Small Yasuo Change Idea

Elite4Runner·7/9/2016, 6:36:16 AM·3 votes·351 views

So personally, I think Yasuo is fine as he is, and I actually suspect that I will get several downvotes for even mentioning Yasuo in my title lol. But hear me out.

Currently Yasuo's passive doubles his critical strike chance at all levels.

What if this scaled up to 2x instead?

This would make early Yasuo less oppressive and prevent him from getting such disproportionately significant power spikes from critical strike chance items at early levels, but will still benefit him just as much at later levels.

Now the big question to me is where should his critical strike chance modifier start and how should it scale. This is still his passive, and should be a benefit to him at all points, so I still think this should still be greater than 1x at first level. His resulting damage is already offset by .9 from his passive, so he does need the additional critical strike chance to be effective. I think he would be best to start at about 1.5x or even 1.75x and scale at an even rate up at level 5, 10, and maxing out at level 15.

Again, I think he would be just fine if he didn't change at all, but I wanted to throw this idea out there because I know that there are a lot of people who find him very challenging to play against, especially at lower levels, and I feel that this aspect of his passive is a good reason why.

So, I'm not going to defend this idea to my death. If it never happens, I wont shed any tears.

3 Comments

legionnaire997/9/2016, 6:44:02 AM1 votes
  1. keep in mine Jhin a 100% 4th shot that dose missing health damage and the crit is only 25% less
YumScrumptious967/9/2016, 7:52:39 AM1 votes

Why nerf Yasuo if he isn't a problem. He's oppressive to players in the early game when its a skilled player, if not then you can easy win.