it. Without thought, he reached out and caressed the the side of her face. He stared into her eyes and said, “I will always be with you…” The line were gone, the patches fully removed. His breathing stopped.
During the morning of his death, Azir demanded a demonstration of their progress. She refused and felt great discomfort, not due to disobeying Azir, but the lack of empathy shown by her leader. This discomfort grew in to sharping pain as he walked away stating that demonstration will be made at sunset. The feelings of another entity insider her grew. She heard a new sound, a hum. A mechanical hum, loud enough to catch Azir’s attention. It was the growing patchwork on her skin as seen on her Mekeeus, but now quickly covering over her body. It, without her will, attacked Azir, missing by inches. He did not flinch, He simply ordered her to be detained and exiled after the demonstration as he required.
As sunset approached, she felt a unparalleled sense of calm as she gained influence of the substance on her. She had full will with it, except for the ability to remove it. It was the same with her husband; her body has been changed. She is no longer in full control of it. She saw it as waste, a failure to complete her original orders. Yet, she was hopeful with her new control that she would no longer be exiled and her idol would be pleased.
She moved along without a disturbance during the demonstration. She shifted control of the weapons system all without firing, and the showcased the defensive capabilities. Her natural flexibility showed the range movement it allowed. Their earlier incident quickly taken over Azir's judgment, and with anger he demanded that he have the material now for his use only. After describing how it harmed and potentially killed her husband, Azir stated that she is a enemy of Shurima and detained her so she can do no further harm to him or his people. A revelation occurred to her at this moment.
He may not be the glorious leader, or friend, I think him to be. He cares not for my beloved, nor for me. I can no longer serve him... I can no longer serve this EMPIRE!
The substance grafted over Afinra once more, attacking all of Azir’s guard. Although the guards were at the attack immediately, Afinra was not harmed. Shinro provided a layer of protection for her. After dispatching the guards, she looked Azir in the eye and aimed. Azir, still unflenched, spoke only three words:
I dare you.
Afinra was able to stop the final attack, still paralyzed by years of commitment to him. With tears mixed from anger and sadness bearly held back, she started flee the empire. She now renounced all loyalty to Shurima.
Her escape lead her to Fyrone Flats. As she struggled to survive outside of the empire, the graft would grow and aid her in the most desperate of times. She began to speak with the graft, and it felt as it replied with the only means of communication it could through its glows and hums. Kinro, as it would become named, glowed the brightest as she spoke of destroying Shurima with an empire of her own. She now held a new loyalty. Loyal to the empire of Vertia (Vert • tee • ah), a empire she will forge.
”I will return. I will return as an Empress. I will return with MY empire.”
#Abilities
##PASSIVE: Warpath
Self Targeted Buff | Persistent Ability Status Modifier Raduis: 750
Each visible enemy champions within a moderate range of Afinra grants her +30% base mana regeneration, up to a max of 150%. Additionally, all Afinra’s spells do not count as projectiles from her advanced technology.
- Enemy clones and decoys that are visible count towards this bonus.
- Invisible units and pets do not grant this bonus.
http://hydra-media.cursecdn.com/heroesofthestorm.gamepedia.com/0/01/UtherW.png
##Q: Vaytron Charge
Linear Instant Skill Shot Range: 900 Projectile Width: 125 Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 60 / 70 / 80 / 90 / 100
After a charge of 1.0 second, an sudden burst of energy is fired, dealing 45 / 65 / 85 / 105 / 125 (+65% AD) (+35% AP) in physical damage. Afinra can move during the charge but is slowed by 15%.
- Afinra cannot cast other spells or auto attack while charging, but can change direction of the shot during the charge.
- A visual indicator of particles moving towards Afinra will show its effective area when cast while charging.
- Vaytron is pronounced: Vaye • tron.
http://hydra-media.cursecdn.com/heroesofthestorm.gamepedia.com/e/e5/FalstadQ.png
##W: Jernous Diffusion
Dynamic Range Linear Pass through Skill Shot | On Spell Area of Effect Debuff | On Spell Self Targeted Buff Range: 850 Detonation Radius: 350 Projectile Width: 80 Projectile Speed: 1400 Cooldown: 19 / 17 / 15 / 13 / 11 Cost: 75 / 90 / 105 / 120 / 135
Afinra fires concentrated ball of ionic energy, damaging enemy units it passes through for 25 / 40 / 70 / 100 / 140 (+25% AP) in magic damage. A detonation will occur at the end of the range and will deal 40 / 60 / 100 / 120 / 160 (+35% AP) in magic damage. All enemy champions in the detonation area will have their attack damaged decreased by 6 / 7 / 8 / 9 / 10 for 3.5 seconds. Afinra will temporarily gain all lost attack damage during this duration.
Total Maximum Damage: 65 / 100 / 170 / 220 / 300 (+60% AP) in magic damage.
- Enemy units will take damage from both the travel and detonation phases of the spell.
- Jernous is pronounced: Jern • us.
http://hydra-media.cursecdn.com/heroesofthestorm.gamepedia.com/f/f4/FalstadR1.png
##E: Brinson Cannon
Linear Colliding Skill Shot Series | On Spell Marked Debuff Range: 1000 Projectile Width: 70 Time Between Shots: .15 seconds Cooldowns: 7.5 / 7.0 / 6.5 / 6.0 / 5.5 / 5.0 Cost: 50 / 60 / 70 / 80 / 90
A series of 3 energetic shots infused with magic are fired in a line, each dealing 15 / 20 / 25 / 30 / 35 (+25% Bonus AD) (+20% AP) each in physical damage. Enemy units damaged will have a Hostile Target mark placed on them lasting 4.0 seconds.
Total Maximum Damage: 45 / 60 / 75 / 90 / 105 (+75% Bonus AD) (+60% AP) in physical damage.
- Does not interrupt previous commands or movement.
- Can be used while auto attacking. Fired from grafted area over chest.
- Brinson is pronounced: Brinn • son.
http://hydra-media.cursecdn.com/heroesofthestorm.gamepedia.com/c/c4/DivineShield.png
##R: Complete Graft Toggled | Persistent Point Blank Auto Targeted | Applies On Hit Effects | Self Targeted Shield Radius: 750 Projectile Speed: 1800 Cooldown: 10 at all ranks Cost: Initial Cast - 35. Additional Cost Per Second - 7 / 8 / 9
Shinro grafts almost every part of her body, taking over and attacking targets for her, prioritizing enemy units marked with Hostile Targets. 3 individual auto targeted pulses are fired every 1.0 second dealing 60 / 80 / 100 (+15% AD) per beam in physical damage. This replaces her auto attack and all on hit effects have 25% total effectiveness per beam.
Shinro will also shield Afinra .5 seconds after entering combat for 75 / 125 / 175 (+30% AP) damage and will refresh this shield 4.0 seconds after the last shield has been used if she remains in combat. Each shield refresh will cost 25 / 40 / 60 mana per refresh. The shield is removed while not in combat for 2.5 seconds.
Maximum Single Target Damage: 180 / 240 / 300 (+45% AD) in physical damage.
-
The Complete Graft spell is not a channeled ability and will persist through all crowd control and stasis effects.
-
Being removed from the game will keep the current toggled state and will reset shield timer.
-
Resurrection effects will toggle off Complete Graft.
-
Each set of beams will attempt to hit all Hostile Target marked enemy unit first.
-
Example: If there are only two marked targets and one non marked target within the effective area, then all three beams will fire at the marked units with the nearest marked unit being hit with two beams.
-
Priority tree targeting as follows: Hostile Target marked enemy champions ---> Hostile Target marked neutral monsters ---> Hostile Target marked enemy minions. This will repeat respectively for non-Hostile Target marked enemy units.
-
Casting Complete Graft does not enter Afinra into combat alone. The first attack from Shinro in this transformed state will enter Afinra into combat. Damage revived from enemy minion’s do not enter Afinra into combat.
-
Attacks from Complete Graft cannot target structures.
-
Complete Graft has a .75 second cast time and does not interrupt Afinra’s previous orders or movement.
-
The shield will linger for .5 seconds when toggling off Completed Graft, and then be removed.
-
Attacks in this toggled form are unaffected by changes in attack speed and will fire at a static 1.0 second interval.
-
Item Interaction
-
will proc for every beam fired, totalling 3 procs every auto attack. The effect will target enemy units near each individual beams primary target. -
will proc on the first struck (normally the nearest) target only.
######Ability Icon Credits: heroesofthestorm.gamepedia.com
#Suggested Summoner Spells & Items
##Summoner Spells
![]()
![]()
##Starter



##Essential


##Offensive



##Defensive



#Dialogue & Interactions
##General Dialogue
Champion Select “I will forge my own empire.”
Moving "Blind loyalty will have no place in my empire." ”A new destination.” ”I will build my throne there.” ”I can rule this area.” ”I will start on my own.” "Where do I begin..." "Every step is forward." "The path may not be a clear one." "I have found a way...my way." "I will keep going forward." "I know I must." "Vertia will not be built on shifting sands."
Attacking ”Leave none standing!” ”You are weak.” ”First of many!” "They are against us!" "Now we begin!" "We can not lose." "Strike them!" "Join in!" "I can not do this alone!"
Jokes {Scratches all over the grafted area after a short hum from Shinro} ”Why do you have to be so… itchy.” {Scratches all over the grafted area after a short hum from Shinro} ”I felt that.” {Scratches all over the grafted area after a short hum from Shinro} ”A little privacy please, Shinro.”
Taunts ”You will first see my greatness, then see your death!” ”I will make you a servant. No, a servants' servant.”
Dying ”My empire can not…..uhhh” ”I will join you, Makeeus” ”I have failed too…”
Dance Charleston Style
##Skill Specific Dialogue
Q: Vaytron Charge ”Destroy them all!” "Be no more!" "Claim the land!" "Draw the line!" "Yaht!"
W: Jernous Diffusion ”The power I hold…” "I grow stronger..." "Weakened their lines!" "Take everything!" "Rawt!"
E: Brinson Cannon ”Destroy and rebuild…” "Betrayal!" "Injustice!" "Revenge!" "Kaht!"
R: Complete Graft "Shinro will aide me." "Into battle!" "Shinro, I need you!" "For Vertia!" {Shinro will hum loudly} Hidden Quote: (Next to Azir below 10% health with two sands soldiers in place, and neither has a kill or assist on each other)"I will NOT stop myself this time!"
##Interactions
Azir – Rival
Bitter hatred towards a former idol, leader, and growing friend.
Azir Taunts "Ascension was your greatest downfall, Azir." ”You are a powerful emperor, but not a wise one Azir.” *“I was once at your service, now you will be at my feet, Azir.” * (After killing Azir with no assist) ”B-b-b-bird bird bird!”
##Reaction Gif
's reaction when Afinra presses R, and she is about to kill him:
#Summary
##Weaknesses
-
High damage output heavily reliant on holding a high mana reserve, with mana regeneration bonus from passive will putting her inside of the maximum range for all her skills and into danger.
-
Has no form of escape outside of summoner spells.
-
Counter engage is strongest right after ult is placed on cooldown, decreasing Afinra’s total damage and survivability.
##Advantages
-
Multiple build paths with hybrid damage, attack speed, and armor/magic penetration emphases.
-
A few tanky damage items along with shield from ult to can go a long way to avoid being assassinated...instantly.
-
She has great ability to maintain an extended siege.
##Plays Well With

Shen Combining the shielding from both ultimates will prevent assassinations, and further cc follow up allows for multiple enemy dps damage to turn the fight and maybe even the match.
Kayle As a close support, she provides a strong safety net with her heals, speed boost, and life saving ultimate. Additionally she may add to the overall ranged dps in skirmishes, giving the advantage to the two in lane dominance.
Janna Another perfect support allowing additional damage with a shield, and reliable disengage when needed.
##Struggles Against

Ezeral His kit outmaneuvers and out ranges Afinra. This causes her to play passive and have no tower pressure, or over aggressive to win lane and putting her in a easy gank situation for their early game match up.
Heimerdinger Heimerdinger can dominate zones on the map, forcing Afinra to make tough positional decisions. His dps with the turrets are a deterrent for her to fully engage on him, even if he is low on health.
Vayne She can force Afinra's targeting system to agrro other non-threating units by turning invisible, greatly reducing her dps versus Vayne. Additionally, her percentage health proc strains the use of her shield in extended mid game fights.
#Trivia
-
Skills Q, W, and E are named after names that Shinro rejected to be called. It really disliked the name “Brinson”.
-
Azir paired Afinra and Makeeus together with a previous order to create a visual aide tool for his army. They could not be separated since then.
#Design Notes
##Designs Inspirations
and The Blue Beetle
#Personal Messages
- This concept is open to all constructive feedback. I know it could be tweaked in all aspects, especially the lore. I would love to hear your thoughts.
#Patch Notes
##Version 1.43 - 05/23/2015
Abilities
- R: Complete Graft
Shinro will also shield Afinra .75 .5 seconds after entering combat[...] Each shield refresh will cost 20 / 30 / 40 25 / 40 / 60 mana per refresh.
The cost seemed too low for mid and late game, making use of passive and mana management less of a consideration. Additionally, the shield now feels more responsive with the shorter delay.
##Version 1.42 - 05/20/2015
Abilities
- E: Brinson Cannon
Projectile Width: 90 70
Cost: 60 / 70 / 85 / 100 / 115 50 / 60 / 70 / 80 / 90
A series of 3 energetic beams shots infused with magic are fired in a line[...]
Matched description with spell name and icon depiction. Also lowered cost to remain spammable, but inefficient without use of passive.
##Version 1.41 - 05/19/2015
Abilities
- Added icons to all abilities.
Lore
- Added additional details throughout and minor formatting.
##Version 1.4 - 05/18/2015
Abilities
- W: Jernous Diffusion
Detonation Radius: 325 350
Projectile Width: 75 80
Afinra fires concentrated ball of ionic energy, damaging enemy units it passes through for 45 / 60 / 120 / 140 / 180 (+35% AP) 25 / 40 / 70 / 100 / 140 (+25% AP) in magic damage. A detonation will occur at the end of the range and will deal 45 / 60 / 120 / 140 / 180 40 / 60 / 100 / 120 / 160 (+35% AP) in magic damage. [...]
Total Maximum Damage: 90 / 120 / 240 / 280 / 360 (+70% AP) 65 / 100 / 170 / 220 / 300 (+60% AP) in magic damage.
Greater balancing, and spell power/visual matching.
##Version 1.3 - 05/17/2015
Dialogue & Interactions
- Added Attack, Movement, and Skill Specific dialogue.
Abilities
- Q: Vatron Pulse
Name change: Vatron Pulse Vaytron Charge
Name change reflects intended pronunciation and spell visuals.
- W: Jernous Diffusion
Cooldown: 24 / 21 / 18 / 15 / 12 19 / 17 / 15 / 13 / 11
Lowered those unnecessarily long cooldowns at all ranks. Now there are some punishing if missed but realistic cooldown timers for this powerful ability.
Summary
- Added Play Wells With and Struggles Against divisions.
##Version 1.2 - 05/13/15
Dialogue & Interactions
-
Added Attack, Movement, and Skill Specific dialogue.
-
Added Reaction Gif division per contest.
##Version 1.1 - 05/11/15
Abilites
- Q: Vatron Pulse
Projectile Width: 200 125
With her most spammable skill that deals instant damage, I scaled the width down to add slightly higher skill cap without weakening it too much. Also makes this skill shot seem a little more like a skill shot. Lastly, I think at this width, it will be more visually fitting.